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If you were a b-list supervillain, who would you be? - Printable Version

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- Sirrocco - 08-21-2012

Re: Bluemage

...and now I'm imagining the same guy, except that he's just an absurdly wealthy man who has armies of loyal (and well-payed) minions and likes to fantasize about being a supervillain... which means that once a hero shows up and "finally takes him down", it turns out that everything was legal, moral, and aboveboard, including all necessary permits.

...or perhaps he's *really* wealthy, and does this as a way to mess with superheroes.  He has armies of fantastically good lawyers who manage to get him out whenever they *do* catch him at a crime, and it's really very hard to tell at any given moment whether the "terrified hostages" are actually terrified, or whether they're just out-of-work actors being reasonably well-paid for their troubles.  Sometimes even *he* doesn't know.


- Sirrocco - 08-21-2012

Necratoyd: problem is, his powers plus a match would work really well at torching any number of book-like-things... unless he somehow had a dampening power in there as well, in which case he has an aura of "books don't burn near me".

Also, I'm missing the thematic connection between his power and antipower.


- Bluemage - 08-21-2012

Sirrocco Wrote:Re: Bluemage

...and now I'm imagining the same guy, except that he's just an absurdly wealthy man who has armies of loyal (and well-payed) minions and likes to fantasize about being a supervillain... which means that once a hero shows up and "finally takes him down", it turns out that everything was legal, moral, and aboveboard, including all necessary permits.

...or perhaps he's *really* wealthy, and does this as a way to mess with superheroes.  He has armies of fantastically good lawyers who manage to get him out whenever they *do* catch him at a crime, and it's really very hard to tell at any given moment whether the "terrified hostages" are actually terrified, or whether they're just out-of-work actors being reasonably well-paid for their troubles.  Sometimes even *he* doesn't know.
I can also see some chefs getting kidnapped, being forced to create something new and different for The Chairman... and then either finding inspiration in the experience, or just adding their new dish to the menu at their place.  Maybe have chefs looking to have the guy take their place 'hostage', figuring the publicity would do them well.
Heck, he could be trying to be a serious villain, only to tragicomically find out that all his 'victims' are refusing to press charges, and in fact are benefiting from his attentions.  No matter what he does, none of it ends up being a crime, though he does get good food out of the deal.
Or maybe he's doing it to film Iron Chef, but with the 'extreme' angle of a villain protagonist thrown into the mix.  Maybe the whole supervillain thing is basically kayfabe.
Who knows?  All of them could be true.  Like the Joker, and his 'multiple-choice past'.
I have this mental image of the guy in a courtroom, being tried for stealing a truck of foie gras, driving it into the front of a four-star French place, and setting the head chef to work at gunpoint.  His only defense is slapping the judge, jury, and occasionally the bailiff in the face with sheafs of high-denomination bills until they let him go.

My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.

I've been writing a bit.


- Necratoid - 08-21-2012

Re: SirroccoHis main listed power ends literally 1 degree F short of which book paper burns... only he doesn't know that.  All he knows is fire makes books burn and his doesn't.
He is dyslexic and can't read about it so he doesn't know that.. any attempt to learn what is going on with that ends is pointless riots and aborted conversations.
While he just barely can't burn paper he can kill people with heat exhaustion... only he keeps getting mobbed by jerks and then wanders off when he starts to get exhausted.
He should be a chick magnet only he is too frustrated with things to be confident (or uninterrupted) enough have the confidence and attention span to capitalize on things.
With the chaos he unintentionally causes he he should be a A-list villain... only he isn't really aware of it as he is too busy being hounded by {expletive deleted}s to stop and think about it.
His known, provable, official power is would make him a good d-list or c-list mugger... only he can't actually get to their wallets before being hounded by [expletive deleted] swarms.
He tries to hide away and watch TV at home and jerks find him to annoy... and then arrest him... so he never actually gets to finish a show.  He keeps missing the last two minutes.
Every attempt to sue him or put him on tial ends in wasted time and paperwork.
To quote Maxwell Smart.... he is the living embodiment of "Missed it by that much!" when it comes to accomplishing anything productive.
He is frustration!  He near futility!  He is endlessly annoyed!
The only reason he can eat and afford anything is that he keeps almost finishing odd jobs and then random jerks distract him and he loses the completion bonus at the last second.
As he is also dyslexic... and because of all the pointless dickery and fights


- Jorlem - 08-21-2012

I'm also not seeing how limited pyrokinesis (thermokinesis?) and a psychic field that makes people nearby want to mock him are thematically related.

Also, why would he be a chick magnet? Wouldn't the women just mock him as well?

Also Also, heat stroke is when a person has a temperature of 105 degrees F or above, and can quickly result in death. While I assume that his powers can only alter environmental temperatures and not body temperature, water boils at 212 degrees F. At 450 degrees, I imagine that heat exhaustion would be the least of their worries. Imagine the pain of sticking your hand in a pot of boiling water. Now imagine a temperature twice that, all over your body. That is what you have Last Degree doing to his victims, if I am understanding correctly.
-----
Stand between the Silver Crystal and the Golden Sea.
"Youngsters these days just have no appreciation for the magnificence of the legendary cucumber."  --Krityan Elder, Tales of Vesperia.


- DHBirr - 08-21-2012

Whoa, I didn't think I'd need to defend my assessment of Armada as B-list rather than A.
A couple of misstatements there, though, Necratoid.  First, you talk of him wielding "several hundred" objects at the same time.  My description, however, said:

Quote:... as many as a hundred, possibly more -- at once. With more-than-human multi-tasking ability, can keep most of them not only hovering but performing fairly simple maneuvers while he (she?) does something more complex with one or two others. Can't move these objects with any more speed or force than could be imparted by his/her muscles...
By "as many as a hundred, possibly more" I meant maybe something like five to ten more than a hundred.  Also, most of them can only be performing "fairly simple maneuvers"; it's not like they have independent targeting.  I more-or-less envisioned him having a bunch of blunt objects -- bricks, baseball bats, something like that -- orbiting behind him and to his sides, to make targeting him difficult for snipers.  Their orbits would actually each be quite regular and simple, but several simple orbits layered in a way that looks complex from the outside and makes it hard to get a good shot at Armada.  He can pull something out of one of these orbits without disturbing the others and use it to strike at enemies, but only at somebody he's got a visual on -- he doesn't have some kind of radar sense of where other things are relative to the objects he's controlling.  He can't aim guns in all directions and zap anybody who looks at him cross-eyed, because he can only aim where he can see.  He could point guns in all directions and spray what he hopes is suppressive fire.
Further, I neglected to work it out, but there's a limit to his radius of control.  If he accidentally moves one of his "fleet" outside that radius, the object falls to the ground.  There's a limit to how much weight he can lift, although that one's tricky because it isn't cumulative.  That is, his power can't lift any object that he's not physically strong enough to pick up and carry with his muscles -- but if he can lift such an object, he can telekinetically lift a hundred-plus objects each of the same weight all at once, and moving objects by his telekinesis isn't anywhere near as tiring as carrying them by muscle.  I'll come back to that later.
"Can't move these objects with any more speed or force than could be imparted by his muscles."  He's in fairly good shape, but not super-strong.  If he bodily picked up a Browning M2 .50 machinegun with a hundred-round belt of ammunition, he'd probably be able to stagger along at a very slow pace.  If he uses his power to pick up one or more M2s, he can move them through the air at about the same speed that he'd be able to walk while physically carrying a single one.  Also, and I didn't make this properly clear before, I'm talking about moving them relative to the Earth, not to him.  When it's time for the getaway, either he stows the heavier objects on a getaway vehicle or abandons them, because his power won't let things keep up with an automobile, unless the object is so light that he could throw it faster than the car is moving.  He has to move slowly, ponderously, if he's advancing or retreating with a "fleet" that includes objects of more than maybe fifty or sixty kilograms.
Another thing:  If people who can absorb lots of impacts get in the way of these orbits and disrupt them, sooner or later these distractions add up and cause him to lose control of the whole schmear.  Ashes, ashes, all fall down.  Remember, the first part of "usual takedown" I mentioned was getting swarmed by a lot of cops.   Ordinary cops, maybe wearing body armor.  Most of his objects won't hit you any harder than a normal man can swing a baseball bat.
Note that some of the people most interested in recruiting him would want him not as a gun for hire but as a glorified stevedore, because if he isn't concerned with defense, then he could be using his power to, for instance, waft a hundred or so twelve-kilo bars of gold into their getaway vehicle in the same amount of time that any other man without super-strength could carry one.  (I'm sure he could physically pick up more than twelve kilograms at a time, but his telekinesis can't treat a stack of, say, three bars as a single object unless they've been actually fastened together somehow.)
Whew!  
ETA: Clarifying something (I hope)
-----
Big Brother is watching you.  And damn, you are so bloody BORING.


- classicdrogn - 08-21-2012

Just the lack of any special extra sense for the location/orientation of objects beyond visual settles my main concern, of him going about with a platoon or two worth of firepower - sure he could control that many small arms but even if he can use his eyes independently like an iguana he can only AIM two of them at a time. Given you didn't mention any such thing, probably only one.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


- kestrel404 - 08-22-2012

Alias: John Smith

Powers: Extreme Competence

Usual Gig: Lawyer

John Smith does not use an alias. He doesn't do anything illegal. In many ways what he does isn't even immoral. He simply talks. He tells people the truth. He tells people lies. He says whatever he needs to for his client to go free.

What makes him a B-list villian is that he works pro-bono for every nutjob psycho caught by the heroes and gets them back on the street as fast as possible.

He does this for two reasons: The first is revenge. Not the personal sort of 'you killed my parents' revenge, but because he finds it completely insulting that the vigilantes who call themselves 'heroes' think themselves above the law. He won't defend criminals caught by police, but anyone who's found tied up and hanging from a lamppost? They walk out of the court the next day.

The other reason is because doing this means he can charge huge premiums in the various scumbag-defense cases he takes where he defends the most indefensible people on the planet - robbing them of their ill-gotten gains and doing his civic duty (after all, SOMEBODY has to defend them, and at least he's not a bad guy).
"Not this again!" Minerva said. "Albus, it was You-Know-Who, not you, who marked Harry as his equal. There is no possible way that the prophecy could be talking about you!" - Harry Potter and the Method of Rationality, Chapter 84


- classicdrogn - 10-18-2013

Alias: The Egress
Costume: Grey body suit with a crane-like bird in white on the chest
Powers/Gadget: able to transform the shape of solid matter, with precision sufficient to form simple machines like pulleys, gears, hinges and latches. Theorized to have some kind of minor probability manipulation or anti-technology effect, as power damping devices always seem to fail quickly when applied to her, but none so far as she is herself aware.
Racket: Safecracking and prison breaks, often as a hireling for more ambitious criminals
Typical Takedown: Physical combat and grappling, or capture using force fields, or liquid/air manipulation powers. Though moderately skilled in martial art and extremely agile The Egress can't compare to most heroes with enhanced physiques, nor can she affect energy, liquids or gasses.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


- Bob Schroeck - 10-18-2013

With a name like "The Egress", I would have expected a power more like Doorman from the Great Lakes Avengers. But still cool and interesting.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.


- robkelk - 10-18-2013

I guess he's one of those rare metahumans who's smart enough to not give away his power set in his code name...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012



- s3yang - 10-18-2013

Alias: Guilt Trip
Costume: None, he works incognito most of the time.
Powers: Ability to induce guilt, as pertaining to context - generally through conversation.
Racquet: Coercion/Scam Artist. His usual MO is pretending to be a representative of various non-profits and using his abilities to extort 'donations' from unsuspecting people - preferably rich ones. Frequently hired under-the-table by televangelists.
Typical Takedown: His power has a percentage chance to backfire on himself - which causes him to turn himself in every several months.


- classicdrogn - 10-18-2013

@Bob - I was considering a portal-generating power, but honestly, that's A-list material. Egress forms physical doors instead.

With more imagination she could be a budget Green Lantern, but ... yeah. B-list villain(ess.) I'm glad she's interesting, though - the sudden popularity (and fair quality of) Worm crossovers and Peter Parker Quest have put supers on my mind again.

ETA: Over a year ago now, DHBirr wrote: "Armada is content to be relatively small-time." This also applies to The Egress, all she really wants is enough of a payoff on a regular enough basis to live comfortably between times - and the fact that she's seen as a minor threat not worth paying close attention to when the biggeer names she works for are around means she has a much better chance to escape than the typical minion - Egress only fights when cornered (and her most practiced uses of her power are specifically to avoid being stymied by terrain) and intentionally avoids doing permanent harm. She's not above judo-throwing a minion at the hero to keep him busy, either.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


- classicdrogn - 10-20-2013

I got this by clicking on a "random comic" link, and I think the characters are supposed to be heroes, but if nothing more it's about using super powers to find the egress.

http://evil-inc.com/comic/space-pirates-five-5/

While I'm linking random crap, "Knork Splayd" sounds like a comic book alien's name, doesn't it? He could be a B-list "badass normal" with alien martial arts and cutlery-based weapon skills.

http://www.importsoul.net/uncategorized ... -or-spork/

You know, like a next-generation Mr. Spork.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


- classicdrogn - 10-20-2013

One more for tonight though I really only have a name: Escapement

This would be some kind of time powers, or clockwork-based super-invention possibly including time powers in his signature gadget, but aside from the old standbys of Haste and Time Stop I can't come up with a suitable time power that isn't also an instant ticket to A- or S-rank in the threat list. At the same time, it's such a great alias that I pretty much have to use that if I do a supers story sometime soon.

Maybe Time Turner level time travel with full Blinovich Limitation Effect in force? (I.E. you can't change anything, and if you try you just find yourself becoming the cause, because anything you do in the past already happened before you left to do it.) It allows for incontovertible aliases (I was onstage shaking the President's hand on live worldwide television, of course I wasn't here!) and making the getaway before you commit a crime, so that would fit in, but again, kind of too powerful for a B-list guy. Probably better to stick with Haste/Time Stop and Stasis, like that one episode of BtAS. Though as Kamen Rider Kabuto could tell you, Clock-Up is a pretty serious superpower...

With the ability to build devices that work like time turners (just a few times, then they break and only he can repair or replace them) the Typical Takedown might be filled by handing over his confiscated equipment to the capturing officer/hero, who then uses them to go back in time and make the cop on the "escaping before a crime was committed" version, MiBs then arrive and re-confiscate the device, if it hasn't broken already, forNefarious Government Projects or whatever. Heroes have a tendency to accidentally or "accidentally" break the thing before that can happen most of the time anyway, the sanctimonious pricks.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


- DHBirr - 10-20-2013

Here's another iffy one:
Name:  Impulse.  There are actually three people, two brothers and a sister, who use this name, individually or together.  That is, any of them will say, "I am Impulse," rather than, "I am part of Impulse," but if acting together, they say, "We are Impulse."  

Power:  A very specialized telekinesis, accelerating a single small object at high G's in a straight line.  There's no capability to change the course once the projectile is launched, so it's like shooting, except Impulse's mind is the gun.  The degree of acceleration possible falls off rapidly as the surface area (not the mass) of the accelerated object increases:  a 10mm ball bearing can be boosted to relativistic speeds within about a kilometer, making it deadly against even main battle tanks; a baseball would burn up completely from friction before it could ever hit relativistic velocity, partly because its rate of acceleration is so much less; and an average human can only be propelled away from Impulse as if being shoved by someone very large and strong (but not superhumanly so).  

Touching the object is necessary to launch it, and both the brothers and the sister are in the habit of holding the intended projectile on the palm of a hand and raising it to his or her face level with a gesture that looks sort of like blowing a kiss (making sure they're aiming correctly).  Once launched, Impulse can either continue to make the object accelerate, out to about two or three kilometers, or let it simply become a ballistic projectile while Impulse either launches another or does something else entirely.

They have no ability to combine their power for a greater range or degree of acceleration.  They don't need to work together, but prefer to do so in order to guard each other's backs.

The power has no utility except for assassination or mass destruction.  That -- combined with what comes under "Usual takedown" -- is why I feel they're B-list rather than A.

Usual takedown:  These three are very arrogant, selfish, and greedy.  They perceive themselves as nobility and most other people as stupid, worthless commoners -- peasants or serfs.  They're the sort of self-proclaimed aristocrats who make other people want to see to it that the guillotine is in good working order.  Although they're capable of being pleasant if they try -- and quite good-looking, all three of them -- they generally bother to turn on the charm only with someone they're trying to get into bed.  Sooner or later, they infuriate just about everyone who tries to work with them, and these people try to either kill or betray Impulse.  (They haven't been quite foolish enough to anger Zeta Prime, regarding him as a more powerful aristocrat.)

On the other hand, snitching on them to the law does little good, because where's the physical evidence?  How do you prove it was a telekinetic who shot down the Prime Minister's jet or blew up his limousine?
-----
Big Brother is watching you.  And damn, you are so bloody BORING.


- classicdrogn - 10-20-2013

Yeah, upper B-list, but still B-list, I think, like Escapement or Armada. Get them on a villain team with a halfway effective coordinator and they'd be much more dangerous, but the average hero won't have much trouble if they have any idea what they're doing - as you say, Impulse is effectively just a (or two or three) punk with a gun, when you get right down to it. An assessment they assuredly loathe with ever fiber of their wanna-be upper crust beings, naturally.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


- Jorlem - 10-21-2013

For the time villain, how about if instead of actually controlling the flow of time, he can alter people's perceptions of time, along with a gadget that lets him control clocks? He could trick guards into going off shift early, by making it seem as if more time has passed then really has, or open time locked safes easily. In a fight, he could throw off his opponent's sense of timing, or mess with their reaction times, and his takedowns could be because he doesn't quite have the physical skills needed to take advantage of the openings this creates.
-----
Stand between the Silver Crystal and the Golden Sea.
"Youngsters these days just have no appreciation for the magnificence of the legendary cucumber."  --Krityan Elder, Tales of Vesperia.


- classicdrogn - 10-21-2013

Yeah, that could work. I wasn't figuring him as a fighter at all, relying on clockwork gadgets/automata, but them not being good enough to take on a hero even with the assistance of his perception-altering gadget is fully justified, just getting gearbrains to be functional minions is amazing, frankly.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


- Sirrocco - 10-21-2013

Dancemaster: Has strong, but very specific reality altering powers. Specifically, when he flips on his mojo, all forms of significant conflict in the immediate vicinity are adjudicated by dance-offs. If you're not dancing, and the other guy is, you lose - and your actual skill at dancing has a significant impact on the outcome. (example: Dancemaster gets into a fistfight with a standard super-strength and invuln walking tank, who cannot dance. Dancemaster spends the entire fight getting his groove on and landing hits that, impossibly, ignore the invulnerability entirely, while the tank somehow never manages to lay a paw on him.)

Usual Takedown: Well, the fact is, most speedster/agility heroes make *incredibly* good breakdancers, if they put their minds to it. Dancemaster is very good at what he does, but it's all natural, human skill, and there are even a few normal humans who have more natural ability than he. He's very good, but he's not the best.

Reason he's B-List: First of all, his capers tend to have very low collateral damage. One of the side effects of his powers is that the dance-offs discourage death and serious injury, and flat-out prevent sniping from afar (You just miss. Every time.) Unless you work hard at it, no one's going to get all that hurt, and he has no interest in working hard at it. People have taken to trying to predict the time and location of his next heist so that they can show up with video cameras and upload the results to YouTube. Second, as noted, there are a reasonable number of heroes out there who can defeat him fairly consistently. Mobilizing one of them fast enough to make sure he doesn't get away can be a bit of a trick sometimes, but he's by no means unbeatable.

MO: When working solo, generally shows up for heists in broad daylight with a team of reasonably competent backup dancer minions (who appreciate the nonlethality part of his power set, and his general good nature). He's also hired occasionally as part of supervillain teams when they expect interference from specific heroes, and know that those heroes *can't* out-dance him (and then kept under wraps until said heroes show up). He generally doesn't spend a whole lot of time in jail. His abilities are useful enough for nonlethal takedowns that some hero group or other will almost always make him a deal where he gets to go free if he helps them with some other, more dangerous supervillain. Also occasionally shows up beforehand in locations where he expects some interesting conflict to go down (Gang Warfare? Football game? Court Case? Chess tournament?) and flips the mojo on just for the entertainment value (sometimes it's also a way of pushing the odds one way or the other, or trying to prevent injury to both sides, but the entertainment value is almost always a big part in it).

General Attitude: Cheerful, friendly, outgoing. He does this stuff mostly for the fun of it, and because he craves the attention it brings.

Note: he enjoys his powers, and they don't actually cause him fatigue. In general, the only reason he'll have them off is when he doesn't want to draw attention to himself or doesn't want to be disruptive. Lately, he's also been working on subtler applications of his power - essentially ways of giving a little boost to the better dancer and/or making fights less likely to do injury without making it obvious what he's doing.


- classicdrogn - 10-21-2013

That would actually be a pretty good hero powerset, if not bestowed on a guy lacking in general altruism and motivation. Does he wear half-disco-ball shoulder pads? I totally would with that power.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


- classicdrogn - 10-21-2013

Alias: Ergo/Ogre
Powers/gimmick: pretty much the classic Jekyl/Hyde or Banner/Mean Hulk, except that both forms have mental blocks preventing them from realizing what happens when they "black out," Ogre is not anywhere near the Hulk in terms of strength, and Ergo is an active b-list hero with super-smarts, or was until he kind of over-reached himself trying to prove he was on-par with a more famous super-brain. Now he's on the run, trying to clear his name from these ridiculous accusations of having gone villain, just because Ogre keeps tracking and attacking him...
Takedown: Ogre is super strong and even more super tough, but he still needs air to breathe and there are a few who are tougher, if a suitable knockout agent can't be applied or the oxygen removed until he's knocked out.
Escape: Ergo keeps escaping because his super-smarts don't respond to power inhibitors and he cannot be persuaded that he is also the Ogre, even in the face of blatant evidence.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows


RE: If you were a b-list supervillain, who would you be? - robkelk - 10-21-2013

Sirrocco Wrote:Dancemaster: Has strong, but very specific reality altering powers.  Specifically, when he flips on his mojo, all forms of significant conflict in the immediate vicinity are adjudicated by dance-offs.  ...  Unless you work hard at it, no one's going to get all that hurt, ...
I gather Dancemaster has never gone up against a Capoeira master.


- Seraviel - 10-21-2013

Funnily, this is nearly exactly Michael Jackson's power when he was summoned as a servant in my F/SN game (Apart from turning into Mecha-Jackson). It required music, which dance master did not, but outside of that it was the same.

Said servant beat Avenger (Uchiha Sasuke) by dodging the later on the strings of 'Beat it' until Avenger ran out of Mana.
-People may die, but ideas are forever. Je suis Charlie.


- Ebony - 10-22-2013

Quote:robkelk wrote:
Quote:Sirrocco wrote:
Dancemaster: Has strong, but very specific reality altering powers. Specifically, when he flips on his mojo, all forms of significant conflict in the immediate vicinity are adjudicated by dance-offs. ... Unless you work hard at it, no one's going to get all that hurt, ...
I gather Dancemaster has never gone up against a Capoeira master.

Or fought with bricks/tankers that have fully embraced their inner punk. Moshing, after all, is a form of dancing, and big dudes can do a lot of damage in the pit.
Ebony the Black Dragon
http://ebony14.livejournal.com

"Good night, and may the Good Lord take a Viking to you."