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XCom: Enemy Unknown - Printable Version

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XCom: Enemy Unknown - s3yang - 10-17-2012

So... anyone else playing this?
Because it's pretty freaking amazing.


- Rod.H - 10-17-2012

I'm still off in Pandora doing stuff when I should be in Paragon City. Doesn't mean that I don't have a copy of this new edition - the console one.


- Bluemage - 10-17-2012

Where do you think my last week went?
I'm on my sixth attempt, Normal difficulty, with about 27 hours clocked.  Just downed the cloaked UFO.
Squadsight sniper colonel with a SCOPE and plasma sniper rifle murders EVERYTHING.  If you set it up right, that may even be literally true.

My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.

I've been writing a bit.


- s3yang - 10-17-2012

Yeah, I had 2 colonel snipers last game, one with double tap and one with in the zone. They are all sorts of broken. This game though, I've a team full on assaults, all with ghost armor, and with CCS. It is possibly the funniest thing I've ever seen at times.

I'm currently trying a classic game non-ironman.

I tried a classic ironman game and only made it to day 108 or something like that.


- Sweno - 10-17-2012

It's a very fun game and has sucked up time I should be devoting to CoH or Pandora.

Of course I blame my friends (steam gifts carry no gift of free time).

And I'll echo that two squadsighting snipers with double tap + two heavies with bullet storm can put out an insane amount of shots. I normally round out my squad with a medic and an assault.

This is the first xcom game I've played, I'm on my third normal attempt. First two games did not go well due to not knowing what to prioritize in the beginning (hint: satellites)
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy


- Bluemage - 10-17-2012

Still trying to figure out the flying armor.  What's the point of it?  I mean, it lets you get up to high places, but you can do that with Grapple, and you don't run out of grapples.  It'd seem like an ideal sniper armor, but you can't shoot while hovering without Snapshot, and that sort of ruins the point of a sniper.
It's not even all that great for Support (benefits more from the movement bonus from Skeleton armor, both as a scout and as a medic) or Assault (same).  Heavy is a no-brainer for Titan armor, so that's out, too, and Psi has its own armor type.  What do you do with it?

My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.

I've been writing a bit.


- WengFook - 10-17-2012

I've been wondering the same thing Bluemage, I've had the idea that the person with the taser should have it for the times when the enemy is just hovering above ground level and you wish to taser them but otherwise.... its not even that great for mobility around the map :S
_________________________________
Take Your Candle, Go Light Your World.


- Matrix Dragon - 10-17-2012

It's perfect for forest maps and quite a few city maps. Give the Archangel armor to a sniper with squadsight, then fly as high as possible at the start of the map. It only uses fuel when moving, not hovering, so you can use it as a high elevation sniper nest to cover your squad as it moves forward.


- Rod.H - 10-18-2012

Hmm, hopeful they don't patch the enemy AI to make a sniper like that an instant bullet trap. Still, if there's anything like a chrysalid in this game then flying armour is a must have.


- Matrix Dragon - 10-18-2012

Well, the trick with snipers is that it lets you target anything your squad sees. So it leaves the sniper a long LONG way back from the front, and the aliens lack sniper weapons in reply.

And yes, there are Chrysalids in the game. AND THEY CAN JUMP. Still, with proper tactics, they're not a huge, drop everything and bomb the area threat. If they catch you off guard though...


- hazard - 10-18-2012

Chrysalids are actually slightly less scary in this version than they are in the first X-Com game. I mean, they will still tear your squad apart if you aren't careful, but they can't sprint in from out of nowhere and one shot your men anymore. Those zombies also don't spawn more chryssalids when they die if you hit them hard enough, which is rather easy when you start slinging around plasma weaponry.


- Bluemage - 10-18-2012

Problem is, I don't seem to have the option to stay in the air.  I can go up, but I don't seem to see a way to end my turn in the air.
As for Chryssalids, they stop being a serious threat once you learn to keep your squad covering each other, or once you get plasma weapons.  Late-game soldiers can one-shot them, but before that, you sort of need to inch along in terror sites, so that you can fill one with hot (leaden/lasery) death from 2-3 guys at once.
Really, if you have the right weapons and tactics, the only thing that can really threaten your soldiers is the alien squad you don't have cover against.  Well, that, psionic squads, or 3+ squads at the same time.

My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.

I've been writing a bit.


- s3yang - 10-18-2012

Bluemage Wrote:Problem is, I don't seem to have the option to stay in the air.  I can go up, but I don't seem to see a way to end my turn in the air.
As for Chryssalids, they stop being a serious threat once you learn to keep your squad covering each other, or once you get plasma weapons.  Late-game soldiers can one-shot them, but before that, you sort of need to inch along in terror sites, so that you can fill one with hot (leaden/lasery) death from 2-3 guys at once.
Really, if you have the right weapons and tactics, the only thing that can really threaten your soldiers is the alien squad you don't have cover against.  Well, that, psionic squads, or 3+ squads at the same time.
Just hit the end turn button? (backspace) or alternatively switch to your pistol and hit overwatch.