Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: Other People's Fanfiction (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=8) +--- Thread: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) (/showthread.php?tid=13963) |
Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - classicdrogn - 10-25-2020 One of the common features in VRMMO novels/anime/etc. is having days pass in-game in just a few real world hours, whether as a standard feature or during special events. The exact method by which this is accomplished is of course hardly ever even touched on, the genre as a whole only uses technological trappings as the excuse to have relatable modern characters in a sword-and-sorcery fantasy setting; the actual hardware might as well be magic itself and sometimes does explicitly verge into "sufficiently analysed magic" territory such as with SAO/Accel World "fluctlights" aka quantified souls, or various fanfics which cross over with Fate/whichever. However, I feel that a closer look at this provides the opportunity for a few interesting premises all on its own, from a slightly harder sci-fi approach, because human brains already operate at a trade-off point between how much information they can receive and how much they can focus on any one thing to process and make decisions about it. That's why an important part of military training is getting soldiers to keep calm and keep thinking in dangerous situations instead of getting wrapped up in an adrenaline rush using the body's own means of speeding up reaction time to physical threats, evolved in a world without beyond-visual-range threats let alone worldwide political consequences to what may be the most immediately practical solution in the immediate sense. Relatively recent studies (don't ask me for a cite, it's just something I saw in a few uSpud videos a couple days ago and promptly web-grazed away from, definitely no more than "some guy on the internet said" reliability at this point but it serves to frame my literary argument. Maybe it was Thoughty2? I'm writing this in a text document offline specifically to avoid information-blitz distraction, so...) have also found that the average amount of time people can concentrate on something without a stray thought or glancing away fell from from twelve seconds to eight over the course of several years of research during the rise of smartphones that allowed constant internet access, which as one video brought up makes modern attention spans shorter than a goldfish's. So, some options: It could be some kind of literal mind-magic, awakening RL mental acceleration and possibly other ESPer type abilities. RL ensues as tens or hundreds of thousands of gamer geeks and the occasional filthy casual suddenly have superpowers and various government and corporate entities want to cash in. Social misfits are apt to be disproportionately represented among them due to self-selecting for people who think the idea of spending their free time living in a literal fantasy world sounds better than real-life options. It may instead be some kind of mind read/sim/write technology, copying the minds of of players into digital hardware, running them through the faster virtual world, and then overwriting their original brain-state, which has presumably been in an induced dreamless sleep-state in the meantime. Exactly how many may be hardware-limited, if it has to happen with a central server rather than at the user end, allowing for the common impossibly low for commercial viability user numbers like SAO's 10,000 as a limited participation special event rather than total installed user base. But what if there's a glitch in the process? With the mind sim locally hosted in user hardware, that still leaves loads of room for nasty mind control possibilities with the explicit ability to overwrite the user's consciousness in play. A little dark for my taste so I'm not giving this the full attention it probably deserves, but there it is. Still in identity-horror territory ix an obsessed stalker or grieving lover/parent/etc. who creates a mental clone of their target in another person's body, or perhaps in a fast-grown "blank" clone. Less direct trouble results from the general transhumanist angle of being able to create mental forks but that's leading away from the VR-game aspect I'm trying to work around. Someone switching a pair of users' helmets as a prank while they're playing and somehow avoiding any features designed to prevent it leading to the ever popular body swap incident is a lighter-toned possibility from this kind of scenario as well. Server-side mirroring has its own questions - what if the connection is lost at the game end, allowing the RL players to wake up while their mind-states continue operating. Will the server side versions just be "killed" by shutting it down to reboot without being written back to their bodies? Will the divergent selves in their original bodies be overwritten by the selves who were in-game? The former seems more likely than the latter, politically if nothing else, but if the forked mind-states are not considered actual persons what else might be done to or with them? Lots more dark possibilities here, many of which have already been explored from slightly different angles in classic cyberpunk. From another angle, what about players who suffer some kind of bodily injury while their minds are away, either as a single case or as a result of some mass disaster like an earthquake or bomb attack that affects a significant number at once? This kind of scenario is far more likely to see political considerations treating them as still real persons to cut off a lot of the less palatable options, but still has a wide range of possible paths to take. What if there's some external event that shuts the game down unexpectedly, but some unknown time later the data is recovered and player mind-states are restored in new bodies, needing to cope with the changes from the world they knew when they logged in? Anything from days to centuries could have passed in the meantime, they could even have been extracted by friendly or simply curious aliens or a post-human civilization of some kind who want to know what these ancient beings were like. The androids from NIER spring to mind as an example for possible outside actors, or a situation like Mass Effect where the gamers are effectively in the position of Protheans discovered in stasis. Touching back on the more mystical explanations, this could be the justification for an Overlord (LN/anime) type situation rather than the canonical lack-of-explanation for why a player and some characters from VR game being shut down suddenly exist bodily in a new magical world. A more specific situation I thought about in the early stages of this was that the servers might be in some kind of protected bunker with game development being a budget-recouping measure while developing the technology for RL military training purposes, and the players are now the main survivors of a surprise attack, but that case and more are included above already, and I'm trying to leave the field open rather than adding limitations at this point. I'm sure there are still more than I've laid out here, but my well of inspiration seems to have been exhausted for the moment. I ended up just posting in new Index threads on SB/SV/QQ since DWF was down and they didn't have anything that wasn't specific to one series, but hadn't had any comments last I checked. RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - batzulger - 10-26-2020 Read Real-Time Interrupt by James Hogan RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - classicdrogn - 10-26-2020 I did back when it came out, actually. While not directly referenced, it's one of the influences shaping the concept in my mind. RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - Star Ranger4 - 11-13-2020 I'd attribute this to the same sort of thing a lot of mp4 encoding uses. You only encode the data that has changed since the last frame? Ergo, while time might have passed, you only twig to the 'new data' the things that are not a part of the everyday things that passed during the jump. RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - Shepherd - 11-13-2020 Another possibility I see is corporate usage to increase worker productivity. Are your office drones not working fast enough to meet deadlines? Give them VR headsets and have them work in a virtual office at X4 speed, getting an 8 hour day finished in 2 hours. Do they get paid for 2 hours of work or 8? If this becomes industry standard, does a 160 hour workweek become normal? If you sleep in VR, does accelerated time mean you need to spend less time sleeping in the real world? Anyone who can afford a headset may want to log onto a custom 'sleep' server (only $4.99/month for the best rest of your life) so they can sleep in luxury for an hour or so before getting back to the daily grind. RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - ECSNorway - 11-13-2020 Sleep is pretty poorly understood right now, we know it's not just a matter of physical rest but that there is a significant mental component. So while you're in VR your body may be unconscious or semi-conscious, at least getting some rest, yeah, your brain/mind needs the chance to do whatever background processing it does while you're asleep. RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - Shepherd - 11-14-2020 I believe Maple from Bofuri fell asleep during her first day playing the game. It looked restful to me. RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - classicdrogn - 11-14-2020 Indeed, and didn't even wake up when a bunch of enemies all started attacking her. The Final Boss is truly too formidable! RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - David Lewis - 03-14-2021 The main thought that hit me about these types of stories is what an incredible boon they'd be to disabled people. I myself have EDS and walking for any significant length of time is increasingly a difficult proposition. I know how much I would love to live out a world of athletic prowess and ability, and my condition is comparatively minor compared to so many. Hell, maybe people who are completely paralyzed could walk in these VR worlds. RE: Thoughts on VRMMO stories with time compression (Bofuri, Accel World, etc.) - classicdrogn - 03-14-2021 Medical therapy versions were apparently the first limited-production version of the interface equipment in Sword Art Online and related series, from what I recall - medicubes or something like that, versus the standard Nerve Gear. There was something about how they gave a slightly better response time than the consumer units, I think? This led to a short (I think one of mine) a few years back of the scene at the beginning of SAO where Kayaba hands out the mirror items that make everyone's ingame avatar match their real body, with a character who had been in an accident and lost their legs and dominant arm horrified at being stuck, crippled again, in the world that was supposed to be their escape and had just been turned into a deathworld instead of harmless fun. fake edit: Checking the SAO wiki reveals that Medicuboids are actually 3rd gen equipment, contemporary to the Amusphere that replaced the Nerve Gear and didn't have the high-powered scanner etc. capable of doing damage if run at the actual maximum instead of nominal power. Meh, the point was that therapeutic purposes are not unknown for the technology. They'd probably be useful for stroke rehab, to let people quickly (at least from an outside perspective) relearn physical coordination, language, or other skills - as long as the accelerated VR time didn't put more physical stress on the brain anyway. |