New Issue just dropped, new things! - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +--- Thread: New Issue just dropped, new things! (/showthread.php?tid=14251) |
New Issue just dropped, new things! - Terrenceknight - 11-26-2021 New strike force came in with the patch today. Dr Aeon. Comes with new challenge settings you can select at start and these replace the old challenge settings but now you get additional rewards for finishing the tf with the new challenge settings in place. New Powersets! Seismic blast: Primary for Blaster/Corrupters and Secondary for Defenders. Earth Manipulation: Secondary for blasters. Powerset proliferation: Scrapper: Stone melee and modified Stone armor. Stalker: Stone melee and modified stone armor. Powerset Changes: Stone Armor has been revamped. Power Customization Stone Armor powers now have a set of Minimal themes. These themes still display geometry on the character while the powers are running, but are significantly less obtrusive. Rock Armor Endurance cost has been reduced from 0.26 end per second to 0.208 end per second Stone Skin The following stats were moved to Stone Skin from Granite: Added Resistance against Fire, Cold, Energy, Negative and Toxic damage. +10%/7.5% for Tankers and Brutes respectively. Added Defense to all but toxic. +5%/3.75% for Tankers and Brutes respectively. This power should now accept Defense enhancements and sets. Earth's Embrace Recharge lowered from 360 seconds to 120 seconds Cast time reduced from 2.1 seconds to 1.0 seconds Duration reduced from 120 seconds to 60 seconds The Max HP buff can no longer be stacked with itself Heal scale reduced from scale 4 to scale 1.35 Mud Pots Endurance cost for this power has been reduced from 0.78 end per second to 0.52 end per second Crystal Armor This power now grants a 20% recovery buff while it's active Power can now be enhanced for end modification sets and enhancements Cast time reduced from 2.01s to 1.0s Endurance cost has been reduced from 0.26 end per second to 0.208 end per second Minerals This power now grants a 15% recharge buff while it's active Endurance cost has been reduced from 0.26 end per second to 0.208 end per second Brimstone Armor This power now grants the caster a fire damage proc This proc is based on attacks cast time, instead of their recharge This proc uses AT modifiers: Ranged_Damage for attacks with base ranges > 20 ft and Melee_Damage otherwise. (Brutes Only) This proc scales with Fury (up to x2 damage at 100% Fury) (Scrappers Only) This proc has a chance to critical hit Increased Fire/Cold resistance from scale 2.5 to scale 3.0 Added scale 2.0 Toxic resistance Endurance cost has been reduced from 0.26 end per second to 0.208 end per second Granite Players should now be able to do small 1.5ft high jumps while in granite form. This is high enough to jump some small bench-sized ledges, but not enough to jump over enemies or fences. The following stats were moved to Stone Skin from Granite: Resistance against Fire, Cold, Energy, Negative and Toxic damage was reduced by 10%/7.5% for Tankers and Brutes respectively. Defense lowered by 5%/3.75 for Tankers and Brutes respectively. Electrical Blast has been reworked: Electrical Blast attacks now have a chance to Shock enemies for 20% bonus damage depending on their current Endurance! This damage scales with buffs and enhancement. In addition, Shocking enemies will return a portion of Endurance back to you and inflict -40% Recovery Debuff on your target for 5 seconds each application, replacing the prior % chance to do so on many powers (with some exception). Starting at 80% endurance, your chance to Shock will scale from 10% up towards 100% when an enemy is fully drained. Notes: Returned endurance is non-enhanceable. Single Target Attacks return 1/2 of the base cost, AoEs return 1/4. AoEs will only restore endurance once, not per target. Short Circuit, Tesla Cage, and Thunderous Blast will always inflict -100% Recovery debuff. In addition, they all have a chance to do additional -Recovery with Shock. Voltaic Sentinel will not return endurance. Shocking is separate from Scourge/Other such bonus procs and will not double-dip. This change not only shores up Elec's single target damage conditionally, but also allows players to more easily keep targets drained as their basic attacks will proc Shock and inflict -Recovery the more endurance they drain. AT Specific Endurance Drain Scales Electrical Blast powers now follow the EndMod scales for each AT, much like Electrical Affinity. This is applicable strictly for Corruptors (1.1 scale) and Defenders (1.25 scale) where they will have bonuses to End Drain, -Recovery, and +End Return compared to Blasters and Sentinels who have a 1.0 scale. In addition, the following powers had their base End Drain values changed for each AT: Tesla Cage - 7% -> 20% (22% / 25%) Slow Zapp - 15% -> 30% (33% / 37.5%) These changes will help the Support AT's fulfill their roles with Electrical Blast with better Endurance Modification prowess, and easier usage of Shock compared to the higher damage AT's. Power Changes Ball Lightning DoT duration lowered from 3.1s to 2.2s, retains the same number of ticks Short Circuit DoT duration lowered from 2.1s to 1.5s, retains the same number of ticks Animation lowered from 3.0s to 2.5s. Now hits sooner. Charge Up (Aim) Aim has been renamed Charge Up Lowered ToHit /Dam from scale 5 to scale 4 Added a scale 2.5 End Mod Str Boost that boosts your endurance drain (Blaster/Sent = 25% , Corruptor =27.5%, Defender = 31.25%) Tesla Cage Tesla Cage has been revamped to emit Chain Lightning! Taking this power allows you to build Static Charges with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage where electricity will jump off your main target to shock others nearby! Charged Bolts, Lightning Bolt, and Zapp/Zapping Bolt will build Static charges as long as you own Tesla Cage or any Electrical Affinity power. This Static is shared with Electrical Affinity In addition, Electrical Manipulation for Blasters can gain static with Electric Fence, Charged Brawl, Havok Punch, and Shocking Grasp if you own Tesla Cage. Each Static charge will allow Tesla Cage to chain jump to one additional nearby target within 10 feet of the main target. For each jump, you will spend 1 Static. If you jump to 3 extra targets, you will spend 3 Static and keep the rest. You do not spend Static on purely single target hits. Chain Jump Damage for Blaster, Corruptors and Defender will grow on each subsequent jump, but only the primary target will be held. Chain Jump Damage for Sentinels will be 15% of the damage inflicted against the main target. The main target of Tesla Cage will be hit for 20% endurance drain, while additional targets suffer a smaller portion. While you can gain well over 10 stacks, the target cap for Tesla Cage is 10 additional targets (6 for Sentinels) The power will gain a Blue ring indicating you have reached your Chain Cap BlueRing.png.f7131ae3519bd50e6147f55b6169ba5a.png Only the Main Target of Tesla Cage can trigger Procs. Voltaic Sentinel This power is now a toggle (0.52 end/s) Recharge reduced to 10s This toggle is still susceptible to drop if mezzed Changes to Voltaic Sentinel's powers: Powers now properly scale per summoning AT (Including Dominator's Electrical Assault version, though it has no other changes at this time) Bolt recharge reduced from 2.5s to 1.25s Bolt activation normalized to 1s (some randomly were at 1.17s) These changes allow the Sentinel to rapidly fire electricity within a crowd, or on one target continuously. End Drain normalized to -4% from -5%, but now scales properly for Corruptors and Defenders on top of being rapid-fire. Damage normalized to scale 0.56, below are the base damage values at lvl 50: Blaster: 35.03 Sentinel: 29.58 Corruptor: 23.36 Defender: 20.24 Voltaic Sentinel's bolt can also proc Shocked! Thunderous Blast Added a -30% bonus Endurance Drain vs Elite Targets (Main Target Only). This bonus is NOT boostable or resistible, and scales down as the target's endurance depletes. There is no special -Recovery bonus associated with this aside from the base stats / shock. beyond that you'll have to hit up the thread where the update is listed here https://forums.homecomingservers.com/topic/32758-patch-notes-for-november-26th-2021-issue-27-page-3/ RE: New Issue just dropped, new things! - Matrix Dragon - 11-26-2021 The new strike force is BRILLIANT. Becky the Tarantula Secretary, pit fights, new enemies by the dozen, absolutely brilliant level design, lore, foreshadowing... RE: New Issue just dropped, new things! - Bob Schroeck - 11-27-2021 Becky's back? Cool. RE: New Issue just dropped, new things! - Matrix Dragon - 11-27-2021 She's a secretary now! And she follows you through the mission with commentary. Later on you raid a Crey lab where they're working on new Protectors. Laser tripwires on the floor spawn security ambushes who come out of doors on the map, and yes, you can fly over them. And then there's the mission where you fight Golden Roller. Yes, the car. Get him to various health levels and you get teleported away to psuedo-dimensions that where never meant to be. A 5th Column Earth, a world where Terra took over the Devouring Earth, and the last one... well, spoilers. The amount of content in this strike force is INSANE. RE: New Issue just dropped, new things! - Matrix Dragon - 11-27-2021 [size=1][/size] RE: New Issue just dropped, new things! - Drenivian - 11-27-2021 I require all of this in Mids. Right Naow! |