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Name/etc codes - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Mission Design (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=15) +---- Thread: Name/etc codes (/showthread.php?tid=3146) |
Name/etc codes - jpub - 04-15-2009 List of MA codes for use in dialogue: $name $origin $archetype $level $supergroup ("No Supergroup" if the player doesn't have an SG) $himher (for these capitalize the first letter $Himher if you want an uppercase Him Her) $heshe $hisher $sirmam Any others? - Acyl - 04-16-2009 I believe that's the complete list, so there's...probably not anything else to discuss here. =P However while we're swapping tips...on a similar vein, something else I will note. The following was posted by pohsyb (the dev) early in open beta: Quote: There are two main spawn types in most missions. One is used for ambush, boss, patrol or destroy object details, the other is used for battle, rescue,Why is this worth mentioning, when the MA user interface tells you how many points are on each map? Because the MA user interface doesn't fully label the points. It tends not to mention which points "destroy object", "battle", or "defend object" occupy. The above list rectifies that. This is probably the most important piece of info I've got...well, maybe that's just 'cause I tend to max out the spawn points on maps, but hey. =D -- Acyl |