Quicksilver Nano's Build: looking for advice/suggestions - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Build Advice (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=16) +---- Thread: Quicksilver Nano's Build: looking for advice/suggestions (/showthread.php?tid=3184) |
Quicksilver Nano's Build: looking for advice/suggestions - Unicorna - 10-08-2008 Well, after spending about 60mil today on enhancements, this is what I've got right now. This is the first character I've really tried enhancing with, so there'll probably be some weird stuff in there. I'm looking for any sort of suggestions, advice, whatever you think would make her a better character and teach me some ideas on what to do and what to avoid. Hero Plan by Mids' Hero Designer 1.4006 http://www.cohplanner.com/ Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Fighting Power Pool: Speed Power Pool: Fitness Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Temp Invulnerability (A) Resist Damage IO: Level 50 (3) Resist Damage IO: Level 50 (3) Resist Damage IO: Level 50 (5) Endurance Reduction IO: Level 50 (5) Endurance Reduction IO: Level 50 (7) Endurance Reduction IO: Level 50 Level 1: Barrage (A) Damage Increase IO: Level 50 Level 2: Dull Pain (A) Numina's Convalescence - Heal/Endurance: Level 50 (7) Numina's Convalescence - Heal: Level 50 (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50 (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50 (11) Recharge Reduction IO: Level 50 (11) Recharge Reduction IO: Level 50 Level 4: Bone Smasher (A) Damage Increase IO: Level 50 (46) Mocking Beratement - Taunt: Level 50 (46) Mocking Beratement - Taunt/Recharge: Level 50 (46) Mocking Beratement - Recharge: Level 50 (48) Razzle Dazzle - Accuracy/Recharge: Level 30 (50) Razzle Dazzle - Accuracy/Endurance: Level 30 Level 6: Boxing (A) Damage Increase IO: Level 50 Level 8: Unyielding (A) Resist Damage IO: Level 50 (13) Resist Damage IO: Level 50 (13) Endurance Reduction IO: Level 50 (15) Resist Damage IO: Level 50 (15) Endurance Reduction IO: Level 50 (17) Endurance Reduction IO: Level 50 Level 10: Resist Physical Damage (A) Resist Damage IO: Level 50 (17) Resist Damage IO: Level 50 Level 12: Hasten (A) Recharge Reduction IO: Level 50 (19) Recharge Reduction IO: Level 50 (21) Recharge Reduction IO: Level 50 Level 14: Tough (A) Resist Damage IO: Level 50 (21) Resist Damage IO: Level 50 (23) Resist Damage IO: Level 50 (23) Endurance Reduction IO: Level 50 (25) Endurance Reduction IO: Level 50 (25) Endurance Reduction IO: Level 50 Level 16: Super Speed (A) Run Speed IO: Level 50 (43) Celerity - +Stealth: Level 50 Level 18: Invincibility (A) Mocking Beratement - Taunt: Level 50 (19) Serendipity - Defense: Level 40 (27) Serendipity - Defense/Endurance: Level 40 (27) Serendipity - Defense/Recharge: Level 40 (29) Serendipity - Endurance: Level 40 (29) To Hit Buff IO: Level 50 Level 20: Hurdle (A) Jumping IO: Level 50 (31) Jumping IO: Level 50 (31) Jumping IO: Level 50 Level 22: Health (A) Healing IO: Level 50 (31) Healing IO: Level 50 (33) Healing IO: Level 50 Level 24: Stamina (A) Performance Shifter - Chance for +End: Level 50 (33) Performance Shifter - EndMod: Level 50 (33) Performance Shifter - EndMod/Accuracy: Level 50 Level 26: Tough Hide (A) Defense Buff IO: Level 50 (34) Defense Buff IO: Level 50 (34) Defense Buff IO: Level 50 Level 28: Whirling Hands (A) Damage Increase IO: Level 50 Level 30: Taunt (A) Taunt Duration IO: Level 50 Level 32: Unstoppable (A) Recharge Reduction IO: Level 50 (34) Recharge Reduction IO: Level 50 (36) Recharge Reduction IO: Level 50 (36) Resist Damage IO: Level 50 Level 35: Energy Transfer (A) Damage Increase IO: Level 50 (36) Damage Increase IO: Level 50 (37) Accuracy IO: Level 50 (37) Accuracy IO: Level 50 (37) Recharge Reduction IO: Level 50 (39) Recharge Reduction IO: Level 50 Level 38: Total Focus (A) Rope A Dope - Endurance/Stun: Level 50 (39) Rope A Dope - Accuracy/Stun: Level 50 (39) Stupefy - Accuracy/Endurance: Level 50 (40) Stupefy - Stun/Range: Level 50 (40) Stupefy - Chance of Knockback: Level 50 (40) Recharge Reduction IO: Level 50 Level 41: Focused Accuracy (A) Endurance Reduction IO: Level 50 (42) Endurance Reduction IO: Level 50 (42) Endurance Reduction IO: Level 50 (42) To Hit Buff IO: Level 50 (43) To Hit Buff IO: Level 50 (43) To Hit Buff IO: Level 50 Level 44: Laser Beam Eyes (A) Range IO: Level 50 (45) Accuracy IO: Level 50 (45) Damage Increase IO: Level 50 (45) Damage Increase IO: Level 50 Level 47: Resist Elements (A) Resist Damage IO: Level 50 (48) Resist Damage IO: Level 50 (48) Resist Damage IO: Level 50 Level 49: Resist Energies (A) Resist Damage IO: Level 50 (50) Resist Damage IO: Level 50 (50) Resist Damage IO: Level 50 ------------ Level 1: Brawl (A) Empty Level 1: Sprint (A) Run Speed IO: Level 50 Level 2: Rest (A) Empty Level 1: Gauntlet ------------ Set Bonus Totals: 1.8% Max End 3% Enhancement(Accuracy) 6% Enhancement(Heal) 5% FlySpeed 119.5 HP (6.38%) HitPoints 5% JumpHeight 5% JumpSpeed MezResist(Held) 2.75% 4.5% (0.08 End/sec) Recovery 22% (1.72 HP/sec) Regeneration 5% RunSpeed ------------ Set Bonuses: Numina's Convalescence (Dull Pain) 12% (0.94 HP/sec) Regeneration 35.1 HP (1.88%) HitPoints 6% Enhancement(Heal) Mocking Beratement (Bone Smasher) 1.8% Max End MezResist(Held) 2.75% Razzle Dazzle (Bone Smasher) 2% (0.03 End/sec) Recovery Serendipity (Invincibility) 4% (0.31 HP/sec) Regeneration 14.1 HP (0.75%) HitPoints 3% Enhancement(Accuracy) Performance Shifter (Stamina) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed 35.1 HP (1.88%) HitPoints Rope A Dope (Total Focus) 6% (0.47 HP/sec) Regeneration Stupefy (Total Focus) 2.5% (0.04 End/sec) Recovery 35.1 HP (1.88%) HitPoints new data block - Unicorna - 10-08-2008 | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;637;1274;HEX;| |78DAA593496FD34014C7C7597016A7499AEE7B922E6993BA0D279603075AA44A540| |A34F404546918128BE056718A2807048823270E7042828F81F816ECF06130EFCD7F| |52E23396FCFF79DEBCCDB3EC3EDEB28478764518D6D54EC3F30EEA0DF781EC9A7B4| |D47BA4D294C21C41C6C075BF2BE743D69EFB88F4E3AAEEC360E9D8ED33B9DD4D3BB| |B223A5BD4D13AD530CB23B6E5B76A5DBB3FB1FA9DAD151C7BEE6B4DA3DC76D25D46| |8EF58CA7B969EE8B9D2F3B26A40651CCF418DDCF6B1D33CCBDDF07AB27B3A41ADAD| |D2FB254E62D02BFCA8A810AA221440243F8873402C21F4E30B31AB4C5F2991A1131| |9370CE57C4B21B60FD415126531084A1446A2681889D6DB21050778A8B0E1195CA8| |7AA260D0C24675F928A2BE5379539737D1B9A5819687301AC228037CA6A838A28C3| |81C3240814A2451229444AFC3C008102687942E9842CC0830A68112130114292AAD| |0BA6D795692DAEFEF027B592550BE847B35882E1100D57C4D41FA1E02BCC849571E| |63CF683F2E5902F942B29D35C0026398C6A87D145CC000B408C1CC6B5C3F85B5577| |E135F046E1173536A91D26E7544C3E008BF6705AEFC634762399C0B160D36C55997| |E539A7998C2F358C23C50D4C0B2A529B4A04F4401D98AC0E25400885A063214B5A4| |A3969EA883B6FC1478AEB0F202780920EA3D1DBD928E2A61835683C02AAF05F081A| |2CAFA4FCA6BCA54414F95D9417CA33FB6F5C2D9F8B98D007E90C3A676D884A91AC0| |4C64E09AF9F488EB91B3EB2A04CE4F2DA22D643294D3EA3FA7FF7A3E5AFD3CF19B7| |CE1EB2C3512639FBF6EB3DC61B9CBD26039E4D9267FF99FAC7EF3E90BDCD045964B| |2C97595EB193C9572CC962B1A4588658D22C19961CCB18CB14CB3B16FF2F8D7EEA4| |1| |-------------------------------------------------------------------| - Terrenceknight - 10-08-2008 First thing that comes to mind, Get that Numina's Unique into Health asap!. Its being kinda wasted in Dull pain, if you slot it in health, you'll always have its effect. Honestly like this Quicksilver has more raw damage resistance to Energy/NE Fire/Cold/Toxic than I do since I don't have resist elements and my resist energies is 3 slotted mainly for set bonus and the such,...I really need to learn how to use mids..or somehow convince Wiregeek to Mids my toon for me :p. Suggestions so far. - Ankhani - 10-08-2008 Here's what I came up with so far. Probably more to put through, but my eyes and brain are tired of working on it for now. Hope this helps some. As a note, you might wait for i13 to com out with the Invuln buffs before yo do something drastic like buy multimillion IOs, or Respec. --- Hero Plan by Mids' Hero Designer 1.4006 http://www.cohplanner.com/ Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Fighting Power Pool: Speed Power Pool: Fitness Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability
Level 1: Brawl
------------ Set Bonus Totals:
Set Bonuses: Numina's Convalescence (Dull Pain)
(Dull Pain)
(Bone Smasher)
(Bone Smasher)
(Bone Smasher)
(Tough)
(Invincibility)
(Invincibility)
(Health)
(Stamina)
(Tough Hide)
(Taunt)
(Total Focus)
(Total Focus)
(Total Focus)
(Focused Accuracy)
(Laser Beam Eyes)
(Laser Beam Eyes)
(Resist Elements)
(Resist Energies)
Code: | Copy & Paste this data into Mids' Hero Designer to view the build | The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Unicorna - 10-09-2008 Quote: Terrenceknight wrote: I didn't know that. I was testing it in cime to see how it worked and I see your point. When I respec, I'll get that in health isntead of dull pain. I'm still making some more tweaks to it, to see what goodies I can get into the build. Though now, I do have another question in general about this build... do you think I need to find a way to fit Weave into it, as well as tough? I'm not sure what I would give up... I actually *use* all the powers I have now. Or is Weave not so needed for an INV tank as some others? And another question, does that work the same way for the Impervium Armor +psi res? Say I have one slotted in unstoppable, is it only going to apply when unstoppable is running? Is every bonus like that, or is it only some ones? - Terrenceknight - 10-09-2008 Only specific Unique's trigger upon power use. Numina's Regen/Recovery. Regenertive tissue+regen, Miracle +recovery. Gaussian's Chance for Build up, mainly powers that can trigger upon activation as the examples I've listed. Set bonuses are -always- active so long as your not exempted below the level you'd have access to the powers/slots that the IO's are put in...again there is an exception to that. Purple Sets..Their bonuses are -always- available to you regardless of level exemp. Now For the whole Tough/Weave?... I don't find weave really nessicary, but I took it so i could...have another Luck of the gambler Defence/Increased recharge speed, Tough tho, I cannot reccomend strong enough for an INV tanker to take tough, You'll find it makes a huge difference being at bout 70% S/L resist and bumping yourself to 90% S/L resist. - Wiregeek - 10-09-2008 Uni, for 'live' feedback on any given IO or Set Bonus, ask in-channel, or drop me an email, in-game or normal (wiregeek@tertiary.net). Impervium Armor +psi, is a 'global' bonus that applies whenever you have not exemplared past that slot (so plan on slotting it in the first slot - that way it's available whenever you have that power) "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies |