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Sharpening claws: Purrfect Scrapper rebuild - Printable Version

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Sharpening claws: Purrfect Scrapper rebuild - Sofaspud - 03-01-2009

Scraps is fast approaching 50 -- a week away, tops, at this rate. Since she just got her last power slot, now seems as good a time as any to respec her.
Especially since I know what I'm after. Simply put, I want a kitty who can tank Rommy. *grin*

Okay then! Here's the current setup:

Archetype: Scrapper

Powersets: Claws/Willpower

Level: 50

Primary playstyle: Shred the spawn quickly, from the middle; survive.

Primary powers: all except Shockwave and Confront. Confront is optional as a late-game filler power if nothing else is better; I despise Shockwave (for the
KB) and do NOT want it at all.

Secondary powers: All of them.

Key items:

* Quick Recovery should be six-slotted, as soon as feasible -- I have the Perf. Shifter set for it already.

* Follow Up is going to be six-slotted with Touch of Lady Grey, for that lovely 11% Acc global bonus (and the 2% damage isn't bad either)

* Swipe is five-slotted with Kinetic Combat at the moment; this is malleable, but I want to keep the Knockdown proc at least.

* Strike should keep the Kinetic Combat knockdown proc as well (it is slotted in both)

* RttC is fully slotted with Dampened Spirits; if there's a better set I'm good with it, but otherwise, I'll keep it

* Slash is slotted with Scirocco's Dervish. Want to keep this one, it's nice.

At present, Sammy cranks out about 40% S/L resist *before* triggering Strength of Will; after SoW, she's up to 66% or so; a single Tier 1 orange is enough
to hit the 75% cap. With all toggles active she burns about 0.8 end / sec, and recovers 3.38; there's room for more toggles there.

My plan was to drop the epic pool (Weapon Master), drop Whirlwind (which is useless), and juggle power selections until I could keep all the secondaries, all
the primaries (except Confront and Shockwave), keep her Hasten and Superspeed powers, and fit Combat Jumping, Tough, and Weave into the build -- preferably
early enough to fit some slots in there (so, pre-49).

Anyone want to take a stab at it? I suck at Mids, I've been trying to figure out her build for a while now and am seriously considering just winging it.

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs


- Sweno - 03-02-2009

sorry I can't help you. I've barely got my own scrapper to 27.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy


- Unicorna - 03-02-2009

Alright, this is what I came up with. Hope it fits the bill... according to mids it should have 44.7 E/NE Defense.

Hero Plan by Mids' Hero Designer 1.401

http://www.cohplanner.com/

Level 50 Mutation Scrapper

Primary Power Set: Claws

Secondary Power Set: Willpower

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Hero Profile:

------------

Level 1: Strike

(A) Kinetic Combat - Knockdown Bonus

(7) Pounding Slugfest - Damage/Recharge

(39) Pounding Slugfest - Accuracy/Damage

(40) Pounding Slugfest - Damage/Endurance

Level 1: High Pain Tolerance

(A) Steadfast Protection - Resistance/+Def 3%

(7) Healing IO

Level 2: Swipe

(A) Kinetic Combat - Accuracy/Damage

(3) Kinetic Combat - Damage/Endurance

(3) Kinetic Combat - Damage/Recharge

(5) Kinetic Combat - Damage/Endurance/Recharge

(5) Kinetic Combat - Knockdown Bonus

Level 4: Fast Healing

(A) Numina's Convalescence - Heal

(9) Numina's Convalescence - +Regeneration/+Recovery

(9) Regenerative Tissue - +Regeneration

(11) Miracle - Heal

(11) Miracle - +Recovery

(17) Regenerative Tissue - Heal/Endurance

Level 6: Spin

(A) Recharge Reduction IO

Level 8: Slash

(A) Analyze Weakness - Defense Debuff/Endurance/Recharge

(43) Analyze Weakness - Accuracy/Endurance/Recharge

(43) Undermined Defenses - Defense Debuff/Recharge

(45) Undermined Defenses - Defense Debuff/Recharge/Endurance

(45) Undermined Defenses - Defense Debuff/Endurance

(45) Achilles' Heel - Chance for Res Debuff

Level 10: Indomitable Will

(A) Endurance Reduction IO

(19) Endurance Reduction IO

Level 12: Follow Up

(A) Gaussian's Synchronized Fire-Control - To Hit Buff

(13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

(13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

(15) Gaussian's Synchronized Fire-Control - Recharge/Endurance

(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

(17) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Hasten

(A) Recharge Reduction IO

(19) Recharge Reduction IO

Level 16: Rise to the Challenge

(A) Numina's Convalescence - Heal

(39) Numina's Convalescence - Heal/Endurance

(40) Numina's Convalescence - Heal/Endurance/Recharge

(40) Dampened Spirits - To Hit Debuff

(46) Dampened Spirits - To Hit Debuff/Endurance

(46) Dampened Spirits - To Hit Debuff/Recharge/Endurance

Level 18: Super Speed

(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 20: Quick Recovery

(A) Performance Shifter - EndMod

(21) Performance Shifter - EndMod/Recharge

(21) Performance Shifter - EndMod/Accuracy/Recharge

(23) Performance Shifter - Accuracy/Recharge

(23) Performance Shifter - EndMod/Accuracy

(25) Performance Shifter - Chance for +End

Level 22: Focus

(A) Thunderstrike - Damage/Endurance/Recharge

(33) Thunderstrike - Accuracy/Damage/Endurance

(34) Thunderstrike - Accuracy/Damage/Recharge

(34) Explosive Strike - Damage/Knockback

(34) Explosive Strike - Accuracy/Knockback

(39) Explosive Strike - Chance for Smashing Damage

Level 24: Combat Jumping

(A) Kismet - Accuracy +6%

(25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

(27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

(27) Serendipity - Defense

(33) Serendipity - Defense/Endurance

(37) Serendipity - Defense/Recharge

Level 26: Eviscerate

(A) Recharge Reduction IO

Level 28: Heightened Senses

(A) Red Fortune - Defense/Endurance

(29) Red Fortune - Defense/Recharge

(29) Red Fortune - Endurance/Recharge

(31) Red Fortune - Defense/Endurance/Recharge

(31) Red Fortune - Defense

(33) Red Fortune - Endurance

Level 30: Mind Over Body

(A) Endurance Reduction IO

(31) Endurance Reduction IO

Level 32: Boxing

(A) Damage Increase IO

Level 35: Tough

(A) Reactive Armor - Endurance

(36) Reactive Armor - Resistance

(36) Reactive Armor - Resistance/Endurance/Recharge

(36) Reactive Armor - Resistance/Endurance

(37) Reactive Armor - Endurance/Recharge

Level 38: Strength of Will

(A) Resist Damage IO

Level 41: Weave

(A) Red Fortune - Defense/Endurance

(42) Red Fortune - Defense/Recharge

(42) Red Fortune - Endurance/Recharge

(42) Red Fortune - Defense/Endurance/Recharge

(43) Red Fortune - Defense

(46) Red Fortune - Endurance

Level 44: Resurgence

(A) Recharge Reduction IO

Level 47: Maneuvers

(A) Red Fortune - Defense/Endurance

(48) Red Fortune - Defense/Recharge

(48) Red Fortune - Endurance/Recharge

(48) Red Fortune - Defense/Endurance/Recharge

(50) Red Fortune - Defense

(50) Red Fortune - Endurance

Level 49: Assault

(A) Endurance Reduction IO

(50) Endurance Reduction IO

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Empty

Level 2: Rest

(A) Empty

Level 1: Critical Hit

------------

Set Bonus Totals:

16.5% DamageBuff(Smashing)

16.5% DamageBuff(Lethal)

16.5% DamageBuff(Fire)

16.5% DamageBuff(Cold)

16.5% DamageBuff(Energy)

16.5% DamageBuff(Negative)

16.5% DamageBuff(Toxic)

16.5% DamageBuff(Psionic)

9.25% Defense(Smashing)

9.25% Defense(Lethal)

6.44% Defense(Fire)

6.44% Defense(Cold)

17.1% Defense(Energy)

17.1% Defense(Negative)

3% Defense(Psionic)

8% Defense(Melee)

23.6% Defense(Ranged)

9.88% Defense(AoE)

3.6% Max End

15% Enhancement(RechargeTime)

15% FlySpeed

105.4 HP (7.87%) HitPoints

15% JumpHeight

15% JumpSpeed

MezResist(Immobilize) 10.5%

9.5% (0.16 End/sec) Recovery

46% (2.57 HP/sec) Regeneration

3.78% Resistance(Fire)

3.78% Resistance(Cold)

19% RunSpeed

------------

Set Bonuses:

Pounding Slugfest

(Strike)

8% (0.45 HP/sec) Regeneration

1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)

Steadfast Protection

(High Pain Tolerance)

3% Defense(All)

Kinetic Combat

(Swipe)

MezResist(Immobilize) 2.75%

20.1 HP (1.5%) HitPoints

3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight

Numina's Convalescence

(Fast Healing)

12% (0.67 HP/sec) Regeneration

Regenerative Tissue

(Fast Healing)

4% RunSpeed

Miracle

(Fast Healing)

2.5% (0.04 End/sec) Recovery

Analyze Weakness

(Slash)

10% (0.56 HP/sec) Regeneration

Undermined Defenses

(Slash)

2% DamageBuff(All)

1.8% Max End

Gaussian's Synchronized Fire-Control

(Follow Up)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

25.1 HP (1.87%) HitPoints

2.5% (0.04 End/sec) Recovery

2.5% DamageBuff(All)

2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE),
1.25% Defense(Fire), 1.25% Defense(Cold)

Numina's Convalescence

(Rise to the Challenge)

12% (0.67 HP/sec) Regeneration

25.1 HP (1.87%) HitPoints

Dampened Spirits

(Rise to the Challenge)

2% DamageBuff(All)

1.8% Max End

Blessing of the Zephyr

(Super Speed)

3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Performance Shifter

(Quick Recovery)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

25.1 HP (1.87%) HitPoints

2.5% (0.04 End/sec) Recovery

2.5% DamageBuff(All)

3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Thunderstrike

(Focus)

2% (0.03 End/sec) Recovery

2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)

Explosive Strike

(Focus)

1.5% DamageBuff(All)

1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)

Blessing of the Zephyr

(Combat Jumping)

3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Serendipity

(Combat Jumping)

4% (0.22 HP/sec) Regeneration

10 HP (0.75%) HitPoints

Red Fortune

(Heightened Senses)

MezResist(Immobilize) 2.2%

1.26% Resistance(Fire,Cold)

2% DamageBuff(All)

5% Enhancement(RechargeTime)

2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

Reactive Armor

(Tough)

MezResist(Immobilize) 1.1%

1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)

1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)

1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)

Red Fortune

(Weave)

MezResist(Immobilize) 2.2%

1.26% Resistance(Fire,Cold)

2% DamageBuff(All)

5% Enhancement(RechargeTime)

2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

Red Fortune

(Maneuvers)

MezResist(Immobilize) 2.2%

1.26% Resistance(Fire,Cold)

2% DamageBuff(All)

5% Enhancement(RechargeTime)

2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

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