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Garvornette - Star Ranger4 - 06-22-2011 Need some help with G'nette here, as I cant shake the feeling that several of my slotting selections and power choices are very sub optimal... Hero Plan by Mids' Hero Designer 1.93 http://www.cohplanner.com/ Click this DataLink to open the build! Garavornette: Level 34 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Hero Profile: Level 1: Resist Physical Damage
Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] ------------ Level 1: Brawl
Level 4: Ninja Run Level 2: Swift
That's every ship in Grayson's Navy taking up the cry- NO QUARTER!!! -- "No Quarter", by Echo's Children - Logan Darklighter - 06-23-2011 Took a quick skim of your build. I know it's a work in progress. But I see a couple things in general you might want to tweak. First - what you've done -right- is take ALL of your Primary. Tankers have to concentrate on working on all their defenses/resistances before they work on their attacks. Especially Invulnerable. So that's good. One thing I'd suggest related to that - Before level 30 - make sure you have all your Primaries that are available slotted at 3 slots minimum. But no more than 4-5. Resist Damage and Temp Inv should get the extra slots there. Recommend 4 on each. Maybe 5 on Temp Inv - but only to fit in an Endurance Modifier. As soon as feasible in your planning - get the Fighting Pool. Get Boxing, Tough, and Weave. Replace Jab with Boxing if you're ultimately running low on slots in your planning. Boxing if slotted is a damn decent replacement. Get at least 3 slots into both Tough and Weave. You don't have to have Weave on all the time. But Tough REALLY REALLY helps you get to the softcap! Weave is useful to turn on when you're in the middle of a big group. It'll help the Defense that Invincibility generates. But in single target mode, you can afford to leave it off. I have a tanker over on Champion that I run off and on during the week on a lunch team. She's at level 30. INV/SS. But though the secondary powersets are different, I've been following Acyl's build for Leading Lady as closely as I can in regards to her Primary and the Fighting Pool. By following his build as an inspiration, my Tanker is already at 90% cap on Smashing/Lethal at level 30. It's a good build. - Terrenceknight - 06-23-2011 I just wanna pick at one thing. Do -Not- Replace Jab with boxing. As a tanker Jab is placeing a -20% Resistance debuff on your target. You want that. That is a g GOOD thing but other than that Atl's advise is sound. Although if ya told us what you wanted to get out of your build I'm sure someone could toss an easy econo build together for ya - Star Ranger4 - 06-23-2011 Well, the biggest thing at the moment is that I'm positive that Acrobatics does NOTHING for me, since Unyielding should be doing everything Acro does and more. I'm also not to sure about Unstoppable because of its HP crash as well as its end crash; as you've noted the Mighty TERR does not have it and I'm totally worried about reaching for Unstop in a fight and having the crash kill me cause the bad guys arnt all dead Hear that thunder rolling till it seems to split the sky? That's every ship in Grayson's Navy taking up the cry- NO QUARTER!!! -- "No Quarter", by Echo's Children - Drenivian - 07-03-2011 with how late this is coming in from the original post date shows how often i look that the build forums anymore... anyhoo. You are correct the in the fact that Acrobatics does nothing for you. The +2 Hold and +8 KB protection is worthless since you have Unyeilding. While yes, if you were doing PVP it might be worth it, but scince PVP doesn't really exist in CoX anymore... yeah, it can go. Point the second, Unstop should be, if used, an OH SH*T button, if anything. As you know Terrence doesn't have it, neither does my Tanker. Its all playstyle. Now, I also agree with Terrence on not removing Jab for boxing, since ALL Tanker T1 powers have the "Brusing" ability which does the -20% Res debuff TK mentioned. Now, I'll end up doing an IO build cause thats me, and i like making builds, but I'll only do a set build if you really want me to. Dren ********************* In the epic rage of furious thunder legends create their tales when the twilight calls and the dark lord falls our glory will prevail - Drenivian - 07-03-2011 Hey look, IO build. Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Garvornette: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage
Level 1: Brawl
Level 1: Sprint
Level 2: Swift
Set Bonus Totals: Set Bonuses: ********************* In the epic rage of furious thunder legends create their tales when the twilight calls and the dark lord falls our glory will prevail - Star Ranger4 - 07-03-2011 I totally concur on the Boxing vs Jab debate. Without the bruising damage, vs an even con minion, its KO blow, Haymaker, Punch and Jab (and or a brawl) with the bruising its normally Jab Ko Blow, punch (0r a second Jab) and said minion is DOWN. *Saves off the build* Some questions about your theories though. 3 recharge and no to hit buff for Rage? this is to bring it as close to a constant on as you can without global recharge shenanigans I take it? Hmm. May just use as is, may wanna tinker a bit, thinking I'd trade higher end costs... or more likely less damage per throw, in favor of a higher recharge rate in Foot Stomp. Cause I love the damage moderation KD/KB gives. And its just plain cool being able to dribble your opponenet like a basketball. Especially when its Shortimer (who, as part of the joke about him, has the height sliders cranked all the way down. IRL he'd be too short to actually serve!) who took Air superiority also for its KD/-fly effects and has never looked back. In fact, frequently vs Lt's he gets the timing JUSt so so that just as their finally gettting back up they get nailed with a fresh KB from haymaker, Air Sup, or KO blow. Or maybe enven foot punch (though I prefer the ground punch alt animation) Hear that thunder rolling till it seems to split the sky? That's every ship in Grayson's Navy taking up the cry- NO QUARTER!!! -- "No Quarter", by Echo's Children - Drenivian - 07-03-2011 Yeah, the 3 recharge was to put Rage .6 seconds off of permanent. Now anything else you want to do, go for it. Its your toon, this is just how I used to do builds back before the advent of the invention system. ********************* In the epic rage of furious thunder legends create their tales when the twilight calls and the dark lord falls our glory will prevail |