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help with sonic/dual pistols - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Build Advice (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=16) +---- Thread: help with sonic/dual pistols (/showthread.php?tid=3285) |
help with sonic/dual pistols - Sweno - 11-13-2011 Ok, here is the planned build of my Sonic/DP fender. I'm putting it up because I fear I've done something wrong. I'm currently at 35 (no sets so far) and I'm noticing that while things haven't hit a wall like they did with cool comfort, things are getting harder. My problems center around: Mobs are introducing my face to carpet I can see five (three of which I are serious) ways to solve this problem: [*] more defense debuff -> better DPS [*] more accuracy debuff -> better defense (what I did with gamma) [*] more damage (blaster style solution) [*] better defense (on a fender? ha!) [*] more HP (see above) So I ask for anyone with sonic or dual pistols experience to chime in: is this just the side effect of hitting more resistant foes? will this get better with set bonuses? am I missing something? or should I resign myself to eventualy not being able to solo on this toon? Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Sonic Overpressure: Level 50 Science Defender Primary Power Set: Sonic Resonance Secondary Power Set: Dual Pistols Power Pool: Flight Power Pool: Leadership Ancillary Pool: Power Mastery Hero Profile: Level 1: Sonic Siphon
Level 14: Fly
Level 1: Brawl
Level 2: Rest
Level 12: Chemical Ammunition Level 12: Cryo Ammunition ------------ Set Bonus Totals:
----- "so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today" TF2: Spy - OpMegs - 11-13-2011 So, the datalink here isn't quite working, so I can't go into exact numbers, but I do have a few points here. 1: Defense on a Sonic/DP is more likely than you'd think, but will be *very* slot intensive. Resist powers like your shields and Dispersion bubble can accept Reactive Armor, which five slotted gives lots of defense in addition to hitting yellow numbers on both res and end reduc. Combine that with DP's number of ranged blasts (probably slotted with Thunderstrike, Scirocco's Dervish, and Obliteration), and you can get some pretty respectable defense numbers. Also, Defender modifiers for Maneuvers from Leadership are much higher than anyone else, if you can afford the power pick and slots to run it continuously. 2: Dual Pistols is a low DPS set compared to other options, just because the animation time vs. damage output ratio is skewed badly. However, with debuffs, you can do more damage per shot, especially with Sonic Siphon being spammed as often as possible. For higher DPS, use Fire or Chemical rounds to exploit their lower tendency to be resisted. 3: I know what I just said, but your default lethal rounds have a point too. DP has a *lot* of knockdown and knockback when not equipped to use specialty bullets. And an enemy on his ass is not shooting at you. Also, Suppressive Fire can be slotted either as a single target stun (lethal rounds) or a single target hold (fire/cold/poison) depending on what kind of mitigation you favor. 4: Epic pools will help round out your abilities. As a defender, you get access to Dark, Psi, Power, and Elec Mastery. I'll break them down here for you: Power Mastery: - Conserve Power: exactly what it says on the tin. Useful if you're running out of end, but I find it ineffective compared to other options that just give you the blue bar back. - Power Build Up: Useful for secondary effect boosting, but your primary effects (+ and -Res from Sonic) are unaffected as they're un-enhanceable. Will boost your DP secondaries, but those are generally negligible, even boosted. - Temp Invul: S/L res toggle. Useful for Sonic/, especially if you take Tough and run Dispersion Bubble at all times as well, but all the other pools have one too. Generally with an additional damage type resisted. - Force of Nature: Res based god-mode. You know how these work too. Nothing new. - Total Focus: Again, nothing especially new. High stun, if you plan on mitigating via that, but not *that* great, given it's ST and a long animation time. Elec Mastery: - Electric Fence: ST Immob. Useful as a purple mule, or for specific AVs you want to tie down. - Thunder Strike: AoE damage, also some end mod, and knockback. A Defender's damage numbers won't give it Scrapper level output, but potentially useful. - Charged Armor: S/L/Energy Resist toggle. - Shocking Bolt: Single target hold. If you use Suppressive Fire as a ST Hold with special rounds, you can double tap it with this to hold bosses, or chain gun both to hold large sections of Minions and LTs. One of Nene's favorites for that reason. - Power Sink: End drain to the enemy, more end to you. What's not to love? Dark Mastery: - Oppressive Gloom: PBAOE stun field centered around yourself. You take damage whenever it hits enemies, but a single heal SO in Health will counter it via regen. Stun purples are cheap and make it very effective with accuracy boosts. They can't hit you if they're too busy stumbling around from the fumes. - Dark Consumption: End drain, but this is a Dark PBAOE attack instead of draining their blue bar. Do damage around you and get blue back? Solid. - Dark Embrace: S/L/Negative Energy Res toggle. - Soul Transfer: Self Rez, always useful if you keep falling over. Also, this one's essentially casting Howling Twilight on yourself, so stun your enemies who killed you with the power of a thousand angry unicorns. - Soul Drain: For the discerning DPS user, Soul Drain does Negative PBAOE damage, and gives a +To Hit and +Damage for every enemy hit. Very useful when combined with Sonic's -Res, for both the poorly resisted damage type and the additional damage to -Res debuffed enemies. Psychic Mastery: - Dominate: ST Hold, same as Shocking Bolt, but psi damage instead of energy. - Mass Hypnosis: Useful for stealthing, or just for those times that you need everyone to *stop shooting you*. Also, Sleep Purples are *dirt cheap* for set bonuses here. - Mind over Body: S/L/Psi Res toggle. Noting a pattern? - World of Confusion: Confuse PBAOE toggle. All but useless unless you slot it with confusion purples (not dirt cheap, but not charging nearly as much as a Hecatomb), at which point it can become hilarious. - Telekinesis: Unless you really want to slot a hold set into something for set bonuses, don't bother. This thing is one of the more useless powers in the game. Anyway, that's all I can suggest at the moment. Dual Pistols is a quirky set that I tend to pick more for concept than performance, but you're not stuck on a gimped build. You just have to focus on ways to mitigate incoming fire so that you survive long enough to debuff and de-HP the mobs you're dealing with. It won't be as brokenly overpowered as Gamma by any stripe, but it can be very good. ![]() --- "Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay waste." - Sweno - 11-14-2011 thanks for the input. I didn't know that power boost didn't effect my debuffs (I'm just a little addicted to that power). And given what you have laid out, it makes more sense to go with Dark Mastery. A self-rez will definitely help to reduce the trips to the hospital I've been making. so here is the datablob after swapping out power mastery for Dark Mastery, and some slot tweaks: [font size=1] Code: | Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|-Terry ----- "so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today" TF2: Spy - Drenivian - 11-14-2011 Well, i do know a bit about Sonic Res so I'm going to see what i can do with the second build, but i do have to ask, why not throw either Titanium Coating (+HP and Mez Sleep res), Aegis(Run Speed and Fire/Cold/AoE def), or Reactive Armor(Immob Res, Energy/Neg En/Ranged def) in both Sonic Haven and Sonic Barrier. ********************* In the epic rage of furious thunder legends create their tales when the twilight calls and the dark lord falls our glory will prevail
- Drenivian - 11-14-2011 Ohkay, so After saying that what, 30 minutes ago I'd look at it, i pulled a little defencive magic out or my end. Now, i also looked at my current Shizuru build for insperation. now you may not like this build as much (I removed Empty Clips and Suppresive Fire, Vengance, and tactics) but, well, I jacked your defences and resistances up a bit. Now before you scream "Oh Noes!" remember, Sonics are best used at close range to buff the melee, and your T9 is a PBAoE hit. Also, i used Javelin's Volley because I personally hate to have to use Posi Blast in a set, and the prices are not bad for a PvP set. Also, No Incarnates were used in the making of this set, but I would suggest Cardiac. It seems standard, but the Hula-Hoop eats endurance for breakfast. Hero Plan by Mids' Hero Designer 1.952 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Defender Primary Power Set: Sonic Resonance Secondary Power Set: Dual Pistols Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Dark Mastery Hero Profile: Level 1: Sonic Siphon
Level 18: Bullet Rain
Level 2: Swift
Level 2: Rest
Level 16: Chemical Ammunition Level 16: Cryo Ammunition Level 16: Incendiary Ammunition ------------ Set Bonus Totals:
Set Bonuses: Shield Breaker (Pistols)
(Dual Wield)
(Sonic Barrier)
(Sonic Haven)
(Combat Jumping)
(Sonic Dispersion)
(Tough)
(Tough)
(Bullet Rain)
(Weave)
(Maneuvers)
(Fly)
(Executioner's Shot)
(Liquefy)
(Liquefy)
(Piercing Rounds)
(Hail of Bullets)
(Dark Consumption)
(Dark Embrace)
(Oppressive Gloom)
(Health)
(Stamina)
Code: | Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|In the epic rage of furious thunder legends create their tales when the twilight calls and the dark lord falls our glory will prevail
- OpMegs - 11-14-2011 - Sofaspud - 11-16-2011 Empty Clips is better than Piercing Rounds, if only because it has a shorter animation. The wider cone is noticeable, as well. --sofaspud --"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs - Sweno - 11-16-2011 thanks everyone, I'll respec and see if things improve. -Terry ----- "so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today" TF2: Spy |