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Regnar Rats 04 - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Build Advice (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=16) +---- Thread: Regnar Rats 04 (/showthread.php?tid=3291) |
Regnar Rats 04 - Star Ranger4 - 06-08-2012 Villain Plan by Mids' Villain Designer 1.956 http://www.cohplanner.com/ Click this DataLink to open the build! Regnar Rats 0.4: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Leadership Power Pool: Flight Power Pool: Medicine Ancillary Pool: Mu Mastery Villain Profile: Level 1: Battle Drones -- BriL'shp-Dmg:33(A), Empty(3), Empty(3) Level 1: Web Grenade -- Acc-I:50(A), EndRdx(5), RechRdx-I:50(5), Immob-I:50(7) Level 2: Pulse Rifle Blast -- Dmg-I:50(A), EndRdx(7), RechRdx(9), Acc-I:50(9), Range(11) Level 4: Triage Beacon -- EndRdx-I:50(A), Heal-I:50(11), RechRdx-I:50(13), RechRdx-I:50(13) Level 6: Maneuvers -- Krma-Def/EndRdx:29(A), DefBuff-I:50(15), EndRdx(15), EndRdx(17) Level 8: Equip Robot -- EndRdx-I:50(A), RechRdx-I:50(17) Level 10: Assault -- EndRdx(A), RechRdx-I:30(19), EndRdx(19) Level 12: Protector Bots -- Acc-I:50(A), DefBuff-I:50(21), BldM'dt-Acc/EndRdx:49(21), Heal-I:50(23), ToHitDeb-I:50(23), BldM'dt-Acc/Dmg/EndRdx:50(25) Level 14: Acid Mortar -- DefDeb-I:50(A), Acc(25), Det'tn-Dmg/EndRdx/Rng:24(27), RechRdx-I:50(27), EndRdx(29), RechRdx-I:50(29) Level 16: Force Field Generator -- DefBuff-I:50(A), EndRdx-I:45(31), RechRdx(31), DefBuff-I:50(31) Level 18: Pulse Rifle Burst -- Acc-I:50(A), Dmg-I:50(33), EndRdx-I:50(33), RechRdx(33), Range-I:50(34) Level 20: Repair -- EndMod-I:50(A), EndRdx-I:45(34), RechRdx-I:50(34) Level 22: Photon Grenade -- Rope-Acc/EndRdx:44(A), Dmg-I:50(36), EndRdx-I:50(36), Rope-Acc/Rchg:26(36), Dsrnt-I:50(37), Range-I:50(37) Level 24: Tactics -- AdjTgt-ToHit/Rchg:33(A), RechRdx-I:40(37), EndRdx(39), EndRdx(39) Level 26: Assault Bot -- Empty(A), Empty(39), Empty(40), Empty(40) Level 28: Seeker Drones -- RechRdx-I:50(A), DarkWD-ToHitDeb:41(40), Dmg-I:50(42), EndRdx(42), Dsrnt(42), Acc-I:50(43) Level 30: Air Superiority -- Dmg-I:35(A), EndRdx(43), C'ngImp-Acc/Dmg/Rchg:42(43), C'ngImp-Dmg/EndRdx/Rchg:40(45) Level 32: Upgrade Robot -- EndRdx-I:50(A), RechRdx-I:50(45) Level 35: Fly -- EndRdx(A), Zephyr-Travel/EndRdx:27(45) Level 38: Aid Other -- Dct'dW-Heal/EndRdx/Rchg:44(A) Level 41: Charged Armor -- ResDam-I:50(A), ImpSkn-Status:23(46), TtmC'tng-EndRdx/Rchg:50(46), TtmC'tng-ResDam/EndRdx/Rchg:44(46) Level 44: Electrifying Fences -- EndMod(A), Immob(48) Level 47: Electric Shackles -- EndMod(A), RechRdx-I:50(48), Hold-I:50(48), EndRdx-I:50(50) Level 49: Static Discharge -- RechRdx(A), Acc-I:50(50), EndMod-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Sprint -- Run(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- Heal-I:50(A) Level 2: Stamina -- EndMod-I:50(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Supremacy Level 4: Ninja Run ------------ the 'empty' slots are actually where the mm ato bits are I am rather used to the powers I've got here, I'd prefer to keep them. Most definatly I need better sets (sets, WHAT SETS) Hear that thunder rolling till it seems to split the sky? That's every ship in Grayson's Navy taking up the cry- NO QUARTER!!! -- "No Quarter", by Echo's Children - Drenivian - 06-08-2012 Well, I hadn't looked at the list before i made a build, so i designed one with two things in mind. Hit Points and Survivability. I'll see if I can't do a Mk 2 Build closer to what you have. Though from the looks of it, I only pulled Aid Other, Photon Grenade, Tactics, and Air Sup for the Fighting Tree and Combat Jumping. Not being immobed as a Mastermind is lovely. Villain Plan by Mids' Villain Designer 1.956 http://www.cohplanner.com/ Click this DataLink to open the build! Regnar Rats Mk1: Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Fighting Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Battle Drones
Level 2: Rest
Level 4: Swift
Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ Code: | Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|In the epic rage of furious thunder legends create their tales when the twilight calls and the dark lord falls our glory will prevail
- Sweno - 06-08-2012 ok, granted I haven't played a whole lot on Clank recently, I will lay down some general observations about robotics 1) pulse rifle blast: in my opinion this doesn't really hit hard enough for it's animation time/endurance cost. 2) photon grenades: after the second upgrade your protector bots should be spewing these things out like candy, are you finding the mobs not stunned enough? 3) repair: is aid other not enough? as for sets, I'm a fan of frakenslotting the bots: Blood Mandate(Acc/Damage & Acc/Damage/End) Brilliant Leadership(Acc/Damage & Acc/Damage/End) Unquestioning Loyalty(Acc/Dam) and for the 6th slot either toss in: Sovereign Right(+Resistance) for the drones a disorient IO for the protector bots and Edict of the master (+Defense) for the assault bot I'll take a deeper look at traps later for slotting. What do you need? faster recharge? more defense? more end? something else? -Terry ----- "so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today" TF2: Spy - Star Ranger4 - 06-09-2012 More Def and More HP, as while running with Christie and Commader Kurukawa last night I was eating dirt on a regular basis. and even when I lived, it was usually only because of sacrificing my bots to save my buns. and yes, you want repair, even with aid other. why? repair will bring even your assault bot back up to full, aid other, even if heavily slotted might only get you half way. Though the recharge on AO is much faster... sometimtes you need to save it RIGHT THEN. Hear that thunder rolling till it seems to split the sky? That's every ship in Grayson's Navy taking up the cry- NO QUARTER!!! -- "No Quarter", by Echo's Children - Sweno - 06-09-2012 alright, I've looked over what dren came up with and read up on Traps some. I think this will work for you. Defense in the high 30's - low 40's (depending on if you are double bubbled by your protector bots or not) Smashing/Lethal Resistance in the 60's an absolute crapton of regen (219%) Villain Plan by Mids' Villain Designer 1.957 http://www.cohplanner.com/ Click this DataLink to open the build! Regnar Rats 0.4: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Battle Drones
----- "so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today" TF2: Spy |