Interesting bit from latest Posi interview - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +--- Thread: Interesting bit from latest Posi interview (/showthread.php?tid=5027) |
Interesting bit from latest Posi interview - OpMegs - 11-26-2008 Boomtown recently got an i13 related interview. Mostly stuff we've heard before, but I thought this portion might be interesting to certain folks: Quote: Boomtown: The PVP changes in the next issue have received enormous attention and (not unexpectedly) massive criticism from the PVP community. How do--- "Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay waste." - Acyl - 11-26-2008 I'm not surprised that's the explicit rationale, if you look at the net effect of changes that have gone in. Diminishing returns hits a lot of highly specialised builds - imposes effective caps on how much you can push a given mechanic. That helps the non-IO'd more. Blaster and Stalker damage has been dropped, while the squishy ATs have gained durability. Can't speed-gank as easily anymore, it's harder to BLAM DEAD BEFORE YOU CAN EVEN BLINK. Travel suppression means that jousting and establishing superior manueverability is harder...being forced to slug it out on both sides. Melee players have gotten a lot of help; melee was disadvantaged previously. Range debuffs in taunt, suppression in general, increased melee range, etc. On the other hand, melee ATs are no longer entirely resistant to mez. You WILL get mezzed - just for a shorter time, and of course no toggle drops. Mez was lol on meleers unless you were a controller or dominator. And then there's dual builds. It's clear to me that the bulk of these changes are aimed at levelling the playing field and making PvP more even for everyone, rather than something that prejudices certain ATs and playstyles, or the horribly rich l33t PvPers. Will it work? I don't know. Half the reason I don't zone PvP anymore is because of the freaking rude idiots in the zones. Changing the system doesn't change the bad attitudes. Unless most of 'em have quit due to the loss of their l33t game, in which case maybe the changes might work for me. =) -- Acyl - Bob Schroeck - 11-26-2008 In my opinion, and my admittedly limited experience, the PvP zones are where the WOW kiddies, the griefers and the PKs go when they get high enough in CoX. They can't get their jollies anywhere else in the game, so they live for PvP, and it's no surprise that they're rude idiots. It's going to take a lot more than re-engineering the way powers work in PvP to get me to do more than a token visit now and then (never had a Shivan, never had a bomb, never got any other goodie you can get from the PvP zones...) -- it's going to take some kind of way to suppress the idiots and the griefers. -- Bob --------- Then the horns kicked in... ...and my shoes began to squeak. - OpMegs - 11-27-2008 Shivans are fairly easy to get without dealing with Griefers. Bloody Bay's so low level that anyone with a decent travel power can run halfway across the zone and avoid conflict. Siren's Call, I've heard, is utterly dominated by the redside. Warburg is good if you're in a group... and Recluse's Victory has one of the most obscene requirements to get the temp power ever, so I've not seen many Longbow Mechs around, but they're just Vanguard HVAS in red and white(metaphorically), so it's not a big deal. --- "Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay waste." |