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CoH Tech Issues. - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +--- Thread: CoH Tech Issues. (/showthread.php?tid=5598) |
CoH Tech Issues. - Shader - 05-03-2011 Some of you might have heard my occasional grumbling in channel about lag and the associated issues with trials. Well in order to combat this, I tried a 'fix' that someone on a trial I was on suggested, namely turning the graphics to minimum. It seemed to work. However I was teaming with Logan (@Atlantea) today and they said the issue wasn't the graphics but with the League system itself. Cue one annoyed Shader. You see to turn the graphics down, which (which absolutely butchers the visual quality) it rather tricky. When I go to the Graphics Tab under options the game comes to a virtual stand still. I've never actually thought to monitor the framerate, but I've monitored the netgraph stat and it wasn't pretty. Several times I've tried to change something, and I've lost my connection. In the end to adjust things, I've either resorted to the now out of date TweakCoH, or done registry edits via regedit. (Yes I'm showing my programing roots there) This time however since it was such a big change I went into Safe Mode and then open and shut options. Volia! Ultra mode disabled. However, I miss it, and need it back at least partially for the outfits. Now my fellow Legendary tech... if you can understand the above... how do I restore CoX to its former glory without crashing. Some assorted screengrabs are located here. These were just a few of the screen grabs I could quickly find. For better ones I'd have to root around more. Note the long big spike in the netgraph in this pic here. That was when I was in Graphics tab and re-enabled Advanced Graphic options and bumped the Character detail to 100% and Very High Detail. This pic here, here and here is how the game was before I fiddled with it. This pic here and here is running around in min mode. Atl wanted to know what system I'm running. Well it runs Ultra mode... just. My system: Optiplex 360 Intel Core 2 E7400 @2.8GHz 4GB ram. (yes I know 1 gb is not used. but upgrading to 64bit involves money I don't have. Dell only shipped 32bit) Windows 7 Pro SP1 32 Bit (yes I know!). Windows Experience Index of 5.9 held down by the HDD. (The other numbers are 6.3 and 7.2) ATI Radeon HD 5700 Series card (it was a pain and a half to get a card that ran Ultra and fits into the case) ASDL modem ... its slow, split via a network switch between several computers. The top speed is 50kB/s. Welcome to 'Hi-speed' net in rural Australia. The most I've ever seen CoX peak at is 20kB/s. Anyone got any advise? Shader - Logan Darklighter - 05-03-2011 The weirdest part of the situation to me is the idea that the game hits a "wall" and threatens to crash on you if you open the graphics tab. That's bizarre. I've never heard of that behavior from the game before. Have you updated ALL of your drivers? Check that. Especially your video and audio drivers. Sometimes that has a major effect on things. For a bit of background on the League problem and why I said what I said about the lag, for those who don't know: I was on a couple of Rikti Mothership Raids on Sunday that DJ Posthaste of The Cape Radio was running on Sunday. I caught the tail end of the first one and it was a slideshow disaster. And not just for those directly on the raid. Just entering the zone on an independent character, the zone itself, even in the Vanguard base, was lagged all to hell in the RWZ instance running the raid. Let me say that again - if you entered the zone and didn't even go NEAR the Mothership. Just stayed in the base. You would experience almost slideshow lag. Press a power button - 10 seconds pass before anything happens. It was BAD. Before the second Rikti Mothership raid, it was suggested to do it "old school" and run it with the old independent teams run by a leader calling out pylons etc on the request channel. Okay - so the league breaks apart, people get onto independent teams and the raid is run in the old method. Zone lag disappears. Poof. Gone. Raid runs lightening smooth. Like glass. No lag, even on ultra mode in the center bowl of the Mothership with all effects going. Repeat: No. Lag. At. All. Right. All that lag people have been complaining about in BAF and Lambda? It's not the maps. It's not the graphics. It's not any specific visual effect at all. It's the League group function itself. Has to be. Ok - so MH, let's start with the basics - here's the official system requirements - Minimum PC System Requirements: OS: Microsoft® Windows® XP/Vista/7 Processor: Intel® Pentium® III 1 GHz or AMD Athlon™ 1 GHz MHz RAM: 512 MB RAM or more Video: NVIDIA® GeForce 2 Series, ATI™ Radeon® 8500 or Intel® i810G Series Video Card Hard Drive Space: 4 GB Available HDD Space Internet: Broadband Internet Connection Input: Keyboard and Mouse Recommended PC System Requirements: OS: Microsoft® Windows® XP/Vista/7 Processor: Intel® or AMD Dual Core processor RAM: 2 GB RAM or more Video: NVIDIA® GeForce FX 5600 Series (or higher), ATI™ Radeon® 9600 (or higher) Hard Drive Space: 6 GB Available HDD Space Internet: Broadband Input: Keyboard and Mouse Recommended PC "Ultra Mode" System Requirements: OS: Microsoft® Windows® XP/Vista/7 Processor: Intel® or AMD Dual Core processor or higher RAM: 4 GB RAM or more Video: NVIDIA® GeForce 8 Series (or higher), ATI™ Radeon® HD 2000 Series (or higher) Hard Drive Space: 6 GB Available HDD Space Internet: Broadband Input: Keyboard and Mouse OK. Looks like you've got a dual core processor. That's good. Quad would be better, of course, but hey, bigger is always better in gaming. It's not critical. You say you have 4 GB of RAM. And that 1GB is not being used. Okay. I assume that's because of the 32 bit version of the operating system, from the context of your note on that? That's not good. The game should run fine in normal mode. But Ultra? You're running below spec for Ultra. I know 4 GB is said to be "recommended" for Ultra mode. But it REALLY should say that 4 GB is "minimum"! I'd say 6 GB of RAM is needed to really experience Ultra mode the way it should be with full framerate. City of Heroes STILL has a memory leak that makes it take up a lot of system resources. More than a lot of other games. So RAM is critical. If the amount of RAM you are running is being throttled by your OS, then you're going to have to upgrade. It's really that simple. And if your motherboard can handle it, install some more RAM. I really recommend upgrading to the 64 bit OS if at all possible. I can't stress that enough. (Make sure you have a power supply that can handle the upgrades. One lesson I've learned in upgrading computers. You can install new stuff all you want, but if your power supply can't handle it, then it won't do any good. Most small upgrades like extra RAM and video cards won't stress this though. But if you've got a super cheapo system, it might be worth checking.) Nothing wrong with your video card. That's a good one. My IRL friend Glenn runs that same card and gets outstanding performance out of it for Mass Effect 1 and 2 and MMOs like CoH. Your net connection... hoo boy. I guess I don't need to tell you how fucked you are in that regard. I am curious about one thing though. What kind of network switch are you talking about? Is your connection split on a router between several different computers in your house at all times? Or is it a literal switch where only one computer is online at a time? Anyway - It's possible to upgrade your system so that you can run ultra mode with good framerate and all. But nothing can help the rubber-banding you're likely experiencing. You WILL experience lag with the connection you have. There's no help for that other than moving to a city and getting proper broadband. - Foxboy - 05-03-2011 OR someone bothering to bring out a decent line to the sticks. ''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.'' -- James Nicoll - Shader - 05-04-2011 Quick note: I haven't actually run any upgrade wizards in a while. I'll do that. Restore point first and then get Steam to do it for me. I've noted that game has been started to use 100% of CPU resources around the time i20 hit. Before that I had some breathing room in terms of processing power. But as SP1 hit at the same time, I blamed that. The motherboard won't support any more RAM. ![]() The power supply should support everything in the system. I've upgraded it myself from the tiny 320W to a decent 750W. The switch is a network switch/router. Its supposedly the step above a router but works the same way. We've transferred MASSIVE files over the LAN rather quick but hook up to the net and any computer is 50kB/s. This is regardless of the number of computers on. Normally I don't have lag or rubber-banding...which is rather nice. Just this Incarnate system is frustration. Normally when I'm playing CoX I don't do silly things like try download 90MB trailers in the background. ----edit--- Steam is updating AMD graphics driver now. For some reason I couldn't create a restore point. It kept "timing out". There's only one hassle of using Steam... All those things I want to get... Orange Box, Portal 2 (waiting for it to come down in price) TF2, Civilization, ... and much more. Anyway, here is what Steam says is my System Specs are, before the update. Processor Information: Vendor: GenuineIntel Speed: 2793 Mhz 2 logical processors 2 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Unsupported Network Information: Network Speed: Operating System Version: Windows 7 (32 bit) NTFS: Supported Crypto Provider Codes: Supported 323 0x0 0x0 0x0 Video Card: Driver: ATI Radeon HD 5700 Series DirectX Driver Name: aticfx32.dll Driver Version: 8.821.0.0 DirectX Driver Version: 8.17.10.1065 Driver Date: 26 Jan 2011 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 60 Hz DirectX Card: ATI Radeon HD 5700 Series VendorID: 0x1002 DeviceID: 0x68be Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1440 x 900 Desktop Resolution: 1440 x 900 Primary Display Size: 20.00" x 12.52" (23.58" diag) 50.8cm x 31.8cm (59.9cm diag) Primary Bus Type Not Detected Primary VRAM: 1024 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Headphones (High Definition Aud Memory: RAM: 3069 Mb Miscellaneous: UI Language: English Microphone: Not set Media Type: DVD Total Hard Disk Space Available: 673604 Mb Largest Free Hard Disk Block: 95331 Mb Steam Hard Disk Usage: 19415 Mb OS Install Date: Jan 14 2010 Game Controller: None detected Installed software: µTorrent Acrobat.com Adobe AIR Adobe Flash Player 10 ActiveX Adobe Flash Player 10 Plugin Adobe Reader 9.4.4 Adobe Shockwave Player 11.5 AMD Drag and Drop Transcoding Apple Application Support Apple Mobile Device Support Apple Software Update Ashampoo Burning Studio 9.21 Ashampoo Core Tuner 1.20 Ashampoo Magical Defrag 3 Ashampoo WinOptimizer 6.50 ATI Catalyst Install Manager avast! 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Software Update Yahoo!7 Messenger Yahoo!7 Toolbar - Star Ranger4 - 05-04-2011 m. Sounds like your ISP throttles you to that bandwidth then. Only way around that is to talk to them and find out if there's a faster plan that can pay more. I'd also not ask STEAM to check for such updates, do it yourself manually. Also check what actual sound HARDWARE drivers you have and if there is an update for them. Hear that thunder rolling till it seems to split the sky? That's every ship in Grayson's Navy taking up the cry- NO QUARTER!!! -- "No Quarter", by Echo's Children - Star Ranger4 - 05-04-2011 Funny you should mention that Logan. Look what I found hidden in the patch notes for yesterdays update: League * Removed the filtering of league-wide buffs from Patch 1 which was causing additional server processing. * An optimized filter of league buffs will be addressed in a future patch. sounds like the problem is that leauge stuff is, in fact, causing additional server load over and above what it should, resulting in lag. WHY its doing that isnt clear, of course, except that it sounds like something that wouldnt have been caught in beta because its not something that appears except under live conditions. Hear that thunder rolling till it seems to split the sky? That's every ship in Grayson's Navy taking up the cry- NO QUARTER!!! -- "No Quarter", by Echo's Children - Logan Darklighter - 05-04-2011 Ah good. Looks like they're addressing that, then. Had a feeling they might, after Sunday. - Shader - 05-05-2011 Quick update: Updated graphics driver. Endured Windows Update. Switching to the Graphics tab no longer causes the game to hit the wall. However the League lag is still evident. Managed to get most of the Ultra stuff back. Fiddling around with the graphics setting really affected the load on the CPU, which surprised me. That's why I got such a good card - to off load graphics calculations from the CPU to a dedicated chip on the card. I'll have to wait a bit before I go and upgrade to x64. Have to a)back everything up again, and b)save up for the upgrade token. I've tried to convince my folks that we need a better connection but no dice. We're in the process of selling this place and they don't see the need. 4.9km from the nearest exchange is a long wire as far as ADSL. While ADSL2 is available in the area, we're 'moving once the house sells' and 'don't want to get locked into a contract'. So chances of switching net plans... zero. I'll be able to address it once the house sells, but the market here is dead. - Sofaspud - 05-05-2011 4.9km? On DSL? *does math* I'm American, I think in feet. 4.9km is about 16000 feet, which is pretty far for DSL. Typically, most US carriers, *if* they provide you service at all that far out, provide IDSL rather than ADSL. And you certainly won't get the highest speeds. That said... it sounds like you *are* getting the highest speeds physics can provide via that medium. At your range, DSL is likely going to top out at 384kb/sec, absolute max... which translates to roughly 48kB/sec. (Note capitalization, it's important) So, yeah. I don't think your ISP is throttling you. Physics is throttling you. And if the parental units don't want to spring for more bandwidth, the only option I see is to get them into the game so they feel your pain. ![]() --sofaspud --"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs - Logan Darklighter - 05-05-2011 Oh my... I didn't clue in on that tidbit before. Spud is right. I should know, I worked DSL tech support for several years. 20,000-21,000 ft is the absolute maximum distance that Verizon would even bother to authorize an installation for. And we'd often have problems with the connection speed starting at about - wait for it - 16,000 ft. The best speeds you can get on DSL speeds are when the copper line from the CO is only about 5000 ft or less distance to your home. from about 5000 or so to 16,000 or so, you can get the middle tier of speeds fairly reliably. Starting at around 16,000 to 18,000 ft, you start having issues maintaining those middle tier speeds. IIRC we often would have customers calling in with speed issues and when we checked the line, we'd often find that they were beyond 16,000 ft. Usually 18,000 ft. Other factors include how old the lines are and how well maintained. We had a lot more problems with speed issues in - say - the New England area of the US than in Texas or California for example, since all the old copper lines in that area are often -very- old. - Shader - 05-06-2011 That's right, you're still using Imperial over there. There were plans to put an exchange in virtually at the end of our road when a new estate went in nearby, but that estate has been in the pipeline now for about a decade now... and the land its going on (a quarry) still has "a few more years yet" to go on its lease before it will go the application can go through. Gotta love the country mentality. Come to think of it, there were two developments slated for the local region that have sorta stalled in the pipeline for one reason or another. Either one would require expansion of certain facilities such as roads and powerlines and telephones. They have been coming soon for some time now. |