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Bringing Things To A Head - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: The Drunkard's Walk (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=21) +--- Forum: The Game Everyone Loves To Play (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=32) +--- Thread: Bringing Things To A Head (/showthread.php?tid=6408) |
Bringing Things To A Head - Bluemage - 03-05-2007 Thirty Minutes TATU 3:37 Mama, Papa Forgive me Out of sight Out of mind Out of time To decide Do we run Should we hide For the rest Of my life Can we fly Should we stay We could lose We could fail In the moment It takes To make plans Or mistakes Chorus: Thirty minutes A blink of an eye Thirty minutes To alter our lives Thirty minutes To make up my mind Thirty minutes To finally decide Thirty minutes To whisper your name Thirty minutes To shoulder the blame Thirty minutes of bliss Thirty lies Thirty minutes To finally decide Carousels In the sky That we shape With our eyes Under shade Silhouettes Cast in shame Crying rain Can we fly Do we stay We could lose We could fail Either way Options change Chances fail Trains derail Chorus to decide (9x) ************* I originally thought of this as a "Plot Contrivance" effect, but here's what I'm thinking now. The duration of the song, in reality, is 3:37. When played, though, it essentially gives Doug 00:30:00 to act in, beginning as the song does, and ending as it does. This does mean that 3:37 passes in reality, giving Doug a compression ration of 8.295 to 1. I can see this being useful for some last-minute planning before a scheduled engagement, or as a way to effect a Heroic, Last-Minute Rescue! as, even if you only have 3 seconds in reality before the henchman's sword decapitates the female lead, that's a hair under 25 seconds in the song...Eagles may soar, but weasels don't get sucked into jet engines... My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours. I've been writing a bit. Re: Bringing Things To A Head - Bob Schroeck - 03-05-2007 Hmmm. Interesting... In game I'd make a case for planning and mental activity only, but for a story, an 8-to-1 ratio in time frames could be almost as damaging as a good use of "Freeze Frame"... -- Bob --------- Visit beautiful Boston, proud successor to Seattle as "City Most Scared Of Its Own Shadow |