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Sort of a counterpart to Invincible, All Fired Up gives Doug and his allies an edge on anything directly affecting them that "grit your teeth and GO HARDER!" can't help with. It's not quite at the level of making enemies (again in game terms) make combat rolls twice and take the less favorable result, but sometimes it feels close, affected allies are more likely to "have a bad feeling about this" about ambushes, traps, or even social missteps, and more likely to get a good result on random and semi-random events like (in character) dice rolls or card draws unless someone is cheating so hard that there is no possibility of success. The rickety old car will start on the first try despite the movie monster beating on the glass, the rotting footbridge will hold until everyone is across but break under the opponents, and so on. The results favor life over death, even for opponents, unless they are already seriously trying to kill Doug and/or his allies themselves, so such events are unlikely to be fatal in their own right, but effective at turning the situation in Doug's side's favor.
As an odd quirk (Doug suspects the line "I felt a kick inside" is to blame) any stage of reproduction from conception to delivery is much more likely to occur with the best results for both mother and offspring that are physically possible as of the time the song is played, including having issues like infections or drug interactions correct themselves if played before they've gone too far, and the more favorable of any available genetics active while damaged or inferior (as in health and survivability) genes fall dormant. Again, the song favors life, so spontaneous recovery is far more likely than a spontaneous abortion unless there is no way for the pregnancy to have a viable result, and it all but guarantees conception if used as an "anti-morning after pill." Discretion is therefore advised, for obvious reasons.
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‎noli esse culus
‎noli esse culus