Okay, I've got a little problem that's been annoyingly persistent. As the folks who went through my "Rise of the Shadow Circle" arc will recall, there was a fade-in collection item representing the placement of an unfriendly little gizmo in the villain's lair. It was located in the "end zone", which was basically just the final room -- and because completing it activated a destroyable object, the players could actually see the destroyable object spawn, along with its guards.
The problem here (other than the aesthetic one) is that I didn't set the collection item's location to "back" -- I set it to "middle". But it insists on spawning in the end room. Setting it to "front" makes it appear in the front, no problem. And with the right map I might well do that if I can find no better solution. That, or set it to random, but that would be a less satisfactory solution. Oh, and I've made sure I don't have too many other things located in the middle zone, which I suspect would bump it to one of the other zones.
Anyway, I'm wondering if anyone's seen this behavior before, and if it's a bug, if anyone knows a better workaround than the ones I've come up with on my own.
Thanks.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
The problem here (other than the aesthetic one) is that I didn't set the collection item's location to "back" -- I set it to "middle". But it insists on spawning in the end room. Setting it to "front" makes it appear in the front, no problem. And with the right map I might well do that if I can find no better solution. That, or set it to random, but that would be a less satisfactory solution. Oh, and I've made sure I don't have too many other things located in the middle zone, which I suspect would bump it to one of the other zones.
Anyway, I'm wondering if anyone's seen this behavior before, and if it's a bug, if anyone knows a better workaround than the ones I've come up with on my own.
Thanks.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.