[Unlike most of the characters I post here, this one's an original villain, rather than a converted character. She comes out of my decision to stop fantasizing about what I'd do to certain people if I ever got my hands on them. This is healthier than the alternative solution to that problem. ]
The Extremist -- 750 points
Attributes: ST 10 [0]; DX 17 [140]; IQ 15 [100]; HT 15 [50].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 13 [6]; Will 16 [5]; Per 18 [15]; FP 15 [0]; Basic Speed 8.00 [0]; Basic Move 9 [5].
Social Background: TL 8^; CF Western [0]; Language: English (Native) [0].
Advantages: Artificer 3 [30]; Catfall [10]; Combat Reflexes [15]; Compartmentalized Mind 1 [50]; DR 20 (Ablative, -80%) [20]; Danger Sense [15]; Enhanced Dodge [15]; Extraordinary Luck [30]; Flexibility [5]; Gadgeteer [25]; Hard to Kill +3 [6]; Hard to Subdue +3 [6]; High Pain Threshold [10]; Honest Face [1]; Indomitable [15]; Penetrating Voice [1]; Perfect Balance [15]; Peripheral Vision [15]; Recovery [10]; Regeneration (Regular) [25]; Single-Minded [5]; Unusual Background [50]; Versatile [5]; Wealth (Comfortable) [10]; Weapon Master [45].
Disadvantages: Berserk (15) [-5]; Enemy (IST/FBI/State & Local Law Enforcement, 9 or less) [-40]; Loner (12) [-5]; Manic Depressive [-20]; Nightmares (12) [-5]; Obsession (Rid the world of people with extreme views) (6) [-20]; On the Edge (12) [-15]; Reputation -4 (As the Extremist, "dangerous and probably insane murderer and terrorist", everyone, 10 or less) [-10]; Sadism (6) [-30]; Secret Identity [-30].
Quirks: Anonymously donates 75% of all ill-gotten gains to various charities; buys every newspaper available; dislikes smokers; doesn't hold grudges; never laughs except when someone is in pain.
Skills: Acrobatics (DX+5, H)-22* [20]; Acting (IQ+1, A)-16 [4]; Armoury (Small Arms) (IQ+2, A)-17** [1]; Brawling (DX+2, E)-19 [4]; Climbing (DX+3, A)-20x [1]; Computer Operation (IQ+1, E)-16 [2]; Computer Programming (IQ, H)-15 [4]; Crypography (IQ-1, H)-14 [2]; Current Affairs (Headline News) (IQ+3, E)-18 [8]; Disguise (IQ+3, A)-18 [12]; Electronics Operation (Security) (IQ, A)-15 [2]; Electronics Repair (Computers) (IQ+2, A)-17** [1]; Engineer (Electrical) (IQ+2, H)-17** [2]; Escape (DX+4, H)-21xx [8]; Explosives (Demolition) (IQ+3, A)-18 [12]; Garrote (DX+1, E)-18 [2]; Guns (Pistol) (DX, E)-17 [1]; Guns (Rifle) (DX, E)-17 [1]; Holdout (IQ+3, A)-18 [12]; Intimidation (Will+2, A)-18 [8]; Knife (DX+1, E)-18 [2]; Mathematics (Applied) (IQ-2, H)-13 [1]; Observation (Per, A)-18 [2]; Physician (IQ-2, H)-13 [1]; Physiology (IQ-2, H)-13 [1]; Poisons (IQ+3, H)-18 [16]; Research (IQ-1, A)-16 [4]; Scrounging (Per, E)-18 [1]; Shadowing (IQ+3, A)-18 [12]; Smuggling (IQ+3, A)-18 [12]; Stealth (DX+1, A)-18 [4]; Streetwise (IQ, A)-15 [2]; Throwing Art (DX, A)-17 [4]; Traps (IQ+3, A)-18 [12].
* Includes +1 for Perfect Balance.
** Includes +3 for Artificer.
x Includes +4 for Flexibility and Perfect Balance.
xx Includes +3 for Flexbility.
Jessica Roberts was born in late October or early November, 1949. The uncertainty is due to the fact that no one left any pertinent information with her when she was abandoned on the front steps of an orphanage in upstate New York. The next twelve years of her life were a continual nightmare, as the abusive manager of the orphanage singled her out as the most frequent target for her many tortures.
Fortunately, a police investigation eventually uncovered the depths of the woman's cruelty, and Jessica was relocated to a foster family, who eventually adopted her. Soon afterwards, her mutant powers manifested, but a lifetime of secrecy kept her from revealing them to anyone. In time, scars formed over the wounds in her psyche, and she grew into a woman. Eventually, she made a quiet, even boring life for herself as a computer programmer.
Then, when she was in her early thirties, she happened to read an account of an early attempt by a lung cancer victim to sue a tobacco company. Jessica had already developed a strong dislike for cigarette smoke, largely because her childhood tormentor had been a smoker and used her as an ashtray, but also because she was aware of the health risks. When she read the denials of those risks issuing from the company shills, she found herself infuriated, and something snapped in her mind.
With disturbing ease, she kidnapped the teenaged children or grandchildren of a number of tobacco company executives, and forced them to smoke several packs of cigarettes a day. If any of the hostages refused to smoke, she shot him or her in the head. Two weeks later, only one of the children remained alive. Jessica smiled, burned out the girls eyes with the lit end of a cigarette, and left, phoning the FBI agents working the case to let them know where to find what she'd left of the hostages.
Jessica felt pretty good about what she'd done, and it's quite possible that she'd never have done anything like that ever again. Unfortunately, one of her colleagues was too clever by half, and figured out why the children had been targeted. During coffee breaks, he'd hold forth on the subject, and eventually started talking about other people whom he felt "had it coming to them" -- various fanatics and other "extremists". Jessica listened, and found herself agreeing with him. However, she also realized that the belief that people deserved to die because of their extreme opinions, was itself a pretty extreme opinion. She plans to one day suicide when she's finally killed everyone else with such extreme views, but decided not to extend her colleague that same courtesy.
To her credit, she's not partisan -- extremists of all stripes (and their families and loved ones) have met their fates at her hands. She has, for example, flayed the skins of anti-fur activists, and then turned around and used the same method to kill fur company owners who've overhunted. She has systematically tortured right- or left-wing pundits to death by removing everything on their left or right sides (eye, fingers, hand, arm, foot, leg, kidney, lung, etc.) She once went to the trouble to executing a noted entrepreneur in such a way as to demonstrate a flaw in the "trickle-down" theory of economics. (Don't ask.) Perhaps most disturbingly, she onced killed the pregnant wife of a man in prison for blowing up an abortion clinic ... by subjecting her to a botched abortion that caused her to bleed to death.
To fund her periodic killing sprees, she has robbed banks and also engaged in various criminal conspiracies, and is registered with the Exchange. The Extremist, as she's dubbed, came to the attention of the ISTs in 1991, when she assassinated a number of vociferous critics of the U.N. and the Edicts by shooting them with jugo-loaded darts. Two of her victims were accidentally killed by members of IST Minneapolis during the destructive super-brawls that followed, while another died of circulatory failure after coming down from his "high". IST Minneapolis was able to prevent a final assassination, and confronted the Extremist. She escaped, and remained at large.
When she's not on the job, she spends most of her time curled up in bed, as the aftermath of one of killings usually brings on a depressive phase. In her manic phases, she scours newspapers, looking for the names of people who seem to be expressing the sorts of views she despises. Writing repeated letters to the editor on the same topic over and over again is a sure way to attract her attention. Her "cover" job as a computer systems consultant allwos her the freedom to move around the United States, looking for her prey. In nearly two decades, no one has connected her to the killings, due to her astute use of disguise and other advantages.
The Extremist -- 750 points
Attributes: ST 10 [0]; DX 17 [140]; IQ 15 [100]; HT 15 [50].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 13 [6]; Will 16 [5]; Per 18 [15]; FP 15 [0]; Basic Speed 8.00 [0]; Basic Move 9 [5].
Social Background: TL 8^; CF Western [0]; Language: English (Native) [0].
Advantages: Artificer 3 [30]; Catfall [10]; Combat Reflexes [15]; Compartmentalized Mind 1 [50]; DR 20 (Ablative, -80%) [20]; Danger Sense [15]; Enhanced Dodge [15]; Extraordinary Luck [30]; Flexibility [5]; Gadgeteer [25]; Hard to Kill +3 [6]; Hard to Subdue +3 [6]; High Pain Threshold [10]; Honest Face [1]; Indomitable [15]; Penetrating Voice [1]; Perfect Balance [15]; Peripheral Vision [15]; Recovery [10]; Regeneration (Regular) [25]; Single-Minded [5]; Unusual Background [50]; Versatile [5]; Wealth (Comfortable) [10]; Weapon Master [45].
Disadvantages: Berserk (15) [-5]; Enemy (IST/FBI/State & Local Law Enforcement, 9 or less) [-40]; Loner (12) [-5]; Manic Depressive [-20]; Nightmares (12) [-5]; Obsession (Rid the world of people with extreme views) (6) [-20]; On the Edge (12) [-15]; Reputation -4 (As the Extremist, "dangerous and probably insane murderer and terrorist", everyone, 10 or less) [-10]; Sadism (6) [-30]; Secret Identity [-30].
Quirks: Anonymously donates 75% of all ill-gotten gains to various charities; buys every newspaper available; dislikes smokers; doesn't hold grudges; never laughs except when someone is in pain.
Skills: Acrobatics (DX+5, H)-22* [20]; Acting (IQ+1, A)-16 [4]; Armoury (Small Arms) (IQ+2, A)-17** [1]; Brawling (DX+2, E)-19 [4]; Climbing (DX+3, A)-20x [1]; Computer Operation (IQ+1, E)-16 [2]; Computer Programming (IQ, H)-15 [4]; Crypography (IQ-1, H)-14 [2]; Current Affairs (Headline News) (IQ+3, E)-18 [8]; Disguise (IQ+3, A)-18 [12]; Electronics Operation (Security) (IQ, A)-15 [2]; Electronics Repair (Computers) (IQ+2, A)-17** [1]; Engineer (Electrical) (IQ+2, H)-17** [2]; Escape (DX+4, H)-21xx [8]; Explosives (Demolition) (IQ+3, A)-18 [12]; Garrote (DX+1, E)-18 [2]; Guns (Pistol) (DX, E)-17 [1]; Guns (Rifle) (DX, E)-17 [1]; Holdout (IQ+3, A)-18 [12]; Intimidation (Will+2, A)-18 [8]; Knife (DX+1, E)-18 [2]; Mathematics (Applied) (IQ-2, H)-13 [1]; Observation (Per, A)-18 [2]; Physician (IQ-2, H)-13 [1]; Physiology (IQ-2, H)-13 [1]; Poisons (IQ+3, H)-18 [16]; Research (IQ-1, A)-16 [4]; Scrounging (Per, E)-18 [1]; Shadowing (IQ+3, A)-18 [12]; Smuggling (IQ+3, A)-18 [12]; Stealth (DX+1, A)-18 [4]; Streetwise (IQ, A)-15 [2]; Throwing Art (DX, A)-17 [4]; Traps (IQ+3, A)-18 [12].
* Includes +1 for Perfect Balance.
** Includes +3 for Artificer.
x Includes +4 for Flexibility and Perfect Balance.
xx Includes +3 for Flexbility.
Jessica Roberts was born in late October or early November, 1949. The uncertainty is due to the fact that no one left any pertinent information with her when she was abandoned on the front steps of an orphanage in upstate New York. The next twelve years of her life were a continual nightmare, as the abusive manager of the orphanage singled her out as the most frequent target for her many tortures.
Fortunately, a police investigation eventually uncovered the depths of the woman's cruelty, and Jessica was relocated to a foster family, who eventually adopted her. Soon afterwards, her mutant powers manifested, but a lifetime of secrecy kept her from revealing them to anyone. In time, scars formed over the wounds in her psyche, and she grew into a woman. Eventually, she made a quiet, even boring life for herself as a computer programmer.
Then, when she was in her early thirties, she happened to read an account of an early attempt by a lung cancer victim to sue a tobacco company. Jessica had already developed a strong dislike for cigarette smoke, largely because her childhood tormentor had been a smoker and used her as an ashtray, but also because she was aware of the health risks. When she read the denials of those risks issuing from the company shills, she found herself infuriated, and something snapped in her mind.
With disturbing ease, she kidnapped the teenaged children or grandchildren of a number of tobacco company executives, and forced them to smoke several packs of cigarettes a day. If any of the hostages refused to smoke, she shot him or her in the head. Two weeks later, only one of the children remained alive. Jessica smiled, burned out the girls eyes with the lit end of a cigarette, and left, phoning the FBI agents working the case to let them know where to find what she'd left of the hostages.
Jessica felt pretty good about what she'd done, and it's quite possible that she'd never have done anything like that ever again. Unfortunately, one of her colleagues was too clever by half, and figured out why the children had been targeted. During coffee breaks, he'd hold forth on the subject, and eventually started talking about other people whom he felt "had it coming to them" -- various fanatics and other "extremists". Jessica listened, and found herself agreeing with him. However, she also realized that the belief that people deserved to die because of their extreme opinions, was itself a pretty extreme opinion. She plans to one day suicide when she's finally killed everyone else with such extreme views, but decided not to extend her colleague that same courtesy.
To her credit, she's not partisan -- extremists of all stripes (and their families and loved ones) have met their fates at her hands. She has, for example, flayed the skins of anti-fur activists, and then turned around and used the same method to kill fur company owners who've overhunted. She has systematically tortured right- or left-wing pundits to death by removing everything on their left or right sides (eye, fingers, hand, arm, foot, leg, kidney, lung, etc.) She once went to the trouble to executing a noted entrepreneur in such a way as to demonstrate a flaw in the "trickle-down" theory of economics. (Don't ask.) Perhaps most disturbingly, she onced killed the pregnant wife of a man in prison for blowing up an abortion clinic ... by subjecting her to a botched abortion that caused her to bleed to death.
To fund her periodic killing sprees, she has robbed banks and also engaged in various criminal conspiracies, and is registered with the Exchange. The Extremist, as she's dubbed, came to the attention of the ISTs in 1991, when she assassinated a number of vociferous critics of the U.N. and the Edicts by shooting them with jugo-loaded darts. Two of her victims were accidentally killed by members of IST Minneapolis during the destructive super-brawls that followed, while another died of circulatory failure after coming down from his "high". IST Minneapolis was able to prevent a final assassination, and confronted the Extremist. She escaped, and remained at large.
When she's not on the job, she spends most of her time curled up in bed, as the aftermath of one of killings usually brings on a depressive phase. In her manic phases, she scours newspapers, looking for the names of people who seem to be expressing the sorts of views she despises. Writing repeated letters to the editor on the same topic over and over again is a sure way to attract her attention. Her "cover" job as a computer systems consultant allwos her the freedom to move around the United States, looking for her prey. In nearly two decades, no one has connected her to the killings, due to her astute use of disguise and other advantages.