I figured I would share my build since others expressed an interest in making a defender, possibly with rads.
I make no claims to the accuracy of the slotting levels or the exact level choices, it has been FAR to long since I made her to remember these things.
Gamma plays very much like a tank, with a little bit of prep. Choking Cloud and Acrobatics are always up and running. Before jumping into a mob I nail the
biggest one I can see with Radiation Infection and Enervating Field, while running in I will follow it up with Lingering Radiation. Those three mean that
almost every attack (including 90% of the alpha strike) miss me, and I can safely stand next to my anchor with little fear.
Once in position cycling Irradiate, Electron Haze, and Neutron Bomb become the standard fare as Minions are perma-held, Lts spend 80% of their time choking on
fumes. With Cosmic Burst (Lime cream puff of doom!) tossed in stun any pesky threats/bosses. You don't need to slot CB for stun, it's a mag 3 that
lasts for 10 seconds. I currently recharge in 5, so I can double stack it and perma-stun almost anything except EBs/AVs. Neutrino Bolt is used as needed for
range or to fill in untill something else recharges. It recharges faster than it animates. Heal as needed and marvel at the glowing mess your enemies have
turned into.
If things do go south (and if you are acting as the only tank for the team they will), EMP is your friend. Hopefully with everyone (or almost everyone) held by
CC you have time to chain the niceties before hand, but in a pinch EMP on it's own can buy you a minute of peace and quiet. If you know that you need to,
or can spare 5 seconds before you chew dirt, chaining Aim, Conserve Power, and Power Build Up before hitting the EMP will turn your OhCrap! into LOLStun. 90
seconds of absolutely everyone in the 60' radius wondering what just happened. And with Conserve power, I can keep on blasting; my end will last the 15
seconds of no recovery.
Things I'm planning to do:
Radiant Aura: swap out the Miracle pair for something else, as I've hit my cap on "Recovery +2.5%"
Electron Haze and Cosmic Burst: slot more purples as I find and/or can afford them
Stamina: swap out the Performance Shifter +end for a plain EndMod IO
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Gamma Emission: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura
Level 1: Brawl
------------
Set Bonus Totals:
------------
Set Bonuses:
Miracle(Radiant Aura)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
I make no claims to the accuracy of the slotting levels or the exact level choices, it has been FAR to long since I made her to remember these things.
Gamma plays very much like a tank, with a little bit of prep. Choking Cloud and Acrobatics are always up and running. Before jumping into a mob I nail the
biggest one I can see with Radiation Infection and Enervating Field, while running in I will follow it up with Lingering Radiation. Those three mean that
almost every attack (including 90% of the alpha strike) miss me, and I can safely stand next to my anchor with little fear.
Once in position cycling Irradiate, Electron Haze, and Neutron Bomb become the standard fare as Minions are perma-held, Lts spend 80% of their time choking on
fumes. With Cosmic Burst (Lime cream puff of doom!) tossed in stun any pesky threats/bosses. You don't need to slot CB for stun, it's a mag 3 that
lasts for 10 seconds. I currently recharge in 5, so I can double stack it and perma-stun almost anything except EBs/AVs. Neutrino Bolt is used as needed for
range or to fill in untill something else recharges. It recharges faster than it animates. Heal as needed and marvel at the glowing mess your enemies have
turned into.
If things do go south (and if you are acting as the only tank for the team they will), EMP is your friend. Hopefully with everyone (or almost everyone) held by
CC you have time to chain the niceties before hand, but in a pinch EMP on it's own can buy you a minute of peace and quiet. If you know that you need to,
or can spare 5 seconds before you chew dirt, chaining Aim, Conserve Power, and Power Build Up before hitting the EMP will turn your OhCrap! into LOLStun. 90
seconds of absolutely everyone in the 60' radius wondering what just happened. And with Conserve power, I can keep on blasting; my end will last the 15
seconds of no recovery.
Things I'm planning to do:
Radiant Aura: swap out the Miracle pair for something else, as I've hit my cap on "Recovery +2.5%"
Electron Haze and Cosmic Burst: slot more purples as I find and/or can afford them
Stamina: swap out the Performance Shifter +end for a plain EndMod IO
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Gamma Emission: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura
- (A) Miracle - Heal/Endurance: Level 35
- (3) Miracle - Heal: Level 37
- (3) Healing IO: Level 50
- (5) Healing IO: Level 50
- (5) Recharge Reduction IO: Level 50
- (A) Touch of Lady Grey - Defense Debuff/Recharge: Level 37
- (7) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 40
- (7) Touch of Lady Grey - Recharge/Endurance: Level 39
- (9) Touch of Lady Grey - Chance for Negative Damage: Level 38
- (9) Accuracy IO: Level 50
- (11) Damage Increase IO: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff: Level 39
- (11) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 39
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 40
- (13) Dark Watcher's Despair - Recharge/Endurance: Level 40
- (15) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 40
- (15) To Hit Debuff IO: Level 50
- (A) Touch of Lady Grey - Defense Debuff/Recharge: Level 37
- (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 40
- (17) Touch of Lady Grey - Chance for Negative Damage: Level 38
- (19) Scirocco's Dervish - Chance of Damage(Lethal): Level 39
- (19) Scirocco's Dervish - Accuracy/Damage: Level 50
- (21) Damage Increase IO: Level 50
- (A) Performance Shifter - EndMod: Level 49
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- (25) Endurance Modification IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (27) Endurance Reduction IO: Level 50
- (A) Ragnarok - Damage/Recharge: Level 50
- (27) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (29) Detonation - Accuracy/Damage: Level 50
- (29) Detonation - Damage/Recharge: Level 50
- (31) Accuracy IO: Level 50
- (31) Endurance Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Unbounded Leap - Jumping: Level 50
- (31) Unbounded Leap - +Stealth: Level 40
- (33) Jumping IO: Level 40
- (A) Tempered Readiness - Accuracy/Slow: Level 40
- (33) Tempered Readiness - Damage/Slow: Level 40
- (33) Tempered Readiness - Accuracy/Endurance: Level 41
- (34) Tempered Readiness - Range/Slow: Level 41
- (34) Tempered Readiness - Endurance/Recharge/Slow: Level 41
- (A) Run Speed IO: Level 50
- (A) Healing IO: Level 50
- (34) Healing IO: Level 50
- (A) Endurance Modification IO: Level 50
- (36) Endurance Modification IO: Level 50
- (36) Performance Shifter - Chance for +End: Level 30
- (A) Neuronic Shutdown - Endurance/Hold: Level 29
- (36) Neuronic Shutdown - Accuracy/Endurance: Level 28
- (37) Neuronic Shutdown - Hold/Range: Level 28
- (37) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 28
- (37) Hold Duration IO: Level 50
- (39) Endurance Reduction IO: Level 50
- (A) Calibrated Accuracy - Accuracy/Interrupt: Level 45
- (39) Calibrated Accuracy - Accuracy/Damage/Recharge: Level 45
- (39) Extreme Measures - Damage/Interrupt/Recharge: Level 45
- (40) Extreme Measures - Damage/Endurance/Recharge: Level 45
- (A) Apocalypse - Accuracy/Recharge: Level 50
- (40) Apocalypse - Damage/Endurance: Level 50
- (40) Accuracy IO: Level 50
- (42) Damage Increase IO: Level 50
- (42) Damage Increase IO: Level 50
- (42) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Unbreakable Constraint - Hold: Level 50
- (43) Unbreakable Constraint - Hold/Recharge: Level 50
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (45) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (45) Unbreakable Constraint - Endurance/Hold: Level 50
- (45) Accuracy IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (46) Positron's Blast - Damage/Endurance: Level 45
- (46) Positron's Blast - Damage/Recharge: Level 47
- (46) Positron's Blast - Damage/Range: Level 47
- (48) Positron's Blast - Accuracy/Damage/Endurance: Level 47
- (48) Accuracy IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (50) Damage Increase IO: Level 50
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Endurance Modification IO: Level 50
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 0.9% Max End
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(RunSpeed)
- 25% Enhancement(RechargeTime)
- 31% Enhancement(Accuracy)
- 5% FlySpeed
- 80.1 HP (7.88%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 1.65%
- 24.5% (0.41 End/sec) Recovery
- 34% (1.44 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 5% RunSpeed
------------
Set Bonuses:
Miracle(Radiant Aura)
- 2.5% (0.04 End/sec) Recovery
- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 8% (0.34 HP/sec) Regeneration
- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 2% DamageBuff(All)
- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 4% (0.07 End/sec) Recovery
- MezResist(Sleep) 1.65%
- 4% JumpSpeed, 4% JumpHeight
- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
- MezResist(Immobilize) 2.2%
- 15.3 HP (1.5%) HitPoints
- 7% Enhancement(Accuracy)
- 1% (0.02 End/sec) Recovery
- 1.5% (0.03 End/sec) Recovery
- 16% (0.68 HP/sec) Regeneration
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy