So after the trial-palooza, one of the things that obviously annoyed some of us in regards to the TPN campus Trial was the Pacification debuff that the 4 Seer Telepaths outside the buildings apply.
I mean. SERIOUSLY annoying.
However -
It's not as if this is a complete "fuck you" by the Devs. There's not only a method to deal with them, there's even an accomplishment badge to go with it!
Thing is - aside from the repetitive nature of TPN (about 3-4 too many repeats of the same action with the terminals IMO) I think this would be a fun and even quick Incarnate Trial - if not for the bloody Pacification Debuff! And I for one am curious to see how it would run without that handicap. (And there's that badge for the completionists of course.)
So - my proposal: A TPN run where we designate 2-4 members of the team as a debuff ... er... debuff team. With extreme prejudice even. Call them the AT Team. (Anti-Telepath)
Note: SINGLE TARGET DAMAGE melee or long-range SINGLE TARGET Blaster fire needed for this! NO AOE attacks whatsoever! The telepaths are among the civvies and you hurt them and our ratings go DOWN big time.
Plus if possible one Buffer on the team that can lay a defense/resistance buff on the anti-telepath team to mitigate any existing Pacification debuff. Preferably one that can provide some long range single target damage themselves.
Stalkers would be IDEAL for this as well.
Further note: The civvies actually won't be a problem or dangerous (i.e.: they won't attack) if we keep the telepaths suppressed. (that's what the badge is all about)
Okay - those are my thoughts on the AT team. Any more thought on composition/numbers/tactics? Anything I'm missing?
Date/Time: Soon(ish). I'm posting this to see if there's interest first. Then we'll figure out times/schedules.
So post and let me know what you think of this idea.
I mean. SERIOUSLY annoying.
However -
It's not as if this is a complete "fuck you" by the Devs. There's not only a method to deal with them, there's even an accomplishment badge to go with it!
Quote:Badge: "Fair & Balanced"
"Do not allow a single Telepathist to convert 4 or more citizens for the duration of TPN Campus, and then finish the trial to earn this badge."
Thing is - aside from the repetitive nature of TPN (about 3-4 too many repeats of the same action with the terminals IMO) I think this would be a fun and even quick Incarnate Trial - if not for the bloody Pacification Debuff! And I for one am curious to see how it would run without that handicap. (And there's that badge for the completionists of course.)
So - my proposal: A TPN run where we designate 2-4 members of the team as a debuff ... er... debuff team. With extreme prejudice even. Call them the AT Team. (Anti-Telepath)
Note: SINGLE TARGET DAMAGE melee or long-range SINGLE TARGET Blaster fire needed for this! NO AOE attacks whatsoever! The telepaths are among the civvies and you hurt them and our ratings go DOWN big time.
Plus if possible one Buffer on the team that can lay a defense/resistance buff on the anti-telepath team to mitigate any existing Pacification debuff. Preferably one that can provide some long range single target damage themselves.
Stalkers would be IDEAL for this as well.
Further note: The civvies actually won't be a problem or dangerous (i.e.: they won't attack) if we keep the telepaths suppressed. (that's what the badge is all about)
Okay - those are my thoughts on the AT team. Any more thought on composition/numbers/tactics? Anything I'm missing?
Date/Time: Soon(ish). I'm posting this to see if there's interest first. Then we'll figure out times/schedules.
So post and let me know what you think of this idea.