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Update: "Sample Weremachine"
Update: "Sample Weremachine"
#1
Many of the characters/templates from GURPS Shapeshifters will have to wait until GURPS Powers, which will hopefully have updated values for the various advantages and disadvantages that apply to Alternate Form and Morph (I know that Retains Mass has changed, so I can't be sure what else has ...) This one, though, was relatively easy.

Inspector L. Martello Rosenbaum (661 points)
Attributes: ST 10 [0]; DX 14 [80]; IQ 13 [60]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0].
Advantages: Alternate Form (Helicopter) [402]; Appearance (Attractive) [4]; Contacts (Four street contacts; skill-15, usually reliable, 9 or less) [16]; Legal Enforcement Powers [10]; Police Rank 4* [20]; Status 3** [10]; Wealth (Comfortable) [10].
* This is a best guess; I don't have my copy of GURPS Cops anymore.
** Includes +1 from Police Rank.
Disadvantages: Code of Honor (Honest cop) [-10]; Curious (12) [-5]; Enemy (Various Criminals; medium-size group, 9 or less) [-10]; Frightens Animals [-5]; Intolerance (Criminals) [-5]; Unnatural Feature (Metallic silver eyes) [-1].
Quirks:* Always wears sunglasses when he can get away with it; Doesn't use his first name; Sardonic sense of humor; Uncongenial. [-4].
* "Cool under pressure" is not a "slight mental disadvantage".
Skills: Administration (IQ-1, A)-12 [1]; Area Knowledge (Epsilon Indi III) (IQ+1, E)-14 [2]; Area Knowledge (Galaxy) (IQ, E)-13 [1]; Area Knowledge (Prentiss City) (IQ+3, E)-16 [8]; Beam Weapons (Pistol) (DX+3, E)-17 [8]; Cartography (IQ, A)-13 [2]; Computer Operation (IQ, E)-13 [1]; Criminology (IQ+2, A)-15 [8]; Detect Lies (Per, H)-13 [4]; Electronics Operation (Sensors) (IQ, A)-13 [2]; Expert Skill (Planetology) (IQ, H)-13 [4]; Fast Talk (IQ-1, A)-12 [1]; First Aid (IQ, E)-13 [1]; Forensics (IQ, H)-13 [4]; Interrogation (IQ, A)-13 [2]; Intimidation (Will+1, A)-14 [4]; Karate (DX-1, H)-13 [2]; Law (IQ-1, H)-12 [2]; Navigation (Air) (IQ-1, A)-12/15* [1]; Piloting (Helicopter) (DX+1, A)-15 [4]; Savoir-Faire (IQ, E)-13 [1]; Shadowing (IQ, A)-13 [2]; Streetwise (IQ+1, A)-14 [4].
Helicopter Form (430 points)
Attributes: ST+51 (No Fine Manipulators, -40%; Size, -30%) [153].
Secondary Characteristics: SM +3.
Advantages: Absolute Direction [5]; Absolute Timing [2]; DR 10 [50]; DR +10 (Limited: Shaped Charges, -60%) [20]; Doesn't Eat or Drink [10]; Enhanced Move 2 (Air Speed 42) [40]; Flight [40]; High Pain Threshold [10]; Intuitive Mathematician* [5]; Ladar (Increased Range 300x, +80%) [36]; Machine [25]; Night Vision 9 [9]; Payload 6 (10 cf cargo, 1 passenger) [6]; Peripheral Vision [15]; Photographic Memory [10]; Radar (Increased Range 300x, +80%] [36]; Radio [10].
Perks: Accessories (Bullhorn, IFF, Siren & Flashing Lights, Spotlight) [4].
Disadvantages: Aerial [0]; No Manipulators [-50]; No Sense of Smell or Taste [-5].
* "AI" no longer includes Mathematical Ability, so I dropped it from this template as well.
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Re: Update: "Sample Weremachine"
#2
Looks good, Chris!

-- Bob
---------
It's a "magical" land. I think "magical" is ancient Greek for "pain in the butt". -- Bun-Bun, Sluggy Freelance, 11/9/03
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