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Re: Languages
09-30-2002, 02:27 PM
Doug has to understand the language that the song is in. His subconcious mind is interpreting the lyrics of the song and feeding that interpretation to his magegift as "instructions"; without the linguistic comprehension, there's nothing to give to the magegift.
Now, I'm sure someone will point out that it might be possible that if he memorized the meaning of a particular song in a language he didn't understand, he should be able to get a power via the association between the remembered lyrics and the actual song. Theoretically, it might work -- but for the purposes of the story (and for gaming him), I'd disallow that. It just starts getting too complicated.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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Re: Languages
09-30-2002, 07:26 PM
Oh well, that probably scratches several ideas that were forming. However, you still haven't told us what languages Doug understands (at least not that I can remember).
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Re: Languages
09-30-2002, 07:46 PM
Actually, I think I mention them all at one point or another in DW2, plus they're listed on the Fuzion character sheet:
English
French
Japanese
Valdemaran
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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Re: Languages
09-30-2002, 11:41 PM
OK, Thanks!
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Re: Languages
10-01-2002, 12:31 AM
No prob.
You realize now that you've forced me to pin down his known languages permanently. After making this public declaration, I can't add any more on the fly as I need'em for story purposes!
You evil man, you.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Re: Languages
10-01-2002, 09:26 AM
you mean, like in real life?
Anyway, if Doug drops into some country he doesn't know the local language of but has to stay for any length of time for whatever reason, he is bound to pick up some language skill there. So depending on where his future steps are going to take him he might get home as a perfect polyglot ;-)
-- Cal
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Re: Re: Languages
10-01-2002, 02:09 PM
This is true. And I suppose I could justify him being a very fast learner with the intelligence level he has in the game...
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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Re: Re: Languages
10-01-2002, 06:53 PM
After all, he presumably didn't know Valdemaran before the first hop, so there's precedent.
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Re: Re: Languages
10-02-2002, 01:37 AM
Unfortunately, Doug's fluency in Valdemaran is a fluke, caused by a number of things in close proximity time- and space-wise: Doug wanting to be able to talk to people without telepathy, a Herald-trainee "aide"/guide who wanted the same thing, said trainee semi-idly playing a song, the forgotten heartstone under the palace complex, and the tendency of the magical "network" connecting Heralds to do what needs being done. There was an "event" that Doug still doesn't understand, and the result was that Doug got complete fluency in Valdemaran, and Herald-Trainee Delandra vel'Devarn now speaks perfect late-20th-Century American English (Southern California sub-dialect).
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.