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Disgaea lulz
04-20-2013, 09:08 AM
I just started a new game... what do you think the names of my prinnies came up as?
Geronimo, Buster and Nitro. I laughed so hard... from now on, I will always make sure to have prinnies with these names. Since I usually keep a squad of six, the other three will be Toodles, Blammo, and Kaboom! It's even better than (re)naming them after snack food like I usually do!
(For those unfamiliar with Disgaea, it's a strategy RPG like Final Fantasy Tactics where the main character is Laharl, a young demon prince who wakes up from a nap to discover his father the Overlord died two years ago while he was sleeping. Your goal is to reconquer the underworld (startlingly similar to every other fantasy RPG world ever) and become the new Overlord, and Prinnies are damned souls who are required to wear peg-legged penguin costumes and be menial servants/general minions to atone for their sins in life. One of the features of the game is that you can pick up and throw objects you want moved, characters you want to get around the map faster, or monsters you want to change the position of - but prinnies explode and damage the square they hit as well as the two surrounding rings for half their max HP if you throw them, My prinnie squad is basically anti-boss ammunition. Now the joke's been explained so it's not funny anymore, but at least you get it without needing to have played the game.)
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Add 'Little Boy' and 'Fat Man' to that list...
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And Nitro's more-stable distant relative, Semtex...
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Prinnies are pretty much the definition of -not- stable though. :p
-Morgan.
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Quote:Morganni wrote: Prinnies are pretty much the definition of -not- stable though. :p
-Morgan.
There's unstable, and then there's *unstable*. Prinnies are someplace between gunpowder and nitro on the scale, I'd say.
So Semtex is too stable for a good prinny name, and C2N14 is WAY too unstable...
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Another good interesting name for living handgrenades prinnies is nitrogen triiodide. It's a very low yield explosive but it's unstable enough that a shift in atmospheric pressure can set it off. In fact, it's apparently unstable enough that alpha radiation particles and nuclear fission products can set it off.
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Morganni Wrote:Prinnies are pretty much the definition of -not- stable though. :p
-Morgan. Well, the anime did have one very stable Prinny...
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I had one named Hexogen for a while (what German sources tend to call RDX) but it doesn't trip off the tongue like Toodles or Blammo. I've noticed Exocet is in the game's list of names it uses for monsters, and comes up fairly frequently. And sice squads of three or four seem to work well when you aren't using prinnies as ammo, add Tallboy and Grand Slam to Fat Man and Little Boy.
Tunguska should be a Prinny boss, teamed with Tsar Bomba and Queen Moab.
Edit: no, put Moab with the ones named for WWII munitions, Krakatoa and Tunguska, knights at the side of Tsar Bomba!
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
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Why not Enola Gay if you're feeling particularly demented?
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because she was just a delivery system, not the bomb itself?
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So get a humanoid with incredible throw range.
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Always name your cannon fodder in tactics games. A friend of mine did terribly in XCOM (the original) until he started naming his own soldiers instead of letting the game do it. Afterwards, his soldiers began to survive. Where previously, Pfcs. Johansen and Cooper had fallen under the invading alien gunfire, Colonel Bugbait and Major Deadmeat rose through the ranks until they commanded a number of squads (crewed with soldiers of appropriate names) and fought back the alien invasion.
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The 3 starter prinnies and storyline characters are the only ones that come pre-named - though I'll cop to having scribbled down names from the auto-gen lists that I like when I see them to use for other generics. Since the point of this replay is to see how quickly I can uber up with a particular goal being to capture Flonne's dragon, since there's testamonials to the possibility of it, I've been concentrating on unlocking all the character classes (except for Angel and Majin, I'm not THAT patient) and building kohai/sempai chains for Laharl and Etna so everyone will have Heal and status removal magic for long Item World runs, rather than doing any storyline missions aside from the tutorials and the first two in Vyers' castle so the starting characters would be able to survive their first trip to an item world. I'm kind of marvelling at the fact that concentrating on getting Armsmaster and Marksman specialists mobile first and lucking into a set of matching-rarity gold gear with a gun for my Scout means I have a Lv15 character with Lv12 Gun mastery (half way to unlocking the soldier/diver class) who has over 400 HIT and can one-hit-kill Item Generals at Lv20, and still haven't finished Vyers' castle. Admittedly, this is mostly because I don't want to clutter up my character list with a bunch of Lv1 expendables to lose to him and get the short-stop NG+ opened up, but still.
On a different but related topic... Why does every game seem to design healer mage characters with better (if slightly) armor and weapon sleection than attack mages? The battle wizards need those skills for when enemies get close to them, while the healers should be kept out of trouble as much as possible so they don't have to use energy on themselves... it's not liek it's EASIER to study a bunch of medicine and anatomy as well as magic so they have more time to pick up weapon practice and keep rust off their armor. I suppose it's one of those "logic fails in favor of game balance" things leading back to D&D as the original archetype of fantasy gaming.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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