Now that it's free unless you make $100,000 or more (gross income and/or development fundraising) off your project, I'm making another of my perennial attempts at turning a recurring obsession with modeling transforming robots into something resembling a game, using Unity 5 this time. If anyone has some advice to pass along, I'll diligently listen to it.
Well, maybe. Unreal Engine 4.8 is now free-for-indies as well, though with a flat 5% of any gross revenue for/from the project, ever, as a royalty fee, and has slightly easier game logic handling via a node system, while Unity's almost-out-of-the-box cel shader (I found a gamasutra article on it, you pretty much only have to change one line of code, which is provided in the article, and some settings) makes up the difference and then some compared to the hacking (in the traditional sense of the word, not cracking) needed to get cel shading going in UE4. The Unity asset shop catalogue is far, far deeper, as well, where as the Unreal one barely exists - it has less stuff total than the Unity shop has for free, though I can't speak to relative quality of course.
(And if I ever make a hundred grand off the result, not only will I buy an airplane ticket to visit the Unity business offices so I can shake their hands when I turn over the check, I'd at least try to do something nice for anyone else who helped.
I wouldn't hold your breath waiting, though.)
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
Well, maybe. Unreal Engine 4.8 is now free-for-indies as well, though with a flat 5% of any gross revenue for/from the project, ever, as a royalty fee, and has slightly easier game logic handling via a node system, while Unity's almost-out-of-the-box cel shader (I found a gamasutra article on it, you pretty much only have to change one line of code, which is provided in the article, and some settings) makes up the difference and then some compared to the hacking (in the traditional sense of the word, not cracking) needed to get cel shading going in UE4. The Unity asset shop catalogue is far, far deeper, as well, where as the Unreal one barely exists - it has less stuff total than the Unity shop has for free, though I can't speak to relative quality of course.
(And if I ever make a hundred grand off the result, not only will I buy an airplane ticket to visit the Unity business offices so I can shake their hands when I turn over the check, I'd at least try to do something nice for anyone else who helped.
I wouldn't hold your breath waiting, though.)
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows