Taking the long view and starting a thread where we can reserve settings that we want to play in once the main story's done and our SIs and their families are out exploring the Metacontinuity.
This is for settings that would be more trouble than it's worth to try to fit into the four-arc storyline (because they're set in alternate worlds, or alternate times, or otherwise don't fit well with the setting that we've already built), but that at least one of the writers thinks are still interesting enough to tell at least one story in.
Starting off: Rob calls dibs on Allison and Lillia. (Alternate world with alternate geography that's plot-relevant and technology that would be lost in what the existing displacees have already brought)
This is for settings that would be more trouble than it's worth to try to fit into the four-arc storyline (because they're set in alternate worlds, or alternate times, or otherwise don't fit well with the setting that we've already built), but that at least one of the writers thinks are still interesting enough to tell at least one story in.
Starting off: Rob calls dibs on Allison and Lillia. (Alternate world with alternate geography that's plot-relevant and technology that would be lost in what the existing displacees have already brought)
--
Rob Kelk
Sticks and stones can break your bones,
But words can break your heart.
- unknown
Forever neighbours, never neighbors
Government of Canada: How to immigrate to Canada
Rob Kelk
Sticks and stones can break your bones,
But words can break your heart.
- unknown
Forever neighbours, never neighbors
Government of Canada: How to immigrate to Canada