I've been playing an Inv/EM Tank a lot this past week. My favourite lowbie to play right now, actually. While my track record with tanks isn't very good, I really like this character somehow. So I got to thinking about an eventual 50 build.
This is a team-oriented meatshield build, but it retains full attack slotting and small damage/recharge buffs, precisely because Energy Melee's strength is high damage.
Assuming invincibility with one enemy in range, I have 43.4% Smashing/Lethal def, 40% Fire/Cold def and 40.9% En/Neg. 10.7% psionic def, and some positionals (23.2% Mel, 29.5% Ran, 21% AoE).
Obviously I'd have better def than this with invincibility saturated...take these as 'AV Fight numbers'.
It's possible to swap a couple sets and fully softcap S/L. Not sure if it's worth it. Putting a taunt IO in Invincibility is tempting, but that would need a slot from somewhere else - I'm not sure how critical it is to slot up the taunt aura, as I do not have that much tanking experience.
Resists and attacks for this build are quite typical for an inv tanker. Capped S/L and 30-ish% for Fire/Cold/En/Neg.
Weaknesses: This build doesn't have Unstoppable. No room. Granted, I don't LIKE Unstoppable (I'm very bad at watching out for the crash; it always kills me on my Inv scrapper), so this isn't a huge loss. The defenses should make it less necessary. Also, there's no ranged attack here. Can't fit in Laser Beam Eyes or anything. I don't think it's THAT much of a problem, as this is intended to be a flying (hovering) tank. But it bears mentioning.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Leading Lady: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(31), Mrcl-Heal/Rchg(34)
Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 6: Swift -- Flight-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Flight-I(31)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Mocking-Rchg(19)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(21), HO:Cyto(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam(25)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(27)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(31)
Level 30: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 32: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), P'ngS'Fest-Acc/Dmg(46), P'ngS'Fest-Dmg/Rchg(50)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(48)
Level 41: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(42), AdjTgt-EndRdx/Rchg(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
-- Acyl
This is a team-oriented meatshield build, but it retains full attack slotting and small damage/recharge buffs, precisely because Energy Melee's strength is high damage.
Assuming invincibility with one enemy in range, I have 43.4% Smashing/Lethal def, 40% Fire/Cold def and 40.9% En/Neg. 10.7% psionic def, and some positionals (23.2% Mel, 29.5% Ran, 21% AoE).
Obviously I'd have better def than this with invincibility saturated...take these as 'AV Fight numbers'.
It's possible to swap a couple sets and fully softcap S/L. Not sure if it's worth it. Putting a taunt IO in Invincibility is tempting, but that would need a slot from somewhere else - I'm not sure how critical it is to slot up the taunt aura, as I do not have that much tanking experience.
Resists and attacks for this build are quite typical for an inv tanker. Capped S/L and 30-ish% for Fire/Cold/En/Neg.
Weaknesses: This build doesn't have Unstoppable. No room. Granted, I don't LIKE Unstoppable (I'm very bad at watching out for the crash; it always kills me on my Inv scrapper), so this isn't a huge loss. The defenses should make it less necessary. Also, there's no ranged attack here. Can't fit in Laser Beam Eyes or anything. I don't think it's THAT much of a problem, as this is intended to be a flying (hovering) tank. But it bears mentioning.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Leading Lady: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(31), Mrcl-Heal/Rchg(34)
Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 6: Swift -- Flight-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Flight-I(31)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Mocking-Rchg(19)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(21), HO:Cyto(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam(25)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(27)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(31)
Level 30: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 32: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), P'ngS'Fest-Acc/Dmg(46), P'ngS'Fest-Dmg/Rchg(50)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(48)
Level 41: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(42), AdjTgt-EndRdx/Rchg(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 18.6% Defense(Smashing)
- 18.6% Defense(Lethal)
- 15.2% Defense(Fire)
- 15.2% Defense(Cold)
- 16.1% Defense(Energy)
- 16.1% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 21.8% Defense(Ranged)
- 13.3% Defense(AoE)
- 1.8% Max End
- 9% Enhancement(Accuracy)
- 12.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 210.8 HP (11.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 9.35%
- MezResist(Immobilize) 16.5%
- MezResist(Stun) 2.2%
- 4% (0.07 End/sec) Recovery
- 36% (2.82 HP/sec) Regeneration
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 15% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
-- Acyl