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Inv/EM Tank - Def set bonuses
Inv/EM Tank - Def set bonuses
#1
I've been playing an Inv/EM Tank a lot this past week. My favourite lowbie to play right now, actually. While my track record with tanks isn't very good, I really like this character somehow. So I got to thinking about an eventual 50 build.
This is a team-oriented meatshield build, but it retains full attack slotting and small damage/recharge buffs, precisely because Energy Melee's strength is high damage.
Assuming invincibility with one enemy in range, I have 43.4% Smashing/Lethal def, 40% Fire/Cold def and 40.9% En/Neg. 10.7% psionic def, and some positionals (23.2% Mel, 29.5% Ran, 21% AoE).

Obviously I'd have better def than this with invincibility saturated...take these as 'AV Fight numbers'.

It's possible to swap a couple sets and fully softcap S/L. Not sure if it's worth it. Putting a taunt IO in Invincibility is tempting, but that would need a slot from somewhere else - I'm not sure how critical it is to slot up the taunt aura, as I do not have that much tanking experience.

Resists and attacks for this build are quite typical for an inv tanker. Capped S/L and 30-ish% for Fire/Cold/En/Neg.

Weaknesses: This build doesn't have Unstoppable. No room. Granted, I don't LIKE Unstoppable (I'm very bad at watching out for the crash; it always kills me on my Inv scrapper), so this isn't a huge loss. The defenses should make it less necessary. Also, there's no ranged attack here. Can't fit in Laser Beam Eyes or anything. I don't think it's THAT much of a problem, as this is intended to be a flying (hovering) tank. But it bears mentioning.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Leading Lady: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(31), Mrcl-Heal/Rchg(34)
Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 6: Swift -- Flight-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Flight-I(31)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Mocking-Rchg(19)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(21), HO:Cyto(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam(25)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(27)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(31)
Level 30: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 32: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), P'ngS'Fest-Acc/Dmg(46), P'ngS'Fest-Dmg/Rchg(50)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(48)
Level 41: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(42), AdjTgt-EndRdx/Rchg(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 18.6% Defense(Smashing)
  • 18.6% Defense(Lethal)
  • 15.2% Defense(Fire)
  • 15.2% Defense(Cold)
  • 16.1% Defense(Energy)
  • 16.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 21.8% Defense(Ranged)
  • 13.3% Defense(AoE)
  • 1.8% Max End
  • 9% Enhancement(Accuracy)
  • 12.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 210.8 HP (11.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 16.5%
  • MezResist(Stun) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 36% (2.82 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 15% RunSpeed



| Copy & Paste this data into Mids' Hero Designer to view the build |
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-- Acyl
Reply
 
#2
I've got a Invuln/En Melee design I made up once for Uni on Quicksilver Nano, which I could put up for your use, though it is a bit differently designed,
with Terr in mind. Its designed around Regen (And +MaxHP) and Typed Defense. It's tricky to get good Defense bonuses for Invuln, seeing as there are a lot
less Typed ones than there are Positional. Since I don't have Mids on this laptop here, just looking over the design, I've a few things I might
proffer.

-Get the Regen Tissue +Regen in for health, if you can spare the slots. (I'd almost recommend replacing the Miracle one, if not)

-Get the Steadfast Protection Global Defense ehn. It'll take to any of your resist slots, though I'd say put it in one of the two autos. It is not,
however, a proc (like the Numina one); but rather a global like the LotG +recharge

-If you can with out feeling you're sacrificing too much defense, look into slotting some more Regen set bonuses (Numina's and LotG are good sources).
+MaxHP bonuses are also valuable for Regen purposes (as it works off a Percent of total HP per second) and so you can get returns there if you can't fit
Regen bonuses in.

As for the Invince-Taunt aura, once you get some Tanking experince and are willing to use the Taunt power itself, you shouldn't need to slot Invince with
taunt. Don't take my word for sacred there, though, Terr's the Invuln-expert.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#3
hmm, eeenteresting.

My lvl 50 tank (Quicksilver Nano) is Inv/EM as well. She doesn't quite pull in the defense numbers like Lady there.

A couple things I note though.. your build is going to be hell on endurance. Especially if you run FA a lot, which it looks like you'll need to because
you've overslotted your main attacks for damage instead of slotting it evenly. You will live and (in ET's case) die by the attacks. And one thing
about both total focus and ET, they're sloooowww, both in attack animation and recharge. You will probably be using both boxing and brawl as attacks
throughout your career, especially since you don't have hasten. I'll suggest what I can see, but it may be in random order here.

for ET, I'd suggest changing the IOs you put into them. Use the same sets for the bonuses, but make sure to give them acc, end red, and rech. Not every
single piece has to have a dmg portion to it, that's just overkill.

For both unyielding and temp invul, take out the RctvArm-ResDam/EndRdx/Rchg and put in the end red only flavor. you barely loose any res but you gain a good
amount of end saving, which you'll need.

4-slot stamina with perf shifter... you are going to WANT that chance for +end IO from perf shifter.

Dull Pain... Okay, just heal and recharge... I'd suggest more slots into that if you can squeeze it, it needs moar than it's got now. Especially since
you're skipping unstoppable, Dull Pain is your only "oh SHIT!" button, and you want it there as often as possible.

Whirling hands... is a mediocre attack. Really. EM really shines at single target damage. With Build-up, I 1-shot even level LTs with energy transfer.
Whirling hands is not needed.

Taunt does not need to be 6-slotted. It's true that mocking beratement has some nice bonuses, but really it doesn't need more than it's first slot,
with a recharge in it.

No +regen in health... eep. Get some more heals into health there! You're gonna need it.

You will also need much more recharge. EM is slow, dull pain is slow, recharge will help.

So, overall... you sacrificed large amounts of end recovery, regen, and recharge for good defenses. She's very surviviable, but once that blue bar is
gone, she's gone. You're going to have to watch that like a hawk on her.

And just incase you're wondering, I'll put up Silver's build so you can see it. She's very different, but I'm pretty happy with her build
at the moment.

Hero Plan by Mids' Hero Designer 1.401

http://www.cohplanner.com/

Level 50 Science Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Energy Melee

Power Pool: Fighting

Power Pool: Speed

Power Pool: Fitness

Ancillary Pool: Energy Mastery

Hero Profile:

------------

Level 1: Temp Invulnerability ResDam-I(A), ResDam-I(3), EndRdx-I(3), EndRdx-I(5)

Level 1: Barrage P'ngS'Fest-Acc/Dmg(A), Dmg-I(5), P'ngS'Fest-Dmg/Rchg(7)

Level 2: Dull Pain Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-EndRdx/Rchg(9), Numna-Heal/EndRdx/Rchg(9), RechRdx-I(11), Numna-Heal/Rchg(25)

Level 4: Bone Smasher Mako-Dmg/EndRdx(A), Mako-Acc/Dmg(11), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17)

Level 6: Boxing Dmg-I(A)

Level 8: Unyielding ResDam-I(A), ResDam-I(13), EndRdx-I(13), EndRdx-I(15)

Level 10: Resist Physical Damage ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), S'fstPrt-ResDam/Def+(21)

Level 12: Hasten RechRdx-I(A), RechRdx-I(19)

Level 14: Tough ResDam-I(A), ResDam-I(23), EndRdx-I(23), EndRdx-I(25)

Level 16: Super Speed Run-I(A), Winter-ResSlow(21), Clrty-Stlth(43)

Level 18: Invincibility DefBuff-I(A), DefBuff-I(19), EndRdx-I(27), EndRdx-I(27), ToHit-I(29), ToHit-I(29)

Level 20: Hurdle Jump-I(A), Jump-I(46)

Level 22: Health Heal-I(A), Numna-Heal(31), Numna-Regen/Rcvry+(33), Mrcl-Rcvry+(34), RgnTis-Regen+(46)

Level 24: Stamina P'Shift-End%(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33)

Level 26: Tough Hide LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(46)

Level 28: Build Up GSFC-ToHit/Rchg(A), GSFC-Build%(31), GSFC-ToHit/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit(48), GSFC-ToHit/Rchg/EndRdx(50)

Level 30: Taunt Taunt-I(A)

Level 32: Unstoppable RechRdx-I(A), RechRdx-I(36)

Level 35: Energy Transfer Hectmb-Dam%(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37),
Zinger-Dam%(39)

Level 38: Total Focus Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(40), Hectmb-Dmg(40), Amaze-EndRdx/Stun(40)

Level 41: Focused Accuracy AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43),
AdjTgt-Rchg(43)

Level 44: Laser Beam Eyes Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(45), AnWeak-Acc/Rchg/EndRdx(45), AnWeak-Acc/Rchg(45),
HO:Centri(48), HO:Centri(50)

Level 47: Resist Elements ResDam-I(A), ResDam-I(48)

Level 49: Resist Energies ResDam-I(A), ResDam-I(50)

------------

Level 1: Brawl Empty(A)

Level 1: Sprint Run-I(A)

Level 2: Rest RechRdx-I(A)

Level 1: Gauntlet

------------

Set Bonus Totals:

7.5% DamageBuff(Smashing)

7.5% DamageBuff(Lethal)

7.5% DamageBuff(Fire)

7.5% DamageBuff(Cold)

7.5% DamageBuff(Energy)

7.5% DamageBuff(Negative)

7.5% DamageBuff(Toxic)

7.5% DamageBuff(Psionic)

4.25% Defense(Smashing)

4.25% Defense(Lethal)

4.25% Defense(Fire)

4.25% Defense(Cold)

4.25% Defense(Energy)

4.25% Defense(Negative)

3% Defense(Psionic)

5.5% Defense(Melee)

5.5% Defense(Ranged)

5.5% Defense(AoE)

32.5% Enhancement(RechargeTime)

39% Enhancement(Accuracy)

6% Enhancement(Heal)

10% FlySpeed

154.6 HP (8.25%) HitPoints

10% JumpHeight

10% JumpSpeed

MezResist(Confused) 7.5%

MezResist(Held) 10.8%

MezResist(Immobilize) 10.8%

MezResist(Sleep) 7.5%

MezResist(Stun) 7.5%

MezResist(Terrorized) 7.5%

15.5% (0.26 End/sec) Recovery

64% (5.01 HP/sec) Regeneration

20% ResEffect(FlySpeed)

20% ResEffect(RechargeTime)

20% ResEffect(RunSpeed)

5.04% Resistance(Fire)

5.04% Resistance(Cold)

1.26% Resistance(Energy)

1.26% Resistance(Negative)

10% RunSpeed

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Reply
 
#4
Responding to various points...

Ankhani:

- The build used the Miracle +recovery rather than Regen Tissue +regen, largely because I figured there would be steep endurance issues. Endurance is more of a concern than regen.

- As you rightly point out, having high regen with high defenses would be a sweet combination, but balancing all the factors is a pain. I suspect aside from slotting Health (I might as well), I will not be attempting to collect regen bonuses.

- I already have a Steadfast Protection Global 3% recipe blueside, in this build it's slotted into Temp Inv.

- Re: use of taunt; I play my brute with heavy use of taunt. My 37 tank makes liberal use of it as well. I was sorta hoping that I'd need to lean on it less with the inv - (my current tank is WP, and you know how bad the WP taunt aura is)

Uni:

- ET and Total Focus are overslotted for damage, yes, but that's a result of the way the set shakes down. Here's the reason:- Kinetic Combat only has five enhancements in the set, and one of them is a proc - in four-slotting it for the (very hefty) S/L defense bonus, I've used all the usable enhancements in the set.

- The two remaining slots in ET and Total Focus used Pounding Slugfest Acc/Dam and Dam/Rec for the two-piece regen bonus; it maybe instrumentally better to frankenslot different IOs in those two slots, however...I was looking at the regen bonus, but honestly that may be asking for too much. Something like Acc/End and End/Recharge would be a better way of using the slots for the powers if I don't care for the regen bonus.

- (indeed, as I noted above in response to Ankhani, I was probably aiming too high in attempting to try and include regen bonuses. I suspect I will slot Miracle and Numina's Heal pieces in Health when I actually do this, but that's because I plan to have procs there anyway.

- Taunt was six slotted precisely for the set bonuses; dropping the slotting would free up considerable room elsewhere.
- Re: Endurance concerns - you're quite right, it will be very tight with the build as is. I'm not sure. It is probably more sound to drop Focused Accuracy in favour of Conserve Energy from the same pool.

- Whirling Hands is in the build for aggro reasons, not because I believe it's a good attack. I have played EM Brutes. Moreover, this is intended not as a general purpose build but specifically with an eye towards teaming - as such, well. It's an AoE.

- It is possible that, when I actually level up the character more and put this together, I may decide to drop Whirling Hands and put in Hasten, though I loathe the yellow arm glow the +recharge would be invaluable given Energy Melee's speed - or lack thereof.

- Ultimately depending on how I feel about the build once I'm closer to 50, I may decide to compromise on set bonuses - particularly Gaussian's, Mocking Beratment, and the Obliteration set would be dropped with the proposed changes above. This would result in more end-efficient slotting in the attacks and spare slots elsewhere.
- If I choose to make a single team/solo hybrid build rather than two separate ones, this would probably be the way to go - sacrifice four set bonuses in favour of an eye towards recharge and endrec.
-- Acyl
Reply
 
#5
Revised build, incorporating suggestions as above. This build is gonna be quite expensive, due to the inclusion of three LoTGs and a metric busload of uniques.
But hey, I need a new long-term IO project anyway. I can see myself doing this...it's no worse than what I assembled for my brute.
This retains the high typed defense levels, for the most part, but it's considerably more end-efficient with high recharge.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Leading Lady: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(7), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(45)
Level 1: Barrage -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(27), P'ngS'Fest-Dmg/Rchg(43)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal(5), Numna-EndRdx/Rchg(11), Mrcl-EndRdx/Rchg(43), Mrcl-Heal/Rchg(46)
Level 4: Bone Smasher -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(5), P'ngFist-Acc/Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/EndRdx(19), P'ngS'Fest-Dmg/Rchg(42)
Level 6: Swift -- Flight-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(11), RctvArm-EndRdx(19)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Flight-I(13), LkGmblr-Rchg+(46)
Level 12: Taunt -- Mocking-Taunt/Rchg(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), Mrcl-Heal(27), Mrcl-Rcvry+(43), RgnTis-Regen+(50)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(21)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(46)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(31), LkGmblr-Rchg+(37)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def(31), LkGmblr-Rchg+(40)
Level 30: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(31), RechRdx-I(33)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mocking-Acc/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Rope-Acc/Rchg(40), Rope-Acc/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45), Aegis-Psi/Status(48)
Level 47: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 14.3% Defense(Smashing)
  • 14.3% Defense(Lethal)
  • 13.9% Defense(Fire)
  • 13.9% Defense(Cold)
  • 12.4% Defense(Energy)
  • 12.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.63% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 10.8% Defense(AoE)
  • 18% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 168.7 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 4.4%
  • 7.5% (0.13 End/sec) Recovery
  • 66% (5.16 HP/sec) Regeneration
  • 3% Resistance(Psionic)
  • 20% RunSpeed
  • 2.5% XPDebtProtection

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
-- Acyl
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