While I can appreciate some of the choices here, I think you missed a few tricks, possibly due to the idea that "well past ED territory is best". This barely alters the build at all, but I think I gained you some stuff:
Overall, compared to your initial build, this loses you .4% melee def, .2% ranged def, and .3% AoE def, not even a full percentage point between the three of them.
In return, you get 12% more regen, a little more max HP, and another 2% damage buff, on top of your To Hit bonus from Focused Acc being higher, and your endurance consumption on said power being lower (you lose a little bit of the regen bonus from three slotting there, but it's made up for by other set bonuses)
Also, I crammed in the remaining number of LotG 7.5s that the game will let you use, so your recharge is also higher. Overall, you lose a smidgeon of defense that won't really be noticeable and gain a bit more in a half dozen other areas.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Cyberman 8: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick - (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (17) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting - (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Recharge Speed
Level 2: Focused Senses - (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Recharge Speed
Level 4: Storm Kick - (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (13) Touch of Death - Damage/Recharge
- (37) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
Level 6: Agile - (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
Level 8: Super Speed
Level 10: Practiced Brawler - (A) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Crane Kick - (A) Hecatomb - Damage
- (13) Hecatomb - Damage/Recharge
- (23) Hecatomb - Accuracy/Damage/Recharge
- (23) Hecatomb - Accuracy/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (36) Hecatomb - Chance of Damage(Negative)
Level 14: Cobra Strike - (A) Absolute Amazement - Stun
- (25) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Endurance/Stun
- (40) Absolute Amazement - Accuracy/Stun/Recharge
Level 16: Dodge - (A) Serendipity - Defense
- (19) Serendipity - Defense/Endurance
- (21) Serendipity - Defense/Recharge
Level 18: Focus Chi - (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Quickness
Level 22: Combat Jumping - (A) Defense Buff IO
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
Level 24: Super Jump
Level 26: Dragon's Tail - (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Lucky - (A) Defense Buff IO
- (29) Defense Buff IO
- (29) Luck of the Gambler - Recharge Speed
Level 30: Boxing - (A) Razzle Dazzle - Chance of Immobilize
Level 32: Eagles Claw - (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Evasion - (A) Serendipity - Defense
- (36) Serendipity - Defense/Endurance
- (36) Defense Buff IO
Level 38: Elude - (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 41: Tough - (A) Steadfast Protection - Resistance/+Def 3%
- (42) Gladiator's Armor - TP Protection +3% Def (All)
Level 44: Weave - (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
Level 47: Focused Accuracy - (A) Rectified Reticle - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff
- (48) Rectified Reticle - Increased Perception
- (48) Adjusted Targeting - To Hit Buff/Endurance
Level 49: Physical Perfection - (A) Regenerative Tissue - +Regeneration
- (50) Miracle - +Recovery
- (50) Performance Shifter - Chance for +End
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest - (A) Recharge Reduction IO
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
Level 2: Hurdle
Level 2: Health - (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina - (A) Performance Shifter - EndMod
- (7) Performance Shifter - EndMod/Recharge
- (9) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Also, the relevant comparisons between build numbers are here. My revision to the build is on the right:
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"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."