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Sample of new Costume Change Emote
Sample of new Costume Change Emote
#1
For those of us not on test

This is the Vanguard CC Emote you can apparently get with merits...I think. Hopefully not.

http://s55.photobucket.com/albums/g154/ ... dSigil.flv
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#2
If it takes merits to get that... then I need merits.
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
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#3
Looks sort of... Nanoha-like? '.'

-Morgan. Or maybe something from .hack...
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#4
It needs to be purchased with Vanguard merits, yes.
-- Acyl
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#5
Oh, very nice. Eva and a few of my other chars could use that.

But are they going to fix things and make the emotes "sticky", so we don't have to reselect them every time we log in?
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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#6
Bob,

Just set up keybinds, thats what I do
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
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#7
Yeah, I just tend to bind my costume changes with emotes to my numpad buttons. The code is typically:

/bind numpad# "cc_e "

example

/bind numpad1 "cc_e 1 ccCast"

Numpad 1 will then use the Cast Emote when selecting my second slot costume (Since they start at slot 0)
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#8
If you wanted to get REALLY creative, you can set up two-part keybinds using the /bindloadfile command so that you can pick the emote AND the costume slot you
want dynamically.

The sequence I tested was:

1) Hit numpad key to select emote

1a) Key re-binds the numpad so that step 2 will work correctly

2) Hit numpad key again to select costume

2a) Key executes desired cc_e command and re-binds the keys back to the way they were in step 1

Granted, it was more a test to see if I -could-, but it was kind of nifty. Smile I was actually planning on taking it to a third level, actually -- one key to
trigger "costume change mode", then from there starting at step 1. That's so I didn't use up 5 keys permanently (or more when they add more
cc_e options).

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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#9
Do want.
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#10
Oh, I know it can be done with keybinds, and I've been planning to do so for a while (in my copious free time).

It's just that, as far as I'm concerned, 1) setting the emote in the costume dialog isn't permanent, and 2) it's global, instead of being
slot-specific, are at best misfeatures and at worst outright bugs.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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#11
/cce 0 cccast works for me!
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
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#12
Hrm.

What I need for Ichi is a keybind that'll put the following together in one keypress:

1) Switch to a specific costume using a specific emote

2) Invoke the Fly power.

And one to reverse that.

Is that doable?
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
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#13
I'm sure it's possible but there may be certain problems involved like the fact that if you're in anything but "neutral" the cc-emotes don't work...

So you might wind up setting up one of the "fly on demand" binds for your forward key and a cc key. *shrug*
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
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#14
It should be.

/bind "cce # ccCast$$powexec_toggle_on Fly"

/bind "cce # ccCast$$powexec_toggle_off Fly"

"powexec_toggle_on" can be replaced with "powexec_name"


Edit: Based on what Fox said you might need to toggle off Fly before doing to costume change. The order of commands
should be significant, so it would be

/bind "powexec_toggle_off Fly$$cce # ccCast"

not what I originally wrote. I know this works with PBs, swapping from Nova to Human and activating Flight.



You can assign multiple binds to a key using either the bind_load method, or by using the shift and alt keys

ie

/bind B "show chat$$beginchat /broadcast"

/bind rshift+B "show chat$$beginchat /local"

/bind lshift+B "show chat $$beginchat /team"

ctrl+B is also valid, as is, I think, alt+B

The file method is, as mentioned up thread

/bind "powexec_name Fly$$bind_load file1"

file1 overwrites with

/bind "powexec_toggle_off Fly$$bind_load file2"

and file2 has the first bind in it.

You can create a bind file using /bind_save file But keep in mind this will save all current keybinds. If you add
new ones, you'll have to either resave or edit the file. The bind files can be edited using a text editor.

To unbind a key

/bind "nop"

Try looking at the complete list of binds and the Kheldian guides on the
official forums. There are other bind thread's but I'm blanking on them at the moment.

--

The speed at which a mistyped command executes is directly
proportional to the amount of damage done.
-- Joe Zeff
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#15
Nuked because Firvulag beat me to it while I was composing my post. Big Grin

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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#16
Cool, thanks!
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
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