Quote:I think you mean 'interweave' here.
It works best if you interleave it with action of some sort.
Quote:Missspelled 'Yesterday'.
If you think to use "ago"/"tomorrow"/"yestrday"/etc.
"Unicorn in the Garden" seems a bit clunky... like your trying to say too much at once. While the one change thing is good for a simple story, as you said, in multicrossovers things get handled differently... rather looks like your giving people an out by tossing in the idea that they can get away with pretty much anything if they include enough series. Not your intention, but an out that I can focus on in at this stage.
Best to mention that things work differently at some point later. After getting through the rules of a single change story move on to other categories. The first catagories that come to mind are:
-Crossovers (with only two stories/series involved)
-Original charicters (added them in without having them eat the quality of the story)
-Fusions (how to fuse elements of two stories together in a way that can't be described as Train Wreck Theatre)
-Multicrossovers (how to blend without using the puree setting)
-Self Inserts (the fun section on how to get personally (more or less) involved without destroying peoples intrest)
-How to avoid your honest effort from becoming an unintentional farce.
-How not to smother your crossover (like how some people insist that Tenchi can't work in any way unless the universe has only 3 deities... things like this can choke getting any useful reviews, as your review section ends up a warground)
Basically, do the guidelines for one change in the story. Sometimes the 'Unicorn in the Garden' is Kuno or Ryoga getting a new magic toy to screw things up with. Good for a one change deal. A good starting point... gets all the basic rules down. Changes little in the lond run for the cast, one more bizzarre event in a series of things. After the basics of making the story readable (boiling water, make toast with a toaster), you want to then integrate the elements one by one(teach them to boil eggs and pasta) and then slowly advance as they get things down... rather than having them get the idea that a 40 series crossover will be a good idea after they can spell (12 course meal for a hundred.)
It doesn't matter if the jump in the deep end to start.. your giving them a guide to what to do and not to do.
Section one was all about basic writing and feedback processing (general to all writing). Section 2 should be about how to change one thing and make it work. Make the 'Unicorn in the Garden' piece lead into examples of changes (Section 2 1/2 or 3). Original charicters, a new magic toy plot device messing with people, a secondary charicter is actually a robot or kitsune or a were-typewriter... Relatively minor changes that effect the whole only a bit. Often temporarily.
Then you can work on bigger changes... a main or secondary charicter dies or moves away changing the basic dynamics of things. A new sibling comes to town and attempts to integrate themself into the cast. Then discovering that the cast aren't the only kind of over powered freaks in the world. Be it a crossover with another series or discovering that a new race is living in the sewers.
Once basic changes have occured you can get on to the mind warpingly complex stuff. Self Inserts in the middle as that is often what people are wanting to write. Having the basic pitfalls and trip wires pointed out is rather useful for curbing the writer away from seriously writing 'My Immortal' with good grammar.