I'd like to throw in here the issue of heat management, too. Something like the refit subs, the ARMDs or anything else that's built mainly on hard-physics technology is going to have the devil's own time keeping the interior from overheating. In order to do that they're going to need radiators to dump that heat, and radiators make for even bigger mission-critical targets than habitat rings. Cut away enough radiator and the ship will have to abandon combat or else parboil the crew.
Radiators can be retracted, but if they're not actively dumping heat back into space then it puts a significant time limit on how long a particular ship can engage. In those terms, space combat would resemble WW2 submarine combat - the ships have a limited time "submerged" and have to win or withdraw before the air runs out/overheats.
Or, you could have an effective heatsink as part of the Valktech package. Whichever.---
Mr. Fnord, interdimensional man of mystery.
http://www.jihad.net/
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"
Radiators can be retracted, but if they're not actively dumping heat back into space then it puts a significant time limit on how long a particular ship can engage. In those terms, space combat would resemble WW2 submarine combat - the ships have a limited time "submerged" and have to win or withdraw before the air runs out/overheats.
Or, you could have an effective heatsink as part of the Valktech package. Whichever.---
Mr. Fnord, interdimensional man of mystery.
http://www.jihad.net/
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"