Yep. Problem is, almost all of them go for simple, unrealistic solutions too. For instance, that nanovirus thing will likely fail fairly spectacularly in the long term when the people you're fighting have supergeniuses and you don't (as is the case). It's just begging for some supervillain to use it, really.
Not to mention that virtually no comic universe actually explores what the ramifications of superpowered beings ought to be. Mr. Fantastic can make portals to other dimensions for shits and giggles, but none of the stuff he makes actually changes the world or anything! Same thing for Tony Stark and a million others. The world isn't really changed by the fact it's common knowledge that magic exists, either. And put on a costume and you can go out and be a vigilante too: the police don't mind, and nobody in the government cares about your secret identity! Unless you're a mutant. And that's an entire other kettle of nonsensical fish.
Of course, there's some exceptions, but not in the mainstream universes (which hold pretty closely to the notion of "the real world, just with spandex-types running around", and there's reasons for that, don't get me wrong). One game I love that was all about exploring the realistic consequences of superpowers on the world was Aberrant, from White Wolf. Alan Moore's Watchmen took a look at it too.
Not to mention that virtually no comic universe actually explores what the ramifications of superpowered beings ought to be. Mr. Fantastic can make portals to other dimensions for shits and giggles, but none of the stuff he makes actually changes the world or anything! Same thing for Tony Stark and a million others. The world isn't really changed by the fact it's common knowledge that magic exists, either. And put on a costume and you can go out and be a vigilante too: the police don't mind, and nobody in the government cares about your secret identity! Unless you're a mutant. And that's an entire other kettle of nonsensical fish.
Of course, there's some exceptions, but not in the mainstream universes (which hold pretty closely to the notion of "the real world, just with spandex-types running around", and there's reasons for that, don't get me wrong). One game I love that was all about exploring the realistic consequences of superpowers on the world was Aberrant, from White Wolf. Alan Moore's Watchmen took a look at it too.