Quote:I completely agree with you on this.
And, if you'll call the NG:TM to mind, torpedoes have no inherent warp capability - they can stay there if something else has already done the work, but -that's- -it-.
However, while one or two seconds might be enough for a ship to go to warp to evade, it doesn't seem to happen an awful lot in Star Trek. I'd guess it's because doing so puts you out of the fight - if you're at Warp One then you're moving at the speed of light, you have to turn around and manuever to get back into the fight. This would make the Aesir's quite easy to bypass unless they're on top of the target, but quite an effective reinforcement to the protection of an orbital structure, for example.
Also, consider the command loop - going to warp to avoid a photon torpedo volley isn't the captain ordering evasive it's the helmsman seeing the threat and reacting as fast as possible without reference to anyone else. Combine that with the relatively tight formations seen in the Dominion War - ships within their own length of other ships and that sort of emergency manuevering is going to kill people. Even if you don't hit anyone, it's a domino effect as the couple of dozen ships being targeted try to evade the torpedos and everyone else tryes to evade them, and so on.
And in a sublight dogfight - which massed ship combats seem to turn into - squadrons of these would pass almost unnoticed and could engage at point blank range. I even one gets in a solid volley (three torpedo bursts from each launcher) at those ranges then the target is going to feel it - even if it survives then it's shields are going to be almost down and it's therefore relatively easy prey for the next big ship to come along.
For a carrier I agree that a large ship would be needed - probably a Nebula-class cruiser with the upper half of saucer section stripped internally for hanger space and retaining only about half the weapons and crew - about 120 to crew 40-odd Aesir, 120 'ground crew' and a hundred or so to fight the ship. Having one of these in a fleet of 60+ ships shoudn't be much of an problem - they don't replace existing ships, they'd supplement them.
I see your point about warp-capability being preferable - but you could trade out two of the CLT/Ms for warp nacelles in a pinch, carry Quantum Torpedos in stead of Photon torpedoes (removing the need for antimatter loading through the pylons) and get a fairly capable war-capable ship. The ammo would be more expensive - QT's are fairly rare IIRC, but it's viable.
Quote:Yeah. I like the Akira-class, although I don't think they'd be big enough to carry Aesirs, which is why I'd use a Nebula. Peregrines as far as I can tell are fighter-killers primarily, not ship killers. The Aesir would be like the A-10, the Peregrine like... (I am let down by my knowledge of jet fighters) - some sort of interceptor, F-16 perhaps. The Aesir kills ships, the Peregrine prevents the enemy from doing the same to Starfleet.
Er, apparently there is a canon starfleet carrier/fighter match up which has been in existance for awhile.
The carrier being the Akira-class, the fighter being the Peregrine.
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