Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
An Experiment: Collaborative Plot Design
 
#16
Why indeed.... Because we are engaged in a thought excercise at the moment, for one. Yet one needs to limit the changes of the variables lest the project
becomes no longer recognisable as a derivative, change too many things and you have a completely NEW story with copied names!
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children
Reply


Messages In This Thread
[No subject] - by Shepherd - 05-15-2008, 09:11 PM
[No subject] - by Acyl - 05-15-2008, 09:37 PM
[No subject] - by ECSNorway - 05-15-2008, 10:03 PM
[No subject] - by Shepherd - 05-15-2008, 10:27 PM
[No subject] - by Sirrocco - 05-16-2008, 03:50 AM
[No subject] - by Evil Midnight Lurker - 05-16-2008, 08:04 AM
[No subject] - by Necratoid - 05-16-2008, 10:11 AM
[No subject] - by Bob Schroeck - 05-16-2008, 02:11 PM
[No subject] - by Shepherd - 05-16-2008, 04:40 PM
[No subject] - by Wiregeek - 05-16-2008, 05:43 PM
[No subject] - by Star Ranger4 - 05-16-2008, 06:03 PM
[No subject] - by Shepherd - 05-16-2008, 06:24 PM
[No subject] - by Star Ranger4 - 05-16-2008, 11:53 PM
[No subject] - by Necratoid - 05-17-2008, 12:57 PM
[No subject] - by Star Ranger4 - 05-17-2008, 05:35 PM
[No subject] - by Shepherd - 05-17-2008, 07:02 PM
[No subject] - by Necratoid - 05-17-2008, 11:59 PM
[No subject] - by Star Ranger4 - 05-18-2008, 07:21 PM
[No subject] - by Necratoid - 05-19-2008, 04:23 AM
[No subject] - by Lordpanther14 - 05-19-2008, 08:27 AM
[No subject] - by Evil Midnight Lurker - 05-19-2008, 08:58 AM
[No subject] - by Bob Schroeck - 05-19-2008, 06:58 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)