The Wanderer Wrote:The reason I think having that many be genuine is implausible is because it would mean that all of those multifarious, and probably contradictory, backstories would also have to be valid. There can't be that many genuine ancient, forgotten magical kingdoms or other legacies, after all. (Well, yes, there can, but you almost have to design the world around it.)
Well, what I'm thinking is that the backstories *aren't* real, but that doesn't mean the mission isn't real. Most teenagers can't handle being told that the fate of the world may depend on their efforts without at least a bit of lead-in.
Also, since I've been playing Civilization IV, I've got wars that take decades to play out on the brain. So I can easily imagine an enemy whose goal is simply to, say, make a hole in the fabric of mystic-babble-here so that the real invasion force that's already on it's way will have an easier time of things. Though that's not actually the scenario I'm imagining for this right now. (And I worked out enough of the details and linkages while bored at work that I'm thinking of writing my own one-shot on the idea.)
(If anyone is wondering why I'm so worked up about this, it's because a story which has Ranma, also known as "someone I like" associated with something that even remotely resembles the Grimlok Institute or the hellhole of a website that inspired it is the sort of thing that gets me very agitated.)
-Morgan. Was guwo ga aulla titilia akata tes yora.