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Not exactly fanfiction, more a 3d project
 
#12
ClassicDrogn Wrote:As to texture and bump maps, they could only make it better but they're a pain in the ass to set up and without any application for the design (game or movie, etc.) I lack the motivation to do all the fiddly little bits. Besides that, I like the semi-metallic finish on many of the red and yellow parts, which texture mapping would cover over.
Well, you leave those colours out of the texture mapping.

[Image: ftrbare1.th.png]

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Still, to me there is something wrong with the light response with what you've got currently.

ClassicDrogn Wrote:I recognise the name of the Ingram but I don't know that I've ever seen one to get the comparison. They're from Patlabor, yes? At least you didn't say it looks like a damn gundam, though the samurai-helmet-style 'antlers' do invite the comparison. Can't be helped, mecha design evolved visually from armor designs, so it's just a matter of referencing the same antecendants.
The main reason for why I said Ingram is because above me PC tower stands incompletely decorated Master Grade models of SV2's Unit 1 & 2, and they are very plasticly shiny. Understandable as in-universe the outer skin is made from fiberglass, plastic & carbon composites.

[Image: wavkp-01_1.jpg][Image: ban958456.jpg]
I also think the mecha seen in Patlabor are a near-perfect fit with what we've seen in most of Macross.
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Messages In This Thread
Facebook? - by hmelton - 12-28-2010, 07:54 PM
Mecha images now free of logins - by ClassicDrogn - 12-28-2010, 08:00 PM
[No subject] - by Star Ranger4 - 12-29-2010, 12:29 AM
[No subject] - by ClassicDrogn - 12-29-2010, 01:26 AM
[No subject] - by ClassicDrogn - 12-29-2010, 04:43 AM
[No subject] - by Rod.H - 12-29-2010, 06:50 AM
An alien object - by hmelton - 12-29-2010, 08:19 AM
[No subject] - by ClassicDrogn - 12-29-2010, 10:40 AM
[No subject] - by Star Ranger4 - 12-29-2010, 11:37 AM
[No subject] - by ClassicDrogn - 12-29-2010, 12:15 PM
[No subject] - by Rod.H - 12-29-2010, 12:54 PM
[No subject] - by ClassicDrogn - 12-29-2010, 08:21 PM

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