ClassicDrogn Wrote:As to texture and bump maps, they could only make it better but they're a pain in the ass to set up and without any application for the design (game or movie, etc.) I lack the motivation to do all the fiddly little bits. Besides that, I like the semi-metallic finish on many of the red and yellow parts, which texture mapping would cover over.Well, you leave those colours out of the texture mapping.
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Still, to me there is something wrong with the light response with what you've got currently.
ClassicDrogn Wrote:I recognise the name of the Ingram but I don't know that I've ever seen one to get the comparison. They're from Patlabor, yes? At least you didn't say it looks like a damn gundam, though the samurai-helmet-style 'antlers' do invite the comparison. Can't be helped, mecha design evolved visually from armor designs, so it's just a matter of referencing the same antecendants.The main reason for why I said Ingram is because above me PC tower stands incompletely decorated Master Grade models of SV2's Unit 1 & 2, and they are very plasticly shiny. Understandable as in-universe the outer skin is made from fiberglass, plastic & carbon composites.
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I also think the mecha seen in Patlabor are a near-perfect fit with what we've seen in most of Macross.