One of the few really cool concepts from the otherwise lame Scion RPG was the concept of Fatebound. That is, when a person has gotten enough of a personal Legend then anyone who interacts with you automatically gets dragged into your personal Legend as a character in your tale. This applies not only to individuals but to places and phenomena as well. So if your Legend is that you are the World's Greatest Detective then no matter where you go you will find a mystery to solve. It also works on you in reverse as well. No matter what you do you will end up someplace where a mystery will need to be solved.
Its not so much that you make people around you into murderers (Fate never forces people to act in ways that they won't) as Fate makes certain that if you are going to do something that would work into the Legend, you do it when the Hero is around. So if there is a person contemplating murder he will do so when you happen to be on the same train (or in some other examples, if there is a dragon sleeping under a lake he will wake up just when the Dragonslayer shows up...).
It was an awesome excuse for explaining PCs.
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Epsilon
Its not so much that you make people around you into murderers (Fate never forces people to act in ways that they won't) as Fate makes certain that if you are going to do something that would work into the Legend, you do it when the Hero is around. So if there is a person contemplating murder he will do so when you happen to be on the same train (or in some other examples, if there is a dragon sleeping under a lake he will wake up just when the Dragonslayer shows up...).
It was an awesome excuse for explaining PCs.
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Epsilon