The trend with super powers will probably be at first at least a lot of solo and group supers with no official recognition. You'll have people who just sort of "help" without regard for whether it's human or boomer. You'll get boomer rights activists who are very much like what you'd get if the Electronic Frontier Foundation suddenly developed super powers. And you'd get the supremacists, who see humans as the superior life form, with themselves at the top of the heap.
Where I'm going with this is something the Abberant RPG actually mentioned. In a balanced world, there's no reason for the "super villain" to exist. You can make more money and live better by doing ad spots for sports and other such firms than you ever could trying to live as a villain. And the "evil" super inventor can legitimately build the "World of Tomorrow" with almost no effort as all the contract offers roll in.
The actions of the Firster movement, trying to hold up a small percentage as the Great White Hope of humankind will actually have the effect of creating a subculture of supers who believe they are *superior*. It's just that it won't be just superior to boomers. After all, if you've got people telling you that you're the next great evolution of the human condition, doesn't that mean you're above *human* rules too?
So the angle I'm exploring is really what it would take for a fledgling society with supers to screw up and establish the ideal environment to create supervillains.
As for the visible element, with the Firster movement being a carefully crafted tool of Ai's, any supers they recruit will be publicly held up as heroes of Humanity. So they'll get a lot of the early publicity. This will make Supers seem to be siding with the Firsters. Obviously, they don't expect supers to side with the boomers, but this is because Ai and Baty have a bit of a psychological blind spot, given their upbringing and personal outlook.
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Those who fear the darkness have never seen what the light can do.
Where I'm going with this is something the Abberant RPG actually mentioned. In a balanced world, there's no reason for the "super villain" to exist. You can make more money and live better by doing ad spots for sports and other such firms than you ever could trying to live as a villain. And the "evil" super inventor can legitimately build the "World of Tomorrow" with almost no effort as all the contract offers roll in.
The actions of the Firster movement, trying to hold up a small percentage as the Great White Hope of humankind will actually have the effect of creating a subculture of supers who believe they are *superior*. It's just that it won't be just superior to boomers. After all, if you've got people telling you that you're the next great evolution of the human condition, doesn't that mean you're above *human* rules too?
So the angle I'm exploring is really what it would take for a fledgling society with supers to screw up and establish the ideal environment to create supervillains.
As for the visible element, with the Firster movement being a carefully crafted tool of Ai's, any supers they recruit will be publicly held up as heroes of Humanity. So they'll get a lot of the early publicity. This will make Supers seem to be siding with the Firsters. Obviously, they don't expect supers to side with the boomers, but this is because Ai and Baty have a bit of a psychological blind spot, given their upbringing and personal outlook.
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Those who fear the darkness have never seen what the light can do.