Change of Fate, by Vathara. One of my favourite Star Wars, SAO, and crossover/fusion fics.
Star Wars: We get some really good comparisons between the Coruscant Jedi and the Corellian ones, showing neither as wrong, just different. And then, via the SAO players, we get to compare them with TOR-era Jedi too! We have some signs of the Sith being subtle, and a few demonstrations of how Palpatine played the political game brilliantly. And on top of all that, we get an explanation for midichlorians that makes perfect sense, yet doesn't contradict that scene in Phantom Menace, instead, well, giving a different point of view.
SAO: The characters all feel like gamers. There's the sort of dialogue we've all used in games a million times without even thinking, and it feels natural. All the regulars are around, they all feel like themselves, even when changed to fit the setting, and the interactions work. Asuna gets to be awesome and a leader, not just 'Kirito's wife'. The setting actually had people on the outside able to look in somewhat, so there's actually some justice dispensed on the PKers and such, as opposed to the original fictions BS, while the heroes get some damn respect. There's an actual freaking motive for the entire game, even if Vathara never blatantly spells it out, instead cleverly letting the characters in-universe ponder it. And Kibaou is treated like the idiotic, loud mouthed baboon he is.
Crossover: The two settings are blended well. Characters backstories and personalities have been tweaked somewhat, but still like themselves. And let's face it, Star Wars tech definitely helps to avoid the 'wait wait wait, that's not possible' problem of the Nervegear in a semi-realistic setting. Hell, here it could potentially be as tragic as people becoming one with the Force when they believe they've died.
Star Wars: We get some really good comparisons between the Coruscant Jedi and the Corellian ones, showing neither as wrong, just different. And then, via the SAO players, we get to compare them with TOR-era Jedi too! We have some signs of the Sith being subtle, and a few demonstrations of how Palpatine played the political game brilliantly. And on top of all that, we get an explanation for midichlorians that makes perfect sense, yet doesn't contradict that scene in Phantom Menace, instead, well, giving a different point of view.
SAO: The characters all feel like gamers. There's the sort of dialogue we've all used in games a million times without even thinking, and it feels natural. All the regulars are around, they all feel like themselves, even when changed to fit the setting, and the interactions work. Asuna gets to be awesome and a leader, not just 'Kirito's wife'. The setting actually had people on the outside able to look in somewhat, so there's actually some justice dispensed on the PKers and such, as opposed to the original fictions BS, while the heroes get some damn respect. There's an actual freaking motive for the entire game, even if Vathara never blatantly spells it out, instead cleverly letting the characters in-universe ponder it. And Kibaou is treated like the idiotic, loud mouthed baboon he is.
Crossover: The two settings are blended well. Characters backstories and personalities have been tweaked somewhat, but still like themselves. And let's face it, Star Wars tech definitely helps to avoid the 'wait wait wait, that's not possible' problem of the Nervegear in a semi-realistic setting. Hell, here it could potentially be as tragic as people becoming one with the Force when they believe they've died.