Thanks! I still need to work on it a bunch- Kumulah doesn't really have a concrete personality at the moment, and I need to re-watch Giant-Bomb's Let's Play to get a handle on the voices of the Persona 4 Characters. The idea first came from when I was reading the rules on Disturbance, and noticed the part where the ability to tell the nature of the being causing the disturbance is a trick generally reserved for Superiors and the like.
Rise can discern between Humans and Shadows, the latter of which I'm interpreting as Ethereals. Whether she actually needs Disturbance to home in on them is a question I haven't solved yet. Either way, that qualifies her as a Big Freaking Deal. Souji Seta, the game's protagonist, can effectively change his loadout of Attunements at a moment's notice. You get get upwards of 40 Personae in game, which means he had a broader array of attunements than your average superior, most of which are fairly broken- immunity to fire/lightning/ice, physical regeneration, stat-boosters, and enough attack powers to make a Calabim envious are all in evidence. Since this is based off the game's true ending, he's also carrying a Relic that "Banishes all lies and illusions", and the trump-card that is Myriad Truths, which is what he used to kill Izanami. The rest of the characters aren't quite so game-breaking, but they're all packing overpowered attunements as well. Balancing all this is the fact are the fact that these hideously broken tricks are all tied to a six-forces human and many require a showy manifestation to pull off. Complicating matters is the fact that Philemon is operating in the background, and he's very powerful and very sneaky. For those who don't know, Philemon is the lord of Persona, the source of the Wild Card attunement, the manifestation of Mankind's impulse toward self-actualization, and is utterly unknown outside maybe the half-dozen humans who helped him take down his opposite number, Nyarlahotep. In this context, he's also a native of the Marches.
Those who know about In Nomine may note the paradox of an Ethereal spirit being both powerful and effectively unknown. This turns out to be important.
Rise can discern between Humans and Shadows, the latter of which I'm interpreting as Ethereals. Whether she actually needs Disturbance to home in on them is a question I haven't solved yet. Either way, that qualifies her as a Big Freaking Deal. Souji Seta, the game's protagonist, can effectively change his loadout of Attunements at a moment's notice. You get get upwards of 40 Personae in game, which means he had a broader array of attunements than your average superior, most of which are fairly broken- immunity to fire/lightning/ice, physical regeneration, stat-boosters, and enough attack powers to make a Calabim envious are all in evidence. Since this is based off the game's true ending, he's also carrying a Relic that "Banishes all lies and illusions", and the trump-card that is Myriad Truths, which is what he used to kill Izanami. The rest of the characters aren't quite so game-breaking, but they're all packing overpowered attunements as well. Balancing all this is the fact are the fact that these hideously broken tricks are all tied to a six-forces human and many require a showy manifestation to pull off. Complicating matters is the fact that Philemon is operating in the background, and he's very powerful and very sneaky. For those who don't know, Philemon is the lord of Persona, the source of the Wild Card attunement, the manifestation of Mankind's impulse toward self-actualization, and is utterly unknown outside maybe the half-dozen humans who helped him take down his opposite number, Nyarlahotep. In this context, he's also a native of the Marches.
Those who know about In Nomine may note the paradox of an Ethereal spirit being both powerful and effectively unknown. This turns out to be important.