Mmm. I will, eventually, want to do a tighten-and-polish pass on previous episodes, including adding applicable glossaries, but for the time being that's on hold in favor of working to maintain forward momentum.
The thing about the witch encounter is that these are not gamers playing Left 4 Dead who know what a Witch is and what her behaviors are like - these are professional bodyguards who have no idea what they're dealing with. So alerting their fellow guards of a potential threat is absolutely the right thing for them to be trained to do. They'd have no way of knowing what a horrible mistake that is in this case.
I am, somewhat shamefully, not sure what kanji the Suzuki siblings' names use, but it's not 'tsuki'. Tsukusa has heard the 'tsuki-usagi' gag before, of course, so her picking the name she did is not, entirely, shocking. It's when you combine it with the other two doing exactly the same thing that it becomes suspicious and indicative of something approaching fate-fuckery. Given how Tsukusa's life has treated her to date, I think you can see how the last'd be irritating to her.
Plotwise, I should probably keep most of the things you're wondering about under wraps, but the fact that Tsukusa's gauntlet is actually applicable to how her fighting style works is literally just fortunate coincidence. He just grabbed the first thing to come to hand and hung the appropriate spell on it, as I should probably show in a scene with Mokumoku eventually. The one who put the most thought into his 'gift' was actually Susano-o - it might not be the exact sort of sword Izuna's trained with, but it's more than close enough for her to adapt, and the length of the blade is part of its most famous name. Keeping Yoko completely in the dark was her father's idea, not her mother's - there are actually good reasons for it, but Amaterasu wouldn't've thought of them, and she is the kind of person whose logic would run 'I thought a magical girl talisman would be cute'.
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"V, did you do something foolish?"
"Yes, and it was glorious."
The thing about the witch encounter is that these are not gamers playing Left 4 Dead who know what a Witch is and what her behaviors are like - these are professional bodyguards who have no idea what they're dealing with. So alerting their fellow guards of a potential threat is absolutely the right thing for them to be trained to do. They'd have no way of knowing what a horrible mistake that is in this case.
I am, somewhat shamefully, not sure what kanji the Suzuki siblings' names use, but it's not 'tsuki'. Tsukusa has heard the 'tsuki-usagi' gag before, of course, so her picking the name she did is not, entirely, shocking. It's when you combine it with the other two doing exactly the same thing that it becomes suspicious and indicative of something approaching fate-fuckery. Given how Tsukusa's life has treated her to date, I think you can see how the last'd be irritating to her.
Plotwise, I should probably keep most of the things you're wondering about under wraps, but the fact that Tsukusa's gauntlet is actually applicable to how her fighting style works is literally just fortunate coincidence. He just grabbed the first thing to come to hand and hung the appropriate spell on it, as I should probably show in a scene with Mokumoku eventually. The one who put the most thought into his 'gift' was actually Susano-o - it might not be the exact sort of sword Izuna's trained with, but it's more than close enough for her to adapt, and the length of the blade is part of its most famous name. Keeping Yoko completely in the dark was her father's idea, not her mother's - there are actually good reasons for it, but Amaterasu wouldn't've thought of them, and she is the kind of person whose logic would run 'I thought a magical girl talisman would be cute'.
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===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."