Just starting, really - outlining key aspects of play and the mechanics to make them work, while story notes go into a separate file. Actual interface design has a few notes in a third, to be integrated with the design doc as it gets more into shape.
Visual design of maps and characters/mecha is largely a distraction at this point, but one I must warmly embrace to keep up enthusiasm as it's my primary point of entry to the mental space of doing a game in the first place...
Plus fighting general laziness.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
Visual design of maps and characters/mecha is largely a distraction at this point, but one I must warmly embrace to keep up enthusiasm as it's my primary point of entry to the mental space of doing a game in the first place...
Plus fighting general laziness.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows