Valles Wrote:Transformation-wise, you could try adapting the VA-3 Invader's transformation scheme to the Glostor Meteor. Or the early British carrier jets tended to share this wild twin-tail layout that would also have potential.
A) Gone are the dark days of PSP web browsing! My laptop lives again! Hurray! No more post card length multi-posting! Supeer yay! I can fill out my handwritten design doc while transcribing it to digital text! Not exactly yay, but neccessary and then I can actually get more than fragmentary pseudocode notes underway, a definate YAY!
B) That aside - the VA-3 is actually quite similar to the FBz-99, Pheyos, and Queadlunn Alma, the outlines of the latter two (particularly if you cross that with the submarine form transformable illustration in Mekton Zeta) being quite like the Ushakov LPL flying submarine... which I really, really want to use. So much. They still wouldn't work as a direct ripoff, but I'm pretty sure I can make that beast into a variable device...
http://www.hitechweb.genezis.eu/submers ... rcraft.htm (page is in Russian, scroll down a bit for a render and three view drawing)
I'm thinking the carrier will be the USS Furlong, mostly because it's fun to say. Still open to persuasion, though.
Here's a copy of the current bullet-points list, though there are still quite a lot of notes yet to transcribe:
* The alien ship _Pakkarl_ crashed in 1920, scattering wreckage worldwide
. * Bluo very-near-human pilots and leaders absorbed into human population
. * Jel'eid laborers and techs work for whoever gives them orders
. * various semi-intelligent maintainence robots and organisms form lairs
. * main crash site in the Sea of Japan, raised/rebuilt by IJN as battleship
. * electronics, engine and materials technology advanced over OTL
. * Justification for WWII was to unite the earth for coordinated defense
. . * alien empire conquers or exterminates all civilizations discovered
. . * alien empire also follows master race (Zzard) / clent races model
. . * Earth is on the frontier, so they'll arrive sooner or later
* Create your own pilot and wingmen or recruit NPCs
. * Bluo or Human/Bluo halfblood
. * male or female (rarity of mecha pilots requires gender equality early)
. * age 15+ (likewise early enlistment with parental consent)
. * inital play USA only, New Game Plus allows English, German, or Japanese start
. * create up to four characters to be pilots/wingmen and switch at any time
. * a small initial pool of NPC pilots is provided for a quick start to play
. * storyline aces can be recruited through special events
* Increase your skills and learn new psychic techniques
. * Skills and passive techniques are always in effect
. . * Skills are numerical from 1-100, and add to mecha stats
. . . * ENDurance (HP and sprint duration)
. . . * STRength (lifting, hitting, climb rate)
. . . * SPeeD (running/flying and reflexes/animation rate)
. . . * AGiLity (dive/roll/turn rate)
. . . * ExtraSensory Perception (radar and most techniques)
. . . * PSI power (energy pool tapped for techniques)
. . . * RECovery (speed of PSI/HP/sprint/ammo regeneration)
. . . * MarKSmanship (accuracy with bullets and beams)
. . . * Heavy WeaPons (accuracy with missiles and cannon)
. . . * CooKiNg (affects wingman morale)
. . * Skills are raised by using them or with XP totaling 10x current score
. . . * One rapid fire weapon hit = 1 MKS
. . . * One swarming missile hit = 2 HWP
. . . * One lift, punch or single-shot hit = 5 STR or MKS or HWP
. . . * One activation of psi technique = 10 to PSI
. . . * One fill of the PSI meter = 10 REC
. . . * Finish mission with high HP = 10 END
. . . * Avoid damage with a sprint = 10 AGL
. . . * One countermissile hit = 5 AGL
. . . * One wing party = 20 CKN
. . . * One sucessful mission = 5 CKN
. . . * Finsh mission quickly = 10 SPD
. . . * One 1st place in race event = 5 SPD plus prize
. . . * One 2nd place in race event = 10 SPD plus prize
. . . * One 3rd place in race event = 20 SPD plus prize
(Edit: those are XP applied to the skill, not whole skill points. Generic XP gain is sparse but allows for raising infrequently used skills to reduce time grinding when you get a new unit that carries heavy missiles or a cannon or when encountering enemy psy-ops units the first time, when wingman morale becomes important to resist the effect.)
. * All pilots begin with Danger Sense, Direction Sense, & TK
. * Danger Sense tree contains mental/emotional effects
. . * encourage and strengthen your allies
. . * demoralise enemies and even make them defect
. . * specific techniques TBD
. * Direction Sense tree contains informational effects
. . * locate resources and enemies
. . * specific techniques TBD
. * TK tree contains physical/energy effects
. . * telekinetically manipulate items and controls
. . * create shields and energy blasts
. . * increase the power of your attacks and stretch ammunition supply
. . * enhance the speed and durability of your mecha
. . * specific techniques TBD
* Pilot transforming mecha/aircraft based on WWII designs
. * US
. . * P-38 (USA/New Game Plus English starting mecha)
. . * L-133 (fit into number scheme as P-58)
. * German
. . * Fw190 (New Game Plus German starting mecha)
. . * V-2
. . * Ho229
. . * Me262
. * Japanese
. . * J7W1 (New Game Plus Japanese starting mecha)
. . * J7W2
. * Russian
. . * Ushakov LPL
* Salvage and capture alien mecha
. * Klogg space-optimized fighter
. * Chulogg atmosphere-optimized fighter
. * Boloss attack/bombardment unit
. * unnamed Bluo ground mecha
. * unnamed Zzard command mecha
* Scavenge for Terran materials, Alien technology, and Barter goods
. * Salvage wreckage from battlefields and lost fragments of the Pakkarl
. * Trade with or raid local settlements, Jel'ied colonies, and alien lairs
* Create new designs based on alien high technology
. * Monarch psy-ops optimized variable jet fighte.r
. * Skate twin engine variable jet fighter
. * Variable HiMAT with cockpit/nose from x-19 (single jet engine)
. * Raven flying wing variable jet bomber
. * Saint Rod(ney) variable contragravity destroyer
. * user-supplied/DLC models
* Battle with guns, lasers, missiles, and psychic powers
. * interchangeable gunpods and external missiles
. * modify, replace, and upgrade internal weapons
* Customize paint scheme and colors
. * change tint of existing schemes
. * user-supplied/DLC skins
(Edit: Your energy effects will be a color chosen during character creation, no matter which mecha or weapon you're using)
* Fly missions in multiple theaters and environments
. * Western European theater
. . * Temperate/plains and urban environment
. . * Escort bombers into enemy territory
. . * Defend London from V-2 attack
. * Pacific theater
. . * ocean and island environment
. . * Attack enemy convoys and defend your own
. . * Air cover for Marines in the islands
. * India/Burma theater
. . * tropical mainland and island environment
. . * Support the Flying Tigers
. . * punch Mao in the face
. * Far East theater
. . * steppe and arctic environment
. . * evade and destroy pursuit from the invasion force
. . * travel west to link up with surviving terran armies in Europe
. * Eastern European theater
. . * steppe and temperate environment
. . * punch Hitler and Stalin in the face
. . * ally with remaining human forces against the invading Bluo fleet
. * African theater
. . * jungle and desert environment
. . * support tanks and ground mecha against the main Bluo landing force
. . * construct space infrastructure with equatorial launch sites
. * Orbit
. . * open space and lunar environment
. . * incite the fleet to defect with psy ops
. . * finish off the fanatics and the Zzard commanders
. * Enemy Side missions and pilot creation available after Eastern Europe
. . * fly as opponent force in previously completed mission scenarios
. . * available as training excercises for existing pilot or new wingmen
. * user supplied/DLC maps and missions
RE the Saint Rodney, it's a design based on Momo's Saint Rod weapon from original Xenosaga, It would probably be better called a cruiser than a destroyer, come to think of it. Other ships of the class will be John, Paul, George, and Silas, probably one or two more. Each one will likely have a jet-converted LPL in high-visibility yellow as an auxiliary craft.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows