I don't have nearly the math chops to give a useful opinion on game-system design beyond 'That seems complicated' or 'That looks familiar, like X', alas.
I do wonder, however, about the fusion engines.
The way the examples look, you could almost just use miniature ones in place of cylinders in an existing reciprocal engine layout, each firing a 'pulse' of fusion activity before being forced to cool down again.
...Also, are the gerwalk and battloid modes actually VTOL capable? I'd been assuming not...
Edit: And whee, I should've refreshed the page before I posted!~
Using the example posted, I can see how thing's'll work, and I think it sounds good, even if, for above reasons, I can't comment more than that. ^_^
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"V, did you do something foolish?"
"Yes, and it was glorious."
I do wonder, however, about the fusion engines.
The way the examples look, you could almost just use miniature ones in place of cylinders in an existing reciprocal engine layout, each firing a 'pulse' of fusion activity before being forced to cool down again.
...Also, are the gerwalk and battloid modes actually VTOL capable? I'd been assuming not...
Edit: And whee, I should've refreshed the page before I posted!~
Using the example posted, I can see how thing's'll work, and I think it sounds good, even if, for above reasons, I can't comment more than that. ^_^
===========
===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."