Fair enough, I'd forgotten the "rich kid" aspects of her story to be honest, so what you say makes sense. The geographic location and basis of her family wealth will probably also have a significant bearing on her later character arcs for reasons already discussed, so best have them at least outlined for reference if/when it becomes a current concern.
Don't worry about being busy or whatever, quite aside from the fact that you're in no way obligated to respond to every jot and tittle I deign to post, I'm most likely going to be working my way through the 4C document for the next while, grinding edges and hammering to make things fit with the new core mechanic, which doesn't lend itself to sharing while in progress anyway.
If you (or anyone else) does have some free time and wants to help more directly, poking through the scanned public domain comic books (many from the era in question) at
http://digitalcomicmuseum.com for characters, equipment, or scenes suitable for use as illustrations is likely to be also fun in its own right, and 1/6th to 1/3 images to text makes for a much more interesting read than page after page of plain twin-columns rulebook. Of course, they ARE 40s and 50s comics, so female characters are apt to be thin on the ground and generally helpless without a handsome and well-coiffed man to deal with their problems, but a pilot in a bomber jacket, parachute harness and cap is pretty shapeless anyway, and they ARE public domain so there's nothing to say faces and outlines can't be modified a bit.
Edit: To clarify what I mean, high Resources because her father is a Wall Street baron will probably not do much more than give her a reason for angst in the long run. A midwest manufacturing, railway or oil mogul wouldn't be much better, though they'd be more likely to survive the events of the invasion. Owning a shipping line or trading company that did business all over the world until the war broke out, and appropriate Contacts scattered across the globe, would be very useful indeed. In any case, personal wealth is either not especially useful as such if the character is in the military and subject to standardization requirements, or absolutely necessary for a non-military character such as an inventor building his experimental mecha in a private lab to get anywhere close to comparably equipped, so it'll be cheap in terms of character creation.
One thing Resources are immediately good for is helping unit morale; a sufficiently good weekend on the town, "survival training" woods camp and cook out, or just a high quality bottle of contraband hooch on an evening when they're off the flight line rota the next day will grant an extra PSY + for a week or so, their mental resilience bolstered by shared good times.
Edit 2: In fact, on futher thought, I might make RES and REP things that are assigned by fiat, like CP, just because they're so mutable in the face of plot twists or actions in game. I'll have to think about it some more.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
Don't worry about being busy or whatever, quite aside from the fact that you're in no way obligated to respond to every jot and tittle I deign to post, I'm most likely going to be working my way through the 4C document for the next while, grinding edges and hammering to make things fit with the new core mechanic, which doesn't lend itself to sharing while in progress anyway.
If you (or anyone else) does have some free time and wants to help more directly, poking through the scanned public domain comic books (many from the era in question) at
http://digitalcomicmuseum.com for characters, equipment, or scenes suitable for use as illustrations is likely to be also fun in its own right, and 1/6th to 1/3 images to text makes for a much more interesting read than page after page of plain twin-columns rulebook. Of course, they ARE 40s and 50s comics, so female characters are apt to be thin on the ground and generally helpless without a handsome and well-coiffed man to deal with their problems, but a pilot in a bomber jacket, parachute harness and cap is pretty shapeless anyway, and they ARE public domain so there's nothing to say faces and outlines can't be modified a bit.
Edit: To clarify what I mean, high Resources because her father is a Wall Street baron will probably not do much more than give her a reason for angst in the long run. A midwest manufacturing, railway or oil mogul wouldn't be much better, though they'd be more likely to survive the events of the invasion. Owning a shipping line or trading company that did business all over the world until the war broke out, and appropriate Contacts scattered across the globe, would be very useful indeed. In any case, personal wealth is either not especially useful as such if the character is in the military and subject to standardization requirements, or absolutely necessary for a non-military character such as an inventor building his experimental mecha in a private lab to get anywhere close to comparably equipped, so it'll be cheap in terms of character creation.
One thing Resources are immediately good for is helping unit morale; a sufficiently good weekend on the town, "survival training" woods camp and cook out, or just a high quality bottle of contraband hooch on an evening when they're off the flight line rota the next day will grant an extra PSY + for a week or so, their mental resilience bolstered by shared good times.
Edit 2: In fact, on futher thought, I might make RES and REP things that are assigned by fiat, like CP, just because they're so mutable in the face of plot twists or actions in game. I'll have to think about it some more.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows