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Astro Cross: Flashback 1942 (was naming alien ships)
 
I don't remember saying anything specific about weapons, aside from energy weapons not being available at first and the bit in the example of using the tables - I guess I'll have to read the thread again Big Grin. IIRC 4C divides melee into Slashing/Piercing (one group) and Blunt, and ranged into Energy, Kinetic, and Piercing, with missiles either being put into whichever category their warhead fits best or there being another group I've forgotten for explosions. That's the results, though, I think targeting is just handled by AGI for direct fire or wire-guided missiles just like guns, and Telekinesis or... probably RSN for calculating the ballistics of bombs or long-range missiles/artillery. A more high-tech system would be STU because it's a matter of learning and remembering how to operate the targeting computer rather than figuring out the shot yourself.

I haven't rewritten the Skills section yet, but there's three possibilities for the general way they'll work: The first is that the Mp of the skill itself is most important for determining what you can do without rolling, while the Skill Mp and the base Trait Mp take the higher of the two +1Mp to determine what you actually roll with. Another option is to have them directly modify the dice roll, but again that means adjusting the color tables to account for it. Simplest and closest to base 4C (meaning the least rewriting) is just to have them ranked +1 to +3 and add directly to the Mp of the base Trait, shifting the row you check on the table by raising the Acting or Opposing Value. As you might expect, my thinking tends toward simpler being better.

Edit: Oh, okay, on p4. That was from the notes for the video game, based more heavily on the Artdink Macross games than anything else. Your four groups seem like a reasonable division, though, I still think dividing it into direct fire weapons and ballistic artillery makes more sense than energy/physical; even if "direct fire" with physical bullets does have to account for some degree of drop and/or windage while beams do not, it's nothing like the difference between those and indirect fire.
--
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[No subject] - by ClassicDrogn - 03-04-2013, 01:21 AM
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