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Variable P-38, Mk2
Variable P-38, Mk2
#1

copying the notes from the YouTube post:

Showing off the functional landing gear, dive brakes, ailerons, flaps, rudder and elevator, then transforming for a flyaround like the earlier video clips. I really like the intermediate mode, it's like some hunched over mutant shark-beast.

Finally finished modeling this one, with my laptop returned to the world of the living. Due to the very curvy shape of this plane, the polycount is a rather hefty 2544 as shown, just shy of 3000 with the rocket boosters and a pair of heavy missiles outboard of the "christmas trees."

As for the title, I've decided to make my own mecha action RPG to be called "Astro Cross: Flashback 1942" and have therefore removed references to other trademarked media. This is the initial player unit, though due to difficulties with duplicating energy weapons at the beginning of the game the first one only has a single light machinegun on each "ear" with the magazine filling the lower position, and the forehead beam is both weak and single/aimed shot only. You get to power it up after capturing or salvaging some laser-armed enemy craft, though [Image: banana-dance.gif]

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A (conventional) gunpod is provided to offset the light armament, as well as a melee blade.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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Messages In This Thread
Variable P-38, Mk2 - by ClassicDrogn - 03-26-2013, 04:40 PM
[No subject] - by Bluemage - 03-26-2013, 05:35 PM
[No subject] - by ClassicDrogn - 03-26-2013, 06:53 PM
[No subject] - by Bluemage - 03-26-2013, 08:12 PM
[No subject] - by Dartz - 03-26-2013, 08:14 PM
[No subject] - by ClassicDrogn - 03-26-2013, 09:13 PM
[No subject] - by ClassicDrogn - 03-26-2013, 11:44 PM
[No subject] - by ClassicDrogn - 03-27-2013, 08:06 PM

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