Eh. I thought the combat in Mana Khemia worked pretty well. And AT1 and AT2 generally weren't particularly hard games, but they weren't pushovers. Especially for AT2 if you're trying to do certain fights as soon as they become available, which I doubt is actually recommended. (Arguably, Rorona's design could be considered "working as intended" too, since you still have to earn your victory... you're just doing so in the workshop rather than during the actual battle.)
AT3 on the other hand seemed to have some really bizarre degenerate conditions with the way it's numbers worked.
@Darwithe: Good thing I can handle tediousness then!
Also, uh, could you refrain from bringing up things I haven't gotten to yet? I did actually already know about that fight, but I'm still trying to do this "semi-blind".
-Morgan.
AT3 on the other hand seemed to have some really bizarre degenerate conditions with the way it's numbers worked.
@Darwithe: Good thing I can handle tediousness then!
Also, uh, could you refrain from bringing up things I haven't gotten to yet? I did actually already know about that fight, but I'm still trying to do this "semi-blind".
-Morgan.