It swivels so far forward in order to clear the front ends of the LSR boosters - when it shifts back B -> A after ejecting them you can see the arms just flip up to get over the wings and then fold into the fusilage. I'll admit, though, when I finally got all the parts shaped and saw that it really was going to work, I breathed a sigh of relief - I love the sharky look of this plane, and really wanted it as one of the mecha due to its status as the world's first operational jet fighter, but I wasn't at all sure I could get a transformation to work, and especially not with a outline good enough to qualify at a scale R/C contest! This thing is EXACT to the three view drawing I found, even down to the fusilage cross sections provided. It's definately going to be one of the things I look at with pride for a while. I've made a few more minor tweaks to the color scheme (though that's only temporary anyway - I'll need to make a proper UV mapped skin, or really four, to be default mook, Carmen, and tintable playabler version in wartime camoflage and a sporty "airshow/racer" version to let the user choose paint colors) and plan to add a Mad SCIENCE! gunpod, so I'll probably re-render it after adding an "aim, draw, and fire" segment to show off the Microwave Disruptor Cannon too. Figuring out how to make a proper film scratch energy beam for a game engine will have to come when I've actually got a game engine rather than the Irrlicht, Irrklang, Smartfox, and Tokamak SDKs sitting around waiting to be seriously examined and made to work together. At least three of those are designed with each other in mind, Smartfox networking may prove beyond my very basic coding ability to integrate, but multiplayer was never more than an afterthought for me anyway - you'll be able to replace the AI wingmen for coop or spawn (with or without wingmen on either side) into a map for head to head, but that's really it, and not much is lost if I have to switch to something more basic except the possibility of expanding that at some future date.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows