I'm just about ready to start rewriting/reposting to SB, and I'm considering whether I should keep posting here. What do people think?
ECS: You've already seen the IS. Look over the confrontation with Tre, when I got my cyborg mode working.
BA: ...'watered-down AMF'?! Ha. It is to laugh.
You may also want to look back over the one time I've used my IS.
Jorlem: Almost certainly no change. There's a tiny window when it could alter the degree of effect, but hitting that while spellcasting isn't a practical possibility.
**********
Entry 35 (Day 432)
The analysis is complete. Shockingly enough, it actually managed to answer a good number of questions. I wasn't sure it would.
The first thing I discovered was that my mana signature isn't static. It changes when I do, to put it bluntly. How? Why? I couldn't get any answers to those... but I did figure out what happens.
The change is dynamically stable, oxymoronically enough. It's not a question of what my mana becomes- that seems to be the same every time- but how much it changes. Well, that, or how much of it changes. I don't really have the training or the instruments to figure out which is true.
Either way, whenever I tap my full capabilities, my mana goes into a state of constant flux. I was able to record a maximum divergence of 80%, a standard divergence of 30-50%, and an absolute minimum of 2%. With that much information, calculating a theoretical 100% signature wasn't too hard... not that it's of any use to me.
As for what this change does... that's a bit more interesting. Every ranged spell I attempted (for all that the math behind spells isn't typically shared, Scaglietti sure has a lot of them built up) showed the exact same loss of propulsion that my Magic Missile did. There's a correlation between signature divergence at the time of casting and when the projectile falls out of the sky. Once it does fall, the ballistic profile is determined by the speed of the spell when the effect kicks in, local gravity and air resistance, and the total mana in it multiplied by the divergence percentage.
As for the effects of my spells...
Every attack spell I tried caused the target to slam into the ground with great force. The higher the divergence, the greater the effect. Actual direct damage, of the sort the spell was meant to cause, decreases proportionately.
Defensive spells redirect whatever hits them into the ground, in precisely the same way attack spells redirect the things they hit. The statistics- mana consumption, velocity, divergence levels- are exactly the same for both.
The only utility spell I've learned at this point is Dimensional Transfer. Strangely enough, it wouldn't misfire, regardless of what I did, or how much my mana changed when I cast it. In fact, whenever my divergence level went up, DT would become quicker and more efficient.
My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.
I've been writing a bit.
ECS: You've already seen the IS. Look over the confrontation with Tre, when I got my cyborg mode working.
BA: ...'watered-down AMF'?! Ha. It is to laugh.
You may also want to look back over the one time I've used my IS.
Jorlem: Almost certainly no change. There's a tiny window when it could alter the degree of effect, but hitting that while spellcasting isn't a practical possibility.
**********
Entry 35 (Day 432)
The analysis is complete. Shockingly enough, it actually managed to answer a good number of questions. I wasn't sure it would.
The first thing I discovered was that my mana signature isn't static. It changes when I do, to put it bluntly. How? Why? I couldn't get any answers to those... but I did figure out what happens.
The change is dynamically stable, oxymoronically enough. It's not a question of what my mana becomes- that seems to be the same every time- but how much it changes. Well, that, or how much of it changes. I don't really have the training or the instruments to figure out which is true.
Either way, whenever I tap my full capabilities, my mana goes into a state of constant flux. I was able to record a maximum divergence of 80%, a standard divergence of 30-50%, and an absolute minimum of 2%. With that much information, calculating a theoretical 100% signature wasn't too hard... not that it's of any use to me.
As for what this change does... that's a bit more interesting. Every ranged spell I attempted (for all that the math behind spells isn't typically shared, Scaglietti sure has a lot of them built up) showed the exact same loss of propulsion that my Magic Missile did. There's a correlation between signature divergence at the time of casting and when the projectile falls out of the sky. Once it does fall, the ballistic profile is determined by the speed of the spell when the effect kicks in, local gravity and air resistance, and the total mana in it multiplied by the divergence percentage.
As for the effects of my spells...
Every attack spell I tried caused the target to slam into the ground with great force. The higher the divergence, the greater the effect. Actual direct damage, of the sort the spell was meant to cause, decreases proportionately.
Defensive spells redirect whatever hits them into the ground, in precisely the same way attack spells redirect the things they hit. The statistics- mana consumption, velocity, divergence levels- are exactly the same for both.
The only utility spell I've learned at this point is Dimensional Transfer. Strangely enough, it wouldn't misfire, regardless of what I did, or how much my mana changed when I cast it. In fact, whenever my divergence level went up, DT would become quicker and more efficient.
My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.
I've been writing a bit.