I lean strongest toward openSUSE, as I know Code::Blocks and Irrlicht are also stable on it and I still have the dream of getting a game together someday, a "play it forever" type with procedurally generated content (as well as user-added levels) ala Disgaea but fully 3d and mecha based ala the Macross games. Whether the basic 'style' is WW2 like the Flashback 1942 concept or ultratech space opera like Ninja Robot Space Fighter, quad int stat caps and the Infinite Sidequest system are at the core.
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows