Well, modeling is complete, and as it turns out the head doesn't look a thing like an aviator's cap and goggles, the way MWF user "big F" suggested.
![[Image: da2n.th.jpg]](http://imageshack.us/a/img842/9555/da2n.th.jpg)
It does definitely look like a dude you'd step to the other side of the street to avoid, though, so I'll call it a win.
Polycount is a little heavy at 1849, but I'd only expect to have this detail model used whe it's either the player unit or right in your face, with simpler models or just a HUD target ring sprite standing in most of the time.
Here's a couple more type B images:
![[Image: w6n9.th.jpg]](http://imageshack.us/a/img42/8984/w6n9.th.jpg)
You'll notice that nearly the entire "bubble" part of the canopy (the part that opens) is exposed - this is an intentional design desision, as with the placement of the engine and head the pilot would otherwise be blind to anything behind him. It also allows bailing out at any time (this from an era before explosive bolts and ejection seats, don't forget) or board/exit from a gantry in robot mode.
Next, here's fighter form, showing off the scale fw190 shape and the huge number of parts I cut that poor plane into to rearrange it into a humanoid:
![[Image: 4t2f.th.jpg]](http://imageshack.us/a/img197/3171/4t2f.th.jpg)
That's not shatter camo, it's just one color per part!
That's original-location, functioning retractable landing gear (including the tailwheel) and gear bay doors. You can also see some of the tightly packed innards through the open gear bays.
![[Image: 6ai2.th.jpg]](http://imageshack.us/a/img10/9292/6ai2.th.jpg)
Gerwalk!
![[Image: 4mqc.th.jpg]](http://imageshack.us/a/img546/8402/4mqc.th.jpg)
Jet-propulsion type ?LT?also available
![[Image: mg98.th.jpg]](http://imageshack.us/a/img850/1848/mg98.th.jpg)
Next comes what's always my favorite part - animating the transformations, and adjusting the timing of what moves when so no parts are sliding through each other. Woo hoo!
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
![[Image: da2n.th.jpg]](http://imageshack.us/a/img842/9555/da2n.th.jpg)
It does definitely look like a dude you'd step to the other side of the street to avoid, though, so I'll call it a win.
Polycount is a little heavy at 1849, but I'd only expect to have this detail model used whe it's either the player unit or right in your face, with simpler models or just a HUD target ring sprite standing in most of the time.
Here's a couple more type B images:
![[Image: 223l.th.jpg]](http://imageshack.us/a/img541/5450/223l.th.jpg)
![[Image: w6n9.th.jpg]](http://imageshack.us/a/img42/8984/w6n9.th.jpg)
You'll notice that nearly the entire "bubble" part of the canopy (the part that opens) is exposed - this is an intentional design desision, as with the placement of the engine and head the pilot would otherwise be blind to anything behind him. It also allows bailing out at any time (this from an era before explosive bolts and ejection seats, don't forget) or board/exit from a gantry in robot mode.
Next, here's fighter form, showing off the scale fw190 shape and the huge number of parts I cut that poor plane into to rearrange it into a humanoid:
![[Image: 9vc9.th.jpg]](http://imageshack.us/a/img841/3212/9vc9.th.jpg)
![[Image: 4t2f.th.jpg]](http://imageshack.us/a/img197/3171/4t2f.th.jpg)
That's not shatter camo, it's just one color per part!
That's original-location, functioning retractable landing gear (including the tailwheel) and gear bay doors. You can also see some of the tightly packed innards through the open gear bays.
![[Image: 6ai2.th.jpg]](http://imageshack.us/a/img10/9292/6ai2.th.jpg)
Gerwalk!
![[Image: 4mqc.th.jpg]](http://imageshack.us/a/img546/8402/4mqc.th.jpg)
Jet-propulsion type ?LT?also available
![[Image: 8x8r.th.jpg]](http://imageshack.us/a/img15/4571/8x8r.th.jpg)
![[Image: mg98.th.jpg]](http://imageshack.us/a/img850/1848/mg98.th.jpg)
Next comes what's always my favorite part - animating the transformations, and adjusting the timing of what moves when so no parts are sliding through each other. Woo hoo!
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows