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Elements of magic
 
#4
People are physical objects and therefore fall under matter/energy, for most purposes, and soul/mind for the rest. Area effects are targeted as Space or Group, "everything within (specify) bounds," with group being for things like "every red fruit" rather than being in a physical area. Buffs and scrying are, indeed, not so obvious, aside from toughening the body's physical structure and increasing muscular strength with Reshape - that only works within the bounds of physics, though.

No, wait, conceptual magic. "Increase" with the proper target definition would take care of strength/endurance and even reaction time, but Detect and Conceal as added action keywords make sense. I've thought of something more myself - probability manipulation as such is really difficult to define, even if a light touch of Move, Detect, and possibly Transfer would suffice to cheat like a boss at so called games of chance.

Bluemage, go ahead and expound on your system, though I'll note that the closest what I'm working toward gets to traditional elements is the five states of matter under physics. I've kind of toyed with the notion of assigning a vowel phonene to each action and consonants to the targets, with the x/y ones being the plosive, sibilant, and fricative groups so they can be split into subcategories for more directly nuanced meaning, but it didn't really work well in my initial attempts. The original vague concept was to combine them into syllables that could then be worked into Bleach-style nonsne incantations, but that remains only a vague and unlikely looking concept at the moment.

I will reiterate, I am very specifically saying "forget game balance, design a logically laid out system that does everything" here; any limitations for dramatic effect will be placed on it by the user's skill and power to include it in a story or game system.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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Messages In This Thread
Elements of magic - by ClassicDrogn - 10-31-2013, 06:32 PM
[No subject] - by Morganite - 10-31-2013, 08:11 PM
[No subject] - by Bluemage - 10-31-2013, 08:45 PM
[No subject] - by ClassicDrogn - 10-31-2013, 10:10 PM
[No subject] - by Bluemage - 11-01-2013, 12:16 AM
[No subject] - by Bob Schroeck - 11-01-2013, 01:10 AM
[No subject] - by ClassicDrogn - 11-01-2013, 01:10 AM
[No subject] - by Deadpan29 - 11-01-2013, 03:12 AM
[No subject] - by Bob Schroeck - 11-01-2013, 04:10 AM
[No subject] - by ClassicDrogn - 11-01-2013, 04:51 AM
[No subject] - by ClassicDrogn - 11-01-2013, 05:11 AM
[No subject] - by Foxboy - 11-01-2013, 08:53 AM
[No subject] - by ClassicDrogn - 11-01-2013, 02:13 PM
[No subject] - by ECSNorway - 11-01-2013, 05:03 PM
[No subject] - by ClassicDrogn - 11-01-2013, 09:27 PM
[No subject] - by Stephen Mann - 11-02-2013, 08:58 PM
[No subject] - by ClassicDrogn - 11-02-2013, 09:17 PM
[No subject] - by Cobalt Greywalker - 11-02-2013, 09:39 PM
[No subject] - by ClassicDrogn - 11-03-2013, 12:12 AM
[No subject] - by ECSNorway - 11-04-2013, 02:02 AM
[No subject] - by Stephen Mann - 11-04-2013, 07:04 PM
[No subject] - by BronzeSpider - 11-05-2013, 11:16 AM

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